The new LA VS the old LA story
We’ve been begging for the old LA back in the PS for more than a year. I, for one, am ecstatic that they listened. New players might be a little confused, but it’s not that hard to catch on that the PS is history now.
I don’t really think Anet can use the new LA for the old PS.
- There’s no sewers anymore, so the Vigil storyline’s flubbed.
- LA’s now a defense stronghold – makes no sense for risen to threaten LA after getting past Claw Island
They put a lot of effort (presumably a lot at least), to ensure that the personal story would use old instances – presumably because it wouldn’t make narrative sense for the new LA to be attacked by risen, etc. I cannot see them going and reverting it, when they’re getting praise for the change.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I am on the fence on “defense stronghold”.
I looked at the city and I am a bit concerned that they went style over substance here.
- No Gates anywhere. No sign of hidden doors that could block enemies enter any facilities. Not even Asura force fields.
- Cannons are on the outside of the walls, so they can easily been taken over by ground forces (for example digging o just rush with masses.)
- No Cannons on the sourounding hills or any lookout (well the Aerodome could do that maybe)
- Cannons set to fire over or onto the city or the water and not possible outside, even if you could turn them.
- People apearently living in the “walls” and no further residental areas inside these “walls” like ebonhawke for example.
- East side not covered by cannons and being more residental (however walls enclose it at least)
However I guess that is a bit off topic.
I like the that they done it that way and it good to know that the old LA is still out there.
btw. I think there is even a sepia tone filter for the old LA parts.
- “Cannons are on the outside of the walls, so they can easily been taken over by ground forces (for example digging o just rush with masses.)”
Not without extreme casualties.
- “No Cannons on the sourounding hills or any lookout (well the Aerodome could do that maybe)”
Pretty sure that is the point of the aerodome.
- “Cannons set to fire over or onto the city or the water and not possible outside, even if you could turn them.”
Actually, the lighthouse ones are set to fire into the Sea of Sorrows (naval entrance); those on the western flank of Fort Marriner are set to fire into Sanctum Harbor (should they pass the lighthouse), and those on the eastern flank are set to fire on the Inner Harbor beach (one of the beaches the Risen assaulted in PS)/Bloodtide Coast entrance.
Every southern entrance is covered with multiple cannons.
And the northern entrance is blockaded by a giant wall (though I don’t think there are cannons there… perhaps there should be). The eastern entrance is oddly left alone (it was an asura gate but now it’s a tunnel – gate could simply be shut off and no problems get through).
- “People apearently living in the “walls” and no further residental areas inside these “walls” like ebonhawke for example.”
Commodore’s Quarter is the primary residental areas. Though if you follow the tour guide, she ends at the exit to Gendarran and explains that beyond the gate (basically, in the area we cannot reach between Gendarran and LA) is the second residential district. There’s also the residents on the southern end of the Grand Piazza, dead center of the city more or less.
No one’s really living ‘in the walls’.
- “East side not covered by cannons and being more residental (however walls enclose it at least)”
Yeah, the barren caverns kind of left me confused, but it’s urban not residential.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
It’s a hell of a lot easier to defend now then the old one.
In the OoW battle of LA against the Risen, IIRC, it basically states that even with the Priory and Vigil holding the beaches just fine against the undead… the Undead were STILL going all throughout the city without much difficulty.
As for Gates/forcefields… Asura Forcefields would not be that hard to disguise. Hell, even gates could be hidden by a hologram for daily life. (Like the Aetherblade hideouts).
Also, fairly sure those cannons can rotate just fine.
It was far more confusing to have quiet conversation, kids playing, apple vendors vending, etc, while a firestorm raged around us. And now we have a way to see the way it used to be. It’s in sepia to indicate it’s in the past, unless you turn of post-processing as I did. Here are some pics, one in sepia, the others in color: