Warring Guilds
The name Guild Wars is from a conflict that happened before the begining of the first game that lead to the weakening of the human kingdoms and the invasion of the charr.
Its unlikely that we will see conflict between player freindly factions. We may see some intruge come out of the politics among the humans and maybe the charr plus there is some potential with the Asura, but we will be allied with a certian side (the crown in the case of humans, Smolder in the case of the charr and whoever is against the inquest in the case of the asura).
However if you dont like fighting dragons and other big bads then GW2 probably wont have the story your after. Expect alot more dragons and big bads.
Guild Wars 1 barely had anything to do with the ‘guild wars’. So, GW2 is even farther from the original name. Anywho, quick and basic overview, I’m sure Konig or someone will jump on this topic soon.
Guild Wars referred to the multiple battles between Kryta, Orr, and Ascalon and the guilds that made them up. There were about 3 major wars, and I think originally the game was supposed to focus on this. Somewhere along the way, the plot changed, and this series of wars simply became background history. In the first game, the only real importance (that I can trivially think of) is one of the main characters (Devona) had a father who was the guild leader of an Ascalonian guild that partook in one of the wars in Khylo. (Probably wrong, but something along those lines)
It is a common misconception that this game is about ‘guilds having wars’ and not the true meaning behind the name of the game.
As mentioned, there were three Guild Wars in the history of the game that lasted for nearly a thousand years – with breaks spanning from a few years to a couple decades.
Arguably, you had warring guilds in GW1 even (Stone Summit were called a guild; Shining Blade and White Mantle could be called guilds; Am Fah and Jade Brotherhood are, though called gangs, could be considered guilds – all of which warred).
While it’s possible Anet can include a new Fourth Guild War that’s multi-racial rather than human-centric, I don’t see it happening anytime soon. Mainly because the races are smart enough to realize there are still too many external threats.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Also, if you consider the following…
GW1 did have Hero’s Ascent and GvG. We may very well get that (or similar) ourselves.
Well as for the OP, currently there’s alot of guilds out there lore wise, with the most obvious being Destiny’s Edge, and they have quite the pull influence/politics wise (source: every single personal story pre-choosing of order!) and guilds regularly head into the mists to fight invaders (see the WvW lore thread!), however on a GoT sort of depth, possibly not.
having characters as deep as the ones in GoT series would be interesting to see as they collide against each other and change everything in Tyria, i.e. politics, lands, new alliances, and feuds. I really don’t mind drama and politics as long as lots of fighting involved
You won’t see characters as complex as those in A Song of Ice and Fire in an MMO – at least not in the same ways – because then you’d get even more complaining from players about how we’re just sitting here watching someone else get lauded as a hero while we players do the work. Deep, multi-faceted characters with complex motivations and elaborate plans work well when you’re being told a story, but if you want it in an interactive game, you’re best off doing it around a table and getting a GW who can actually interact back with you. The two media are very different.
Warring guilds in GW2 would be unlikely to be any more deep or interesting than the three Orders of Tyria, I suspect. I love some of the internal stuff of the orders, while you get it, and they have different flavours to them, but they’re there for a few cutscenes mostly. Any more machination and it might be better to watch, but we’d be doing more watching than playing.
Plus, don’t forget, factional stuff would go against the idea that ArenaNet have about pretty much everything being available to all players. An online world of warring factions and constant back and forth could be pretty cool, but it is not this game. This game tells lots of little stories.