The new LA VS the old LA story

The new LA VS the old LA story

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Posted by: Genlog.4983

Genlog.4983

this is mostly for new players that might get confused about this

around lvl 60 you do allot of LA story’s quest and they will see the old LA
so i think for anet there is much work for them to change this

ore new players might get confused seeing 2 different LA
see pic its the lvl 60 story in the back ground the very old LA

so i dunno what anet gonna do it will be allot of work to rewrite everything
for this but it might help out new players ??

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The new LA VS the old LA story

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

We’ve been begging for the old LA back in the PS for more than a year. I, for one, am ecstatic that they listened. New players might be a little confused, but it’s not that hard to catch on that the PS is history now.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t really think Anet can use the new LA for the old PS.

  • There’s no sewers anymore, so the Vigil storyline’s flubbed.
  • LA’s now a defense stronghold – makes no sense for risen to threaten LA after getting past Claw Island

They put a lot of effort (presumably a lot at least), to ensure that the personal story would use old instances – presumably because it wouldn’t make narrative sense for the new LA to be attacked by risen, etc. I cannot see them going and reverting it, when they’re getting praise for the change.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Jaken.6801

Jaken.6801

I am on the fence on “defense stronghold”.
I looked at the city and I am a bit concerned that they went style over substance here.

- No Gates anywhere. No sign of hidden doors that could block enemies enter any facilities. Not even Asura force fields.

- Cannons are on the outside of the walls, so they can easily been taken over by ground forces (for example digging o just rush with masses.)

- No Cannons on the sourounding hills or any lookout (well the Aerodome could do that maybe)

- Cannons set to fire over or onto the city or the water and not possible outside, even if you could turn them.

- People apearently living in the “walls” and no further residental areas inside these “walls” like ebonhawke for example.

- East side not covered by cannons and being more residental (however walls enclose it at least)

However I guess that is a bit off topic.

I like the that they done it that way and it good to know that the old LA is still out there.

btw. I think there is even a sepia tone filter for the old LA parts.

The new LA VS the old LA story

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

  • “Cannons are on the outside of the walls, so they can easily been taken over by ground forces (for example digging o just rush with masses.)”

Not without extreme casualties.

  • “No Cannons on the sourounding hills or any lookout (well the Aerodome could do that maybe)”

Pretty sure that is the point of the aerodome.

  • “Cannons set to fire over or onto the city or the water and not possible outside, even if you could turn them.”

Actually, the lighthouse ones are set to fire into the Sea of Sorrows (naval entrance); those on the western flank of Fort Marriner are set to fire into Sanctum Harbor (should they pass the lighthouse), and those on the eastern flank are set to fire on the Inner Harbor beach (one of the beaches the Risen assaulted in PS)/Bloodtide Coast entrance.

Every southern entrance is covered with multiple cannons.

And the northern entrance is blockaded by a giant wall (though I don’t think there are cannons there… perhaps there should be). The eastern entrance is oddly left alone (it was an asura gate but now it’s a tunnel – gate could simply be shut off and no problems get through).

  • “People apearently living in the “walls” and no further residental areas inside these “walls” like ebonhawke for example.”

Commodore’s Quarter is the primary residental areas. Though if you follow the tour guide, she ends at the exit to Gendarran and explains that beyond the gate (basically, in the area we cannot reach between Gendarran and LA) is the second residential district. There’s also the residents on the southern end of the Grand Piazza, dead center of the city more or less.

No one’s really living ‘in the walls’.

  • “East side not covered by cannons and being more residental (however walls enclose it at least)”

Yeah, the barren caverns kind of left me confused, but it’s urban not residential.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

The new LA VS the old LA story

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Posted by: Kalavier.1097

Kalavier.1097

It’s a hell of a lot easier to defend now then the old one.

In the OoW battle of LA against the Risen, IIRC, it basically states that even with the Priory and Vigil holding the beaches just fine against the undead… the Undead were STILL going all throughout the city without much difficulty.

As for Gates/forcefields… Asura Forcefields would not be that hard to disguise. Hell, even gates could be hidden by a hologram for daily life. (Like the Aetherblade hideouts).

Also, fairly sure those cannons can rotate just fine.

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Posted by: Donari.5237

Donari.5237

It was far more confusing to have quiet conversation, kids playing, apple vendors vending, etc, while a firestorm raged around us. And now we have a way to see the way it used to be. It’s in sepia to indicate it’s in the past, unless you turn of post-processing as I did. Here are some pics, one in sepia, the others in color:

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