The Sylvari Elementalist
How does it make any less sense than a human using fire… Humans are not impervious to fire, in fact it is incredibly damaging for us. Yes plant matter burns, but if a human elementalist can cast fire spells without getting burnt then so can a Sylvari.
I see your point! Nice! Anyone else?
My oppinion: The Sylvari are more than just plants, the are an inteligent race who have only been for 26 and a half year on this world. This is a unique situation, seeing as other races mostly have had a long history and evolution in psychology and culture, just like the humans on earth have.
They have a high understanding of philosophy and a curiossity that couldn’t be satisfied in 26 years. This means that they wan’t to explore this new world, they want to understand it, find balance, find wisdom…
They each do this in their own way: some will travel the world, some will stay in the grove, some will fight, some will never hurt a fly, some will turn to nightmare because they think Ventari’s teachings are holding them back… And ofcourse some will study the arcane, try to solve the mysteries that are held by the elements.
Fire is an almost breathing force of nature, distructive and comforting. I think any Sylvari would find fire fascinating and an elementalist wouldn’t be satisfied until he has mastered the unpredictable nature of fire. Understanding fire also means you can control it and prevent it from hurting the nature around you.
As for thinking plants and fire don’t go together at all: http://wiki.guildwars2.com/wiki/Flametouched_Husk
Husks are still weird to us, but it seems they are capable of creating fire that doesn’t damage their plant-bodies.
As I said in other section.
“Also, forest fires tend to clear out dead trees and plants, and provide new life to grow in it.
So a Sylvari using fire magic can be approached from that factor. Burn the sick or dead to allow the living to grow. ESPECIALLY fitting against the Risen in that sense."
Something you might find interesting- many of the Wardens are elementalists, so we have a solid body of in-universe examples (though they do stick with earth magic, iirc).
Wet plant matter does not burn easily. Firewood is always dry, and if it’s wet you have to dry it out to use it. Sylvari, being still living plants, will have liquid (primarily sap) in their body – they will not be dry like timber, so they will not burn as easily.
Not just this, but an elementalist can control the elements – not just wave it around, but prevent it from burning the self or allies. So an elementalist, regardless of species, would not burn himself. Same concept as the Flame Legion shamans who’s bodies are partially-transformed into or infused with fire.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I would much rather all the races have access to all the classes than not. Games that try to tie lore into class/race choices are annoying in video games. I just want to play how I want to play. That includes all class/race combos being available. LOTRO kills me with some of their decisions regarding this. Some of their classes are so paper thin in regards to lore, yet they still limit some of them to only a race or two even being able to play them which is a shame.
I would much rather all the races have access to all the classes than not. Games that try to tie lore into class/race choices are annoying in video games. I just want to play how I want to play. That includes all class/race combos being available. LOTRO kills me with some of their decisions regarding this. Some of their classes are so paper thin in regards to lore, yet they still limit some of them to only a race or two even being able to play them which is a shame.
Or like WoW. If GW did that, they’d basically have to rewrite some of the classes to try to limit them. Because ALL npcs in Gw1 used profession skills, so you had charr eles, mesmers, monks, etc.
edit: And most of the time those systems end up being partly race/class, partly alliance or such. And multi faction games tend to suck (Like WoW again), in trying to keep the conflict as a main part but having a universal big bad :P.