The incredible diffuse magic
The schools of magic the Bloodstones separate might not be as binary as Earth, Fire, Air, Water, ect. I would hazard a guess that it’s far more elaborate.
For instance:
A school of magic that is Abyssal – Anything that involves death or the manipulation of lifeforce, so a necromancer can disassociate himself with his own lifeforce and turn it into a weapon creating the deathshroud. (I haven’t played necromancer yet, I might have gotten that example a little wrong)
A school of magic that is Creation – Any point where you make something from nothing: Elementalist summoning large flaming spires of rock, Guardians summoning ethereal chains.
A school of magic that revolves around manipulation – The Mesmer’s bag of tricks as well as any magical side of the thief
It’s not know how evenly the Bloodstones were split so the ability to teleport might lie over multiple stones.
The Bloodstones separate magic into aggression, destruction, preservation, and denial.
Alright! So that’s a few things answered. What about Guardians then? And what about how casting itself works? Mana? Energy? Gestures with your hand? A staff? Mutter a spell? Chanting?
The Bloodstones separate magic into aggression, destruction, preservation, and denial.
What does denial magic do? Or.. whatever? What does it mean? :O
The Bloodstones separate magic into aggression, destruction, preservation, and denial.
What does denial magic do? Or.. whatever? What does it mean? :O
That’s probably a mesmer’s main thing.
Alright! So that’s a few things answered. What about Guardians then? And what about how casting itself works? Mana? Energy? Gestures with your hand? A staff? Mutter a spell? Chanting?
I think it depends how talented the caster is. In some cases it requires training to harness effectively and in other cases it is just inate. Orrians for example seemed to be able to use magic as easily as breathing. I think there are many ways to cast magic though.
The Bloodstones separate magic into aggression, destruction, preservation, and denial.
What does denial magic do? Or.. whatever? What does it mean? :O
From memory I believe destruction and preservation were linked to Elementalists and Monks (Guardians in GW2). Denial I think was mesmers and Aggression was Necromancers though Im not sure. Most profession abilities play off these. For example Thief Shadowsteping is probably Denial.
Sounds possible indeed! I just find it to be a shame that everything is a large “I think” rather than any actual fact!
The main thing about this post is the fact that I am a roleplayer. When there is such a lack of fact about things like magic, it leaves it open to too much wide interpreting which results in 15 players with 15 different ideas about how magic works and then in a roleplaying situation, they’re supposed to get along and work on mutual terms when it comes to magic! It’s a recipe for disaster.
If I recall from the books, when Logan used his guardian magic he didn’t speak any words. A blue light just formed around his hands I think. So my guess is we simply have the ability to pull the power from ourselves. As if every human is born with magic but not everyone feels it. Of not that, then hand motions. Thinking about when my Ele uses a glyph or signet, she waves her hand out in front of her over the rune symbol.
The Bloodstones separate magic into aggression, destruction, preservation, and denial.
What does denial magic do? Or.. whatever? What does it mean? :O
From memory I believe destruction and preservation were linked to Elementalists and Monks (Guardians in GW2). Denial I think was mesmers and Aggression was Necromancers though Im not sure. Most profession abilities play off these. For example Thief Shadowsteping is probably Denial.
This is pretty much correct – I think somewhere it’s been confirmed that Aggression was necromancers. Shadowstepping is a little unclear, as it could also be Aggression – all the teleports pre-Factions were on the necromancer, and assassins also had some life stealing.
There was another interview on the source of guardian magic that said it was based in faith – it didn’t matter what the person has faith in – it could be gods, animal spirits, the legions, or even themselves – but ultimately the power flowed through faith. Others are still a little up in the air, but if you look up Gwen’s Story in the GW1 wiki, there are a few descriptions of how some mesmer spells from back then work. As a general rule, though:
1) Spellcasters don’t seem to need to chant most spells, although there are rituals, mantras, and other magical effects that do.
2) Certain magic types do seem to attract certain personality types. This could be indicative of a link, or it could be simply that people with a given personality are more likely to choose a magic style that’s compatible.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Pardon not having a source on hand for this, my cousin is borrowing my copy of ‘Edge of Destiny’ but hopefully I can remember enough.
When the guild was fighting Primoridus’ champion near Rata Sum, Zojja used ‘Healing rain’. However, the only reason we know the name of the spell is because she mentioned it afterward is a sentence something like: ‘A healing rain, don’t you think?’
Earlier, Snaff asked her, almost scoldingly in my opinion, if she had been welding with magic again. A NPC in Lion’s Arch mentions Zojja welding two pieces of metal together by using a bolt of lightning while holding them between her hands.
Given that none of these specifically mention words, I think that it’s more of a concept in your mind that you will into reality. Those who use magic are born with the ability to manipulate it, which is why a human mage can start out as a street rat. Now, further on you can use glyphs. Since the character draws these in the air and then activates them, this would be an example of a ‘study’ part of magic. The glyph needs to be learned, hence why you need skill points to unlock it.
Now of course, this is all speculation, but I hope I backed up my ideas sufficiently. I used the spoiler thing twice because it was deleting some of my sentence when I only used one.
Yeah, it sounds very possible. But it’s a shame there’s basically no fact, only speculation about these things
http://wiki.guildwars.com/wiki/Magic
That is all we know about magic in the world of Tyria.
It may be that Arenanet is going the same way with their lore, as Bethesda did with Elder Scrolls, or games Workshop did with Warhammer 40,000.
Where lore is essentially “in-universe” and subject to all the misunderstandings, prejudices, and difference in perspective of the race that wrote it. All the lore we’ve seen to date is invariably homocentric, which’d explain many of the errors we see – like how the gods gifted magic to the sentient races, even though the Asura clearly demonstrate magic abides physical rules that can be turned into mechanical devices that anyone (or anything, including non-living golems, or structures) can utilise.
It’d also explain the tendency of the lore to favour the human’s 5/6 gods as an explanation for everything, when most the races don’t even accept humanities interpretation of the “gods”
Garnished Toast
during one of the last missions in Orr Trehearn I believe maybe someone else, say something about how using magic was very common for the orrians, they used it like they would any other tool. Magic today is reserved for when we can't accomplish things otherwise. Someone else also outright states that their magic was inherent, whereas today you must learn it. please correct me if anythings wrong here.
Everything we once knew about magic in the world of Tyria has since changed.
If you get to Arah explorable you will see why.
The Seers made the Bloodstones. Not the Gods.
It was ONCE believed that the schools of magic were separated four ways, as previously stated. 90% of what we know comes from the humans. Who are… well… stupid and consistently lie, more than Glint. I had to laugh seeing the priestess of Grenth ask me to follow what she does in the personal story where you meet the Reaper of Grenth, already doing exactly what she asked, 5 lines alter (kneel at a shrine).
We THOUGHT magic was once uttered as a prayer to a particular God, as stated in certain game Manuscripts. If you see the text relating to Abaddon’s first real worshipper, he prays to Abaddon and absolutely rips the kitten out of the Forgotten.
tl;dr we know sweet kitten all.
Still waiting on Customer Support. #121025-001252