Sea of Sorrows
The Bloodstone
Your assumption is correct, though I wouldn’t say that the humans “lost” the knowledge- they just never had it at all.
In general, unfortunately, GW2 lore always trumps GW1 lore- GW1 lore now being the ‘incorrect’ human version.
However, the GW2 version is based on an in-game characters dialogue. This means it is what that character thinks, not what is necessarily true.
So this is basically flavour lore, is the human pov centric lore of GW1 incorrect? Is the new lore correct or not?
However, the GW2 version is based on an in-game characters dialogue. This means it is what that character thinks, not what is necessarily true.
Hrn… yes and no. You are certainly right, but the presentation of the dialogue in that dungeon is such that makes it clear that ArenaNet intends for us to accept it as truth. The alternative, to question or challenge the NPCs, revokes the entire point of those paths, which is to learn about the previous dragon rise. So I think we are meant to accept it as truth for now- I say for now because ANet has made it abundantly clear that unless our character sees it with their own eyes, it is subject to change at a developer’s whim.
So this is basically flavour lore, is the human pov centric lore of GW1 incorrect? Is the new lore correct or not?
As things currently stand, GW1 lore is held to be correct unless it conflicts with GW2 lore, in which case GW2 lore is always given the preference. The lore set forth in either game is not sacred, and can be changed by the developers if they feel the gain is worth the cost in integrity.
The lore set forth in either game is not sacred, and can be changed by the developers if they feel the gain is worth the cost in integrity.
The same could be said of lore for television shows, book series, movie series/remakes, tabletop games, wargames . . . don’t single out GW2 for this act. EverQuest had a ton of lore which was pretty much shafted so they could sell better expansions later. Warcraft 3 turned the previous three entries in the series into “what really happened”, and if you want someone to whimper, ask about White Wolf’s World of Darkness.
The lore set forth in either game is not sacred, and can be changed by the developers if they feel the gain is worth the cost in integrity.
The same could be said of lore for television shows, book series, movie series/remakes, tabletop games, wargames . . . don’t single out GW2 for this act. EverQuest had a ton of lore which was pretty much shafted so they could sell better expansions later. Warcraft 3 turned the previous three entries in the series into “what really happened”, and if you want someone to whimper, ask about White Wolf’s World of Darkness.
I didn’t intend to give the impression that I was singling out Guild Wars 2. I actually give them credit where it’s due- strictly speaking, any developer retains the right to entirely retcon something out of the continuity, but ANet has thus far endeavored to at least make a gesture of reconciling the difference by giving some reason that the old version was simply incorrect. If you managed to detect any exasperation within my post, it was directed towards the practice as a whole, and not the game in particular.
The lore set forth in either game is not sacred, and can be changed by the developers if they feel the gain is worth the cost in integrity.
The same could be said of lore for television shows, book series, movie series/remakes, tabletop games, wargames . . . don’t single out GW2 for this act. EverQuest had a ton of lore which was pretty much shafted so they could sell better expansions later. Warcraft 3 turned the previous three entries in the series into “what really happened”, and if you want someone to whimper, ask about White Wolf’s World of Darkness.
I didn’t intend to give the impression that I was singling out Guild Wars 2. I actually give them credit where it’s due- strictly speaking, any developer retains the right to entirely retcon something out of the continuity, but ANet has thus far endeavored to at least make a gesture of reconciling the difference by giving some reason that the old version was simply incorrect. If you managed to detect any exasperation within my post, it was directed towards the practice as a whole, and not the game in particular.
Totally understood but anymore it makes me sigh and reach for a bottle of my choice of alcohol to start dulling the anger a bit until I settle in with the new lore lines.
( Enterprise took so much I don’t even remember watching it, even though I know I did.)
Also, ever since the beginning ANet was usually careful to keep up the . . . shall we say, charade . . . of the lore being basically retellings of things other people said or wrote down. The only lore which could be 100% relied upon was what was seen directly – fond memories of the whole “White Mantle vs Shining Blade” stuff going on in Kryta during Prophecies.
“Hey the White Mantle are the protectors of Kryta, we can trust them. Those Shining Blade people kidnapped people so they must be bad news. Hey, what’s that Justicar doing on the Bloodstone . . .”