Square mountains lore question

Square mountains lore question

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Posted by: CoRtex.2157

CoRtex.2157

Can someone who knows the GW2 lore, tell me where the square mountains came from? See attachment if you don’t know what i mean.

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Posted by: SonicTHI.3217

SonicTHI.3217

Drag… scratch that. It was Scarlet.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

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Posted by: Adine.2184

Adine.2184

Its likely do to erosion since a lot seems to have happened in that area

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Posted by: wookiee.4631

wookiee.4631

I doubt anyone could come up with a plausible lore explanation for that. But I’m fine with it just being for the sake of gameplay. Like when they revamped Tequatl, I was surprised that Anet had a yet unknown explanation for his new power. I would’ve been okay if that was just a gameplay thing.

Guild: Northern Wolf Clan [WOLF]

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

More than likely, it is simply mechanical. A lot of the cliffs and tall hills seen in GW1 were more out of the design intention to block off the “edge of the world” as it is called (in regards to the edges of the zones). Same here, though in GW1 they could have done cliffs downward since there was no proper z-axis.

These mountain borders that hold nothing inside them like caves and the like are probably nothing but mechanics due to the limitations of single-point zone entries. If ArenaNet had gone the full route of having the borders simply seamless and load as you cover areas (thus no zone names), then there’d be no need for these “boxing mountains.”

If a lore explanation is ever given – which I hope none ever is and instead they just treat it as not there – it’ll likely be due to Primordus’ tunneling about or simply “it was always like that.”

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Justin.7163

Justin.7163

^ Pretty much this. These boxy mountains aren’t great for immersion but are essential due to the way in which the zones work. I wouldn’t look too deeply into it if I were you.

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Posted by: draxynnic.3719

draxynnic.3719

That’s my thinking. It is actually a plot point that there was a mountain range between Talmark and Divinity Coast in GW1… which is probably why we have a ridge through the middle of the eastern side of Queensdale now. Any border-edge mountain range that isn’t plot-significant, though, probably doesn’t actually exist, or at the very least is much more passable than it is depicted as being in-game.

(I’d even include places with cave systems here – in the real world there are plenty of cave systems in terrain where it is also fairly easy to simply go over the top. Think of the sinkhole in Kessex, for instance – most of the border zone caves are probably actually more like that rather than the impassable peaks we’re shown in-game).

Consider, for instance, the location of Killeen’s grave in the Fields of Ruin. In the book, the terrain between the grave and the Loreclaw Expanse is described as hilly but easy going – easier, in fact, then the route they took north from Ebonhawke (although note that their route was possibly mostly off the map too).

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Narcemus.1348

Narcemus.1348

Yeah, I’d say the existence of all of those mountains is to be taken lightly, if anything. I mean in GW1 there was a mountain range between Ascalon Settlement and Nebo Terrace and now there is a river. The best answer is that you just have to play it by ear how you treat them.

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Posted by: lakdav.3694

lakdav.3694

Centaur earth magic did it. Thats what i would go with if you must have a lore explanation.

Rather that than Primordus digging around while he did the robot a few thousand feet deep below ground. Any natural event shaping them would likely have made the building of Divinity’s Reach highly hazardous if not impossible.