I’ll just start out and say that the writing in Guild Wars 2 isn’t perfect. What the first game and the novels built were ultimately misguided in this title. However, it’s not as terrible as some people believe it to be, but it honestly requires some fixing.
So today I come here to the forums in order to hear everyone’s opinions on what is the best and worst story contents in the game. I’m going to provide my own breakdown on the matter and I would appreciate if you could take your time to read it with an open mind. I’ll divide this thread into several subjects to properly organise them.
Due to the Forum’s limitations, I’ll have to update this regularly for the next few hours. I’d apreciatte if you guys could stop posting until the thread is properly finished. I’ll add a warning once it is fully completed.
There will be Spoilers, obviously.
Story issues:
- Racial
- Base Game/Personal Story
- Season 1
- Season 2
- Heart of Thorns
- Season 3
Other issues:
- Cutscenes
- Voice Acting
Racial:
Racial Storyline, or Act I, had a lot of potential. It could’ve shown us how the races behaved in the world of Tyria and show us their differences. Instead, we got some rather poor and very simplistic storylines that are completely ignored in the later run.
From Level 10 to Level 30 we find our characters voyaging into adventures that hold barely any meaning and that are wrapped up quite quickly. They don’t manage to explain the world around them properly and are easily forgettable. We also spend so many hours developing relationships with several factions and characters only to never seem or hear from them again accordingly.
Personal Storyline:
Being someone who’s has over twenty characters in-game, I’ve done all possible outcomes that the game could offer.
The Orders don’t start off that bad. They attempt to show us how each Order works and put a big emphasis on the mentor figures. Sadly it starts to become a bit too obvious as to what’s stored for the Mentor figures.
It seems like the sacrifice was most likely intended for Warmaster Forgal Kernsson but somehow it was decided that all of the three characters should die in what it’s probably one of the worst moments in the whole game. T
- Tybalt sacrifice comes out as a poor excuse of an attempt to make us players feel something for once. Why would Tybalt die? He had just discovered his purpose; that he matters and that all of those years feeling like a third-wheel were no longer important because he now knew he was more than capable of assisting the Order and others. Why would someone throw everything they’ve fought hard for just like that?
- Why would a sylvari wish to see the Mists if it was already possible to do around that time through the portals located in Lion’s Arch? It’s not even what happens to them upon death. She was still a young, curious explorer who had a lot left to learn… and then she just dies.
Then we meet Trahearne. It was obvious from the start that the Story was meant for a Sylvari. The Sylvari are the new race that eventually reveal a huge role in the world of Tyria due to the dragon’s awakening.
Right after our sylvari character awakens we are tasked with a burden that only one other character shares. We are meant to defeat the dragons. We meet Trahearne very early on and we get to see some development in that character; his motives, hopes and past. If you play as the other races, Trahearne is instantly thrown at our faces with no explanation. He starts bickering as a walking wikipedia, spitting out exposition and acting as our best friend for no apparent reason.
Suddenly, Trahearne takes the player away from the spotlight and is rewarded for most of the player’s accomplishments. Even though it is his goal to cleanse Orr, it feels off-putting. Unless you’re a Sylvari and take a deeper look into things you’ll come to understand that Trahearne needs this share of spotlight, and that he soon hands it over when finished.
Now, Orr. Orr is my least favorite moment of the entire game. After completing it by myself several times and even with friends, I can’t help but to feel that it was incredibly rushed. The game tries to take itself too seriously only place some cliché and unfunny jokes that completely destroy the mood of the moment.
We don’t really feel what’s in stake. Something essential is lacking; even the voice-acting shows a huge decline in quality during these last story instances. The silly attempt to make us think that Logan died was completely pointless. The battle against Zhaitan is one of the most underwhelming battles that a game has ever offered to me. Everything feels so rushed. And after some research I’ve discovered that this was indeed the case due to time constraints.