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Posted by: Arkengel RaF.9672

Arkengel RaF.9672

While exploring Straits of Devastation, me and my wifey went into this crevice in the wall to get a rich mithrill vein and found this. I don’t recognize the design and I was hoping someone could shed some light on it. Than you.

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Posted by: ichal.9504

ichal.9504

the shape/pattern reminds me of plinx’s beacon

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It’s on the site of the old Bloodstone Caves. The seal is odd- honestly, it looks to me like a fusion of asura and hylek. At any rate, I would theorize that asura or otherwise, someone thought it was dangerous and sealed it off. The fact that there’s a door, rather than a cave-in or such, gives me hope that we may be able to go there eventually.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

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Posted by: wouw.5837

wouw.5837

hmm I got to check that out

Elona is Love, Elona is life.

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Posted by: Arkengel RaF.9672

Arkengel RaF.9672

So no one recognizes the symbol on it? Somehow it doesn’t look Asuran.

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Posted by: Narcemus.1348

Narcemus.1348

The symbol in the middle looks like a sun, which is probably the reason that people believe it was sealed both by the Asura and the Hylek, since the Hylek worship the sun.

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Posted by: Arkengel RaF.9672

Arkengel RaF.9672

necro powers. I wonder if we could get a dev to tell us if it’s a signature left behind by one of them or if it’s meant to be used later on. Has anyone found any others?

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Posted by: mercury ranique.2170

mercury ranique.2170

I know there is an older thread bout it, but can’t find it. It looks more like a lock then an portal and there is no direct relation to the bloodstone caves (though the location is curious).

It is highly unlikely a dev will react on it, but I don’’t think its just a signature. There is a potential story behind it, but if it ever will be told or if there are concrete plans for it remains unknown.

Dev’s hardly ever react here.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Personally, I suspect its meant to be a possible-future-zone-portal into the Depths of Tyria, similar to the portals/paths found throughout the game which are inaccessible. A pre-placement planning for possible future zones.

I could easily see that being old asuran structure to seal destroyers in the Depths.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Honestly guys. It is obviously where Lazarus the Dire went to hide and he’s managed to harness the power of the bloodstone and is in there recovering. Gate is obviously of Mursaat origins.
(Joking obviously)
(Sorry I couldn’t resist, there hasn’t been enough Mursaat crazies going on in the forums)

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Posted by: Ryuujin.8236

Ryuujin.8236

This was the entrance to the bloodstone caves in GW1:
http://atyrianodyssey.com/gw/wp-content/uploads/2012/02/bloodstone-caves_entry.jpg

Looks like a nod towards it without spending too much in the way of custom art assets for what is ultimately just minor trivia at this point.

The Ashwalker – Ranger
Garnished Toast

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Posted by: mercury ranique.2170

mercury ranique.2170

This was the entrance to the bloodstone caves in GW1:
http://atyrianodyssey.com/gw/wp-content/uploads/2012/02/bloodstone-caves_entry.jpg

Looks like a nod towards it without spending too much in the way of custom art assets for what is ultimately just minor trivia at this point.

Ok, in the attachements both your images cropped to the same size.

GW2 unknown object: round
GW1 bloodstone cave entrance: archway shaped

GW2 unknown object: metrical shaped objects in two paralel rings, the inner mirrored to the other
GW1 bloodstone cave entrance: A skull with red glowing eyes above the entrance

GW2 unknown object: sunshaped graphics in the middle
GW1 bloodstone cave entrance: A triangle, surrounded by a hexacon, surrounded by a circle, surrounded by rectangles, surrounded by a circle of light with a tail of light below.

I understand that playing a fantasy game requires a lot of fantasy. But no logic and unlogic thoughs can make me recognize the same entrance in both these pictures.

I could swallow that the old entrance is a bit deeper with this entrance build on the outside, or that the old entrance is destroyed and has been replaced, or that this is due to geographical reasons is another entrance…

But these two things are totally different .

Should I point out that the new possible entrance faces north while the gw1 entrance faces east??

There is too much coincidence in the location to ignore a possible link between this ‘thing’ and the location of the bloodstone caves. But one should always keep room in the mind that it is unrelated. If it turns out to be indeed related, we might find out one day what it is. But we might never find out.

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Arise, opressed of Tyria!

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Posted by: Deified.7520

Deified.7520

Hey, so I went to this area and I found I was able to go through the gate. Nothing is on the otherside.

http://i.imgur.com/oc3dnvRh.jpg

http://i.imgur.com/WT38Eumh.jpg

http://i.imgur.com/aHUg6Ifh.jpg

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Posted by: mercury ranique.2170

mercury ranique.2170

glitching to area’s you aren’t supposed to be don’t prove a thing for lore discussions. The discussions we are having is the significance for possible future story’s that are currently not in game, not what an environmental artist put behind it

What you actually did is (slightly) confirming that Arenanet has the option open to do something with this ‘object’. The fact that it seals of a cave means that the environmental artist didn’t just leave grafiti there, but made a cave that might give access to e.g. an instance or a set of more caves when the area is updated for future content.

If it was just for show it would be nothing behind it. (meaning the void that is behind normal walls in the game).

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Blur.3465

Blur.3465

An interesting gate…I came across it with my friend as well…
And we wondered something…it does look like Asuran architecture…but for some reason it really reminds me of something Largos could have built. I don’t know…

Feanor

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Posted by: Arkengel RaF.9672

Arkengel RaF.9672

Well more objects like this one are being used on the new sky pirates dungeon, so I think it’s just something random left behind. That makes me very sad.

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Posted by: zallis.2138

zallis.2138

mursaat, maybe? We know that mursaat structures look like asuran structures. And they have connections to bloodstones

Information about New Outriders
en.guildwars2.com/forum/guilds/recruitment/New-OutRiders-NOR-Recruitment-Post/first#post2721974

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

mursaat, maybe? We know that mursaat structures look like asuran structures. And they have connections to bloodstones

We don’t “know” that actually O_o.
The only Mursaat structures we have unequivocally seen are the Jade constructs, the ether tower thingies and their buildings on the Ring of Fire Island Chain, which were purple and not very Asuran looking.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Zallis is probably under the mistaken common conception that Rata Sum is of mursaat origin, when that’s only highly-spread player belief and there’s actually more evidence now for Rata Sum’s original ruins to be of asuran origins (as ironic as it may be).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: spconder.2489

spconder.2489

It’s the Fargate.

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Posted by: Shael.4703

Shael.4703

It’s a Star Gate! Don’t get too near it, your character might show up in Real World Online and you will get suck into Guild Wars.

But seriously, it’s either the old entrance – however that is weird because the position is indeed wrong (when GW2 first came out and I reached that area, I alt-tabbed to GW1 to see what it was and it doesn’t fit), or it’s a future content left for future development.

It could be a marker too. If you were with us the first days of GW1 release, we encountered placeholders that were later removed (which we already reported pre-release but placeholders are the least of devs concern).

I say they probably learned to put in placeholders that look “good” instead of the placeholders that were left in GW1 and us players had fun with it :p

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