So bascically I was talking with people on the forum, especially about the Dervish and, therefore, Elona’s lore. A new type of profession occurred to me so I thought it would be a good idea to develop it here and see what you all think of it I know the idea is a bit similar to the Guardian, but the Devout could be more exotic ^^
Dervish/Paragon mix: Devout
Lore
After Kormir’s ascension to godhood, the Dervishes began to serve their new goddess. However they felt a weakening in the links between the gods and them, but they kept praying and using their skills wisely. Many years later, the land fell to Palawa Joko, and the Order of the Sunspears was scattered throughout the land. The Dervishes and the Paragons decided to join force to resist Palawa Joko’s will to control the land. However, due to the lack of protection from the gods, the Dervishes had no other choice… They would worship the fallen gods to ensure protection. The Dervishes and the Paragons shared their knowledge, they became the Devouts and tried to protect Elona for more than a hundred years. Contacts were cut between Tyria and Cantha, and the Devouts kept protecting the people from Palawa Joko’s ravages…
Abilities
Devouts have an offensive, self-centered role on the battlefield: they apply conditions while gaining the opposite boon, and damaging the ennemies with a flurry of attacks. But they can also support troops.
The Devout relies on Osmosis, similar to Death Shroud or Adrenaline. When the bar is full, during 10 seconds the Devout attacks twice faster with a little AoE on each hit. The bar fills each time a boon ends on the Devout, much like the advantages of the Dervish in the first game.
Weapons
They wield scythes, polearms or throwing spears and shields. The scythe allows them to rip enchantments from the foes, the polearm is useful for crowd control and inflicting conditions, throwing spear and shield are more defense-oriented.
- Scythe
Their favourite weapon, heritage from the Dervish.
1. Wounding Strike: Inflict 2 stacks of Bleeding for 5 seconds > Sweep: Foe loses a boon > Twin Moon Assault: Double strikes, apply Weakness
2. Zealous Sweep: hits the enemy and ends a boon on hit. If no boon is active, +5 seconds cooldown.
3. Cross slash: Ranged attack (600), sends a crossed shockwave in front on the Devout. Removes a boon from the foe.
4. Radiant Scythe: Inflicts Blind and 5 sec. Burning to the foes around (180). Ends a boon.
5. Chilling Victory: Inflicts Torment, Crippled, and Vulnerability.
- Polearm
A new type of weapon.
1. Slash: Slashes from left to right > Slash: Slashes from right to left > Triple stab: Stabs three times, applies 3 stacks of bleeding.
2. Shockwave: Hits the ground (600), crippling foes.
3. Armor breaker: Spins, hitting foes around (600), applies vulnerability.
4. In your face: Hits the foes with the rear end (180, front), interrupts and applies Confusion.
5. Whirlwind: Twirls weapons overhead, attracts foes (600)
- Spear and Shield
Ranged weapon, heritage from the Paragon.
1. Throw: Throws a spear > Barbed throw: Throws a spears and applies 3 stacks of Bleeding > Merciless Spear: Gathers strength to throw a spear that applies Vulnerability. On critical hit, applies 3 stacks of Bleeding.
2. Holy Spear: Throws a spear that inflic Burning to the foes. Heals when passing through allies. On critical hit, applies Blind in a small AoE.
3. Vicious Attack: Throws a spear and inflicts Weakness. On critical hit, inflicts Weakness in a little AoE.
4. Burning Shield: Blocks the next attack against you, inflicts Burning in a small AoE if it was a melee attack.
5. “Brace yourself!”: Shout granting Stability, Protection, and Aegis to surrounding allies (600).
Profession Heals
1. Kormir’s Touch: Grants a healing bonus for each boon. Ends the boons.
2. Dust Cloak: Stealth for 3 seconds. Rips a boon from 3 nearby foes.
3. Conviction: Grants Regeneration, removes two conditions. All attacks go on cooldown for 3 seconds.
Son of Elonia.