"The Source of Orr" minor complaint
Let’s face it.
Everything about the change to the last two chapters has been stupid, inconsistent with continuity, and illogical.
Whomever thought that was a good idea was either high or is brain-dead. It’s become a clusterkitten of discontinuity.
- You have to go past the temple of Melandru to reach the Source of Orr, but it’s a risen fortification as we see in Blast from the Past – which now happens later – and there’s no access into or past it.
- You fight a Sovereign Eye of Zhaitan in the Source of Orr, and get the revelation that “the other Eyes” were royalty of Orr. The next step later (now), you meet two fierce risen, an Eye and Mouth, and in the following step you kill said Eye, learning in the next step that there’s more than one Eye – except we already know this, as the Eye we meet in the temple of Abaddon is the second Eye, and we make mention of “other Eyes” in the Source of Orr, indicating more than just the Sovereign Eye being encountered at that point.
- In Against the Corruption, we have a large unit of Pact forces, yet we only invade Cursed Shore later on now, despite having established a foothold (thanks to pirates) well beforehand.
- A minor one: previously, the Source of Orr was defended by only those that you met in your efforts in Orr as well as Lionguard Mira. Now, you don’t meet those individuals by the time you’re assaulting the Source.
This change would only have made sense if they altered which temple they went to (say, going to temple of Abaddon to learn this information of the Source) and where the Artesian Waters were (say placing them along the riven just past the catacombs in Straits of Devastation), while also altering about 25% of the dialogue in the PS, and the entire purpose, more or less, of What the Eye Beholds
So yes, once again I must state that whomever decided this was a good idea was either high, brain-dead, or they never did the storyline or bothered to look up what the steps are about (which means they don’t give a skritt’s kitten about GW’s story and lore and thus why the hell are they allowed to touch it?). I don’t care who it is that did it – even if it was Jeff and/or Ree that people respect. There’s no excuse for such a blunder, because even if they did the changes I mention, why put that much effort into it when said effort could have been put to making the already continuity-harming clusterkitten story a bit better?
Edit: And all this, of course, doesn’t even account the removal of the Fear plot, which introduces just as many continuity errors.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
+1 to Konig. The story doesn’t make sense now.
Orr can only be assaulted with a slogging beachhead invasion, working our way inland, taking down one statue-controlling temple at a time, slowly disabling Zhaitan’s logistics for feeding himself, scouting, and making new minions, only then can we even think of taking on the stronghold!
Or we can just take the airship round back and drop you off at the heart of Orr directly, remove the big threat, and THEN do the slogging oh-no-everybody’s-friends-are-dying invasion.
And where did this Deus Ex Machina orb come from?
This is just lazy adjusting to fit the vaunted NPE/feature patch. It was probably the quickest way to alter the game to fit the stratification of leveling and story unlocks, with considerations to logical progression and lore ignored.
The change does nothing to be affected by or to affect the NPE.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The change does nothing to be affected by or to affect the NPE.
As these changes are mostly in the later part of the personal story I’d question the new-ness of players by that point. Maybe it’s part of the Intermediary Player Experience?
This has caused me no small degree of confusion lately. The story makes no sense anymore. Please re-order it so that you only cleanse Orr after you’ve done the leg work, and watched your companions die.
Also you talk to Sayeh about Trahearne before he even introduces you.
Wait what? So they haven’t just deleted the 95% of the missions leading up to the cleansing part? They just rearranged the missions?!
What’s the bloody point with that?! Whoever decided that that was a good idea needs to be FIRED! Because clearly that person has sunken to such a low level of stupidity he/she is beyond saving….
As if moving the trait unlocks to all the other mindbogglingly frustrating content they have wasn’t enough…. Hint to A-Net: It’s not working, my ele is 72 and have almost no traits unlocked. And i’m not gonna fall for your gem trade bait either….
Seriously Arena-Net, what happened to you? You used to be cool! :/
Wait, they changed the order of the last chapters of PS? For what purpose?
Technically, replaying the story for veteran players has become a totally new experience though. It’s not as boring as it used to be if you had already done the story, say, 3 or 4 times.
Now, the more you pay attention to it, the more confused you become It’s a wholeeeeeee new story!