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The land where physics dose not exists.
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ahem allow me: Magic…
Incase anyone is wondering what I’m raving about here is a map I found. http://zoom.it/cw31d
http://www.extclan.net/gw/mp_full.htm
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(edited by BrotherBelial.3094)
Well, tectonic plates, you know, they move. When earthquakes occur, some places go lower, some higher. It’s very much possible that when Orr emerged from the sea, LA came down, just a bit, and was burried under the coastal waves.
Yes. But that dose not exsploit the rest dose it?
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LA isn’t the only location sunk, so was Droknar’s Forge and the Battle Isles. In all reality, a single peninsula rising from the ocean floor wouldn’t cause that much of a rise in the ocean level, but we just have to take it as a little bit of “suspense of disbelief”
LA isn’t the only location sunk, so was Droknar’s Forge and the Battle Isles. In all reality, a single peninsula rising from the ocean floor wouldn’t cause that much of a rise in the ocean level, but we just have to take it as a little bit of “suspense of disbelief”
Crusible of eternity now stands Droknar’s Forge use to be. I’m all for a little. But after 2 years it still bugs the living daylights out of me.
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This isn’t a case of physics, but rather “redesigning.”
Like how jungle trolls looked like this in GW1 but suddenly they are this in GW2.
This said, you got some facts wrong:
- Southsun Cove did not exist in any way shape or form in GW1. Sanctum Cay was where the Dominion of Winds is now. Southsun Cove is a newly-formed volcanic island. Though Pearl Inlet could be D’Alessio Arena island I think.
- Wizard’s Tower was moved. This is a canon lore statement – Isgarren went and moved it to where it is now from where it was. Being a floating castle in the sky… it can move! However, it is not sitting where Temple of Tolerance was – that temple would be in the unexplorable area to the east of Garrenhoff. Garrenhoff – and thus where the Wizard’s Tower is now – would be the small village we found Dinas in during the D’Alessio Seaboard mission (just west of Temple of Tolerance).
- Temple of Tolerance was on a hill, yes… but on a hill, in a swamp. It was basically a divit area of Kryta – all around the Temple of Ages was lowered lands, and the Temple of the Ages wasn’t really much higher than the swamp surrounding it. The statues just sunk into the lower lands (or perhaps a sinkhole occurred – which, gasp, is physics).
- Ascalon City is actually spot on with GW1, and the book described it pretty accurately – keep in mind that the whole city more or less got leveled by the necromantic golem. And we don’t see the full city in-game – only the southern half of it (the other half should be in Iron Marches but it gets stuck in the “area between the maps”). Also keep in mind that, lorewise, the landscapes are much bigger than we saw in either game – but the books describe the landscapes as it accurately is.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Addition to Ascalon: The city was leveled from charr cauldrons in the hope to defeat the ghosts that way (don’t know when it happened, but it’s in the lore).
Depending on how fast Orr rose and what shapes broke the surface, it may have caused a mega tsunami effect. Which is basically a cone shaped water attack built from disturbing a much smaller mass of water at the point of “casting”.
Even with a slow ascension, debris could have fallen off into the water causing a mega-tsunami. This would explain both a flooding and directional damage.
…..actually, a regular tsunami would also explain it without the land slide needed from a mega-tsunami. The shift at the ocean can also cause large scale flooding in a directional path.
Addition to Ascalon: The city was leveled from charr cauldrons in the hope to defeat the ghosts that way (don’t know when it happened, but it’s in the lore).
Erm… The Searing – when the cauldrons were used – was 10 years before the Foefire, and though it did do some building leveling, supposedly Ascalon City was rebuilt (to a variable degree) since then..
Depending on how fast Orr rose and what shapes broke the surface, it may have caused a mega tsunami effect. Which is basically a cone shaped water attack built from disturbing a much smaller mass of water at the point of “casting”.
Even with a slow ascension, debris could have fallen off into the water causing a mega-tsunami. This would explain both a flooding and directional damage.
…..actually, a regular tsunami would also explain it without the land slide needed from a mega-tsunami. The shift at the ocean can also cause large scale flooding in a directional path.
Sea of Sorrows details an incredibly large tsunami at the point of origin.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I just wanna know how a pirate ship got into a hill side in Harathi.
LA isn’t the only location sunk, so was Droknar’s Forge and the Battle Isles. In all reality, a single peninsula rising from the ocean floor wouldn’t cause that much of a rise in the ocean level, but we just have to take it as a little bit of “suspense of disbelief”
Crusible of eternity now stands Droknar’s Forge use to be. I’m all for a little. But after 2 years it still bugs the living daylights out of me.
Actually, Crucible of Eternity is northeast of old Droknar’s Forge. If you go down into the waters of the lake you can find the sunken ruins of it not far from a Quaggan settlement.
I just wanna know how a pirate ship got into a hill side in Harathi.
The same way the Black Rock wound up on the island in Lost?
The writers put it there.
Sea of Sorrows details an incredibly large tsunami at the point of origin.
Ah. That would point to a mega-tsunami. A landslide or other impact event that creates a tsunami at the point of origin, can travel thousands of miles and won’t just break when it hits land but will continue to move inland up to 12 miles. Any bay or estuary would further focus that wave energy to greater effect. That would definitely explain a flooded city.
And maybe other physical changes like the disappearance of the Lesser Giant’s Basin?
I would assume so. Im not sure where the lesser giants basin would be now but there are couple ways it could be possible. Either the land wall that cut the lake off could have been washed down joining the lake to ocean. Or a relatively shallow lake could have been filled in by that land wall washing into it. especially in the case of a glacial lake that is dependant on a bowl depression to collect rain run off and/or snow melt.
Lesser Giant’s Basin would be Lake Gendar and Guardian Lake, I believe.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
LA isn’t the only location sunk, so was Droknar’s Forge and the Battle Isles. In all reality, a single peninsula rising from the ocean floor wouldn’t cause that much of a rise in the ocean level, but we just have to take it as a little bit of “suspense of disbelief”
Crusible of eternity now stands Droknar’s Forge use to be. I’m all for a little. But after 2 years it still bugs the living daylights out of me.
Actually, Crucible of Eternity is northeast of old Droknar’s Forge. If you go down into the waters of the lake you can find the sunken ruins of it not far from a Quaggan settlement.
Droknar’s Forge was massive. So it could be parts of the outer wall. But the main part of Droknar’s is where CoE is. Also the ruining may be that of port slege.
A sunamie. May exsploit LA. But the water would reseed. Otherwise other areas along the coast would also be under water but they are not. In fact some are now land locked areas.
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You can easily make out where the Xunlai agents were in GW1 in the ruins of Droknar. And I think the crafter area too. Port Sledge is now that sylvari camp south of where the Inquest Golem Mk II world boss shows up. The Infinite Coil Reactor is actually just north by northeast of where Droknar’s was.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
LA isn’t the only location sunk, so was Droknar’s Forge and the Battle Isles. In all reality, a single peninsula rising from the ocean floor wouldn’t cause that much of a rise in the ocean level, but we just have to take it as a little bit of “suspense of disbelief”
Maybe I didn’t pay enough attention, but Droknar’s Forge isn’t underwater because of Orr, but because of the Volcano that melted all the ice around.
I don’t think it was ever clarified why Droknar’s sunk. Though Mount Maelstrom did defrost the area. I can’t really picturing it being enough to sink Droknar’s… though perhaps a landslide? Nah, that wouldn’t work – Droknar’s layout remains unchanged (mostly at least).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I don’t know if it would have enough of an effect to flood Droknar’s, but don’t forget that there is now a massive river dumping all of its water right nearby thanks to Joko. There are probably a number of factors that caused the water level to rise in the southern Shiverpeaks, not just one single source.
LA isn’t the only location sunk, so was Droknar’s Forge and the Battle Isles. In all reality, a single peninsula rising from the ocean floor wouldn’t cause that much of a rise in the ocean level, but we just have to take it as a little bit of “suspense of disbelief”
Crusible of eternity now stands Droknar’s Forge use to be. I’m all for a little. But after 2 years it still bugs the living daylights out of me.
Actually, Crucible of Eternity is northeast of old Droknar’s Forge. If you go down into the waters of the lake you can find the sunken ruins of it not far from a Quaggan settlement.
Droknar’s Forge was massive. So it could be parts of the outer wall. But the main part of Droknar’s is where CoE is. Also the ruining may be that of port slege.
A sunamie. May exsploit LA. But the water would reseed. Otherwise other areas along the coast would also be under water but they are not. In fact some are now land locked areas.
Regarding LA, there are caves beneath old Lion’s Arch, I think? Wouldn’t be surprising if the tsunami washed a few of them out and lowered the level of the ground, forming the harbor and leaving old LA stuck down there.
I live in an area with a lot of caves. Sinkholes are terribly common and it’s not unheard of for a flood to sometimes wash caves out and level the ground above.
Not just caves either. Certain types of land are simply less durable when it comes to water erosion. Much less a massive disaster like a tsunami.
Took me awhile to realize the sunken Dwarven ruins in Mt. Maelstrom were the ruins of Droknar’s Forge. I finally realized it when I remembered the shrine to Grenth in Lornar’s Pass in GW 1 and found that shrine again recently in GW2. Also, it looks like what is now Lornar’s Pass is a combination of Lornar’s Pass + Dreadnaught’s Drift since the statue of Dwayna is also in GW2’s Lornar’s Pass. Which means the unexplored mountinous area south of Lornar’s Pass is Snake Dance.
I remember purchasing a run or two to Droks . . .
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum
Before the Marionette, Maw the Mountain Heart’s corpse was in the rough placement of his constant spawn point in Dredgehaunt. Was the PoI titled Maw’s Rise.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
And remember, it’s not just 1 earthquake…there’ve been dragons waking up that have more power than hundreds of nukes. Multiple dragons. And given what happened when the desert dragon woke up, I’d say massive changes to the landscape aren’t that farfetched.
It’s very late so I haven’t read all these (but read probably the first half)
Wanted to say to the OP…that is not how water works. There was not massive flooding/a huge tsunami because Orr rising would have an impact on the overall sea level.
It’s the same thing with earthquakes IRL. Underwater earthquakes, do they change the sea level? For the most part, no. But what DOES happen, is the water is displaced, ant the causes a massive tidal wave/tsunami.
In the case of Orr and LA, whether the sea level was going to change or not is fairly irrelevant. Orr rising would displace a LOT OF WATER, and thus cause massive tsunamis.