(edited by SinerAthin.2374)
What century do they fight in?
it’s pretty much stated in lore that the humans are severely crippled technologically and on the brink of extinction (at least from tyria). humans DO have access to firearms and gunpowder though.
it’s also pretty much stated that tyria is undergoing/has undergone a technological revolution. the charr were the first to breach the first industrial revolution (as us earthlings know it), whereas asuran tech has been revolutionizing various different fields, the most notable of which (for players at least) being transportation.
the most recent war in tyria was the charr/ebonhawke siege, which was exactly that: a siege. charr weapons and spies tried to breach the wall, humans kept them at bay. and contrary to what WvW might make you believe, a well fortified location can be held off even against a stronger military force.
Humans have far far more than mere bows and swords. Even in GW1’s time they had siege weaponry. It’s just that they don’t have the advanced kind that charr do (tanks as opposed to siege weaponry). Some of humanity’s siege weaponry has also been magical in nature. And just look at the Watchknights there are now – something the charr don’t have anything close to.
The main difference between human tech and charr tech is that charr tech is industrialized and thus manufactured while human tech is still an artisan craft. So charr are able to make their tech faster, which allows them to see problems and ways to improve faster.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There is no set century since progression in RL and in Tyria aren’t the same. What you heard is asuran arrogance in favor of their own magitech. e.g.: asura lasers are actually magic. But we see in the Black Citidel, that asura are very impressed with steam and clockwork tech.
also don’t forget that when you can shoot lasers from a greatsword they hardly go out of fashion. i mean even in star wars with all their technology, the finest military force of them all still used magic and swords
Join the Rainbow Pride
also don’t forget that when you can shoot lasers from a greatsword they hardly go out of fashion. i mean even in star wars with all their technology, the finest military force of them all still used magic and swords
What else would you use vs slow moving plasma? A shield might have done the trick but I guess they are not quite there yet, them jedis are old skewl.
also don’t forget that when you can shoot lasers from a greatsword they hardly go out of fashion. i mean even in star wars with all their technology, the finest military force of them all still used magic and swords
Well, those lasers are the product of the wielder’s magic, not the Greatsword’s technology xD
It’s like saying a spoon is a viable weapon because it is wielded by a Mage who can burn people alive, lol
Magic throws the whole balance of technological level out of place. The ships of orr for example used magic heavily in both defense and offense. Infact the defensive fire aura on on orrian dead ship in SoS protected it from cannonfire until they were able to nulify it’s defenses by drenching the ship in water.
With magic a sword or an axe or even an arrow can become a very effective weapon against any opponents. While technology and industry give the charr an edge, the same things are logistic heavy while more primitively armored foes with clever use of magic can do much to undermine the advantages that the tech and industry give with substansially less logistical requirements.
also don’t forget that when you can shoot lasers from a greatsword they hardly go out of fashion. i mean even in star wars with all their technology, the finest military force of them all still used magic and swords
Well, those lasers are the product of the wielder’s magic, not the Greatsword’s technology xD
It’s like saying a spoon is a viable weapon because it is wielded by a Mage who can burn people alive, lol
GW2 magic depends on a channeling tool, and the kind of magic depends on what kind of tool it is.
so you could say the greatsword is partly responsible for the lasers, yes.
GW2 magic depends on a channeling tool, and the kind of magic depends on what kind of tool it is.
so you could say the greatsword is partly responsible for the lasers, yes.
I can understand the needing of a channeling tool to cast certain spells, but lore-wise; is the type of channeling tool really necessary? I always regard how they separated the spells for casters, by weapon, as more of a gameplay mechanic. Like, does my elementalist, lore-wise, always need a dagger to cast an earthquake spell, or a staff to throw a fireball? It would just be weird if that was canon.
It would be like saying to Queen Jenna, she couldn’t cast a phantasmal berserker spell, no matter how skilled a Mesmer she is, because she isn’t wielding a great sword…
it’s pretty much stated in lore that the humans are severely crippled technologically and on the brink of extinction (at least from tyria).
Yes and no. There’s an in-universe perception that this is so, but often that perception comes with an unspoken ‘and hurry up and die so we can take your former place’.
Humans do appear more precarious now because their lowest-level area is a war zone, while those of other races (apart from the charr, which have much larger territories we can’t access) are more peaceful-but-still-dangerous. However, with the exception of the charr, pretty much every race is a catastrophe or two away from extinction. The perception of humans as dying is probably a mix of having fallen further than anyone except possibly the asura, and while asura and norn have both came closer to extinction (during EotN and Jormag’s awakening respectively) than humans ever did, both of those have bounced back a little, while humanity’s position is possibly at the weakest it’s ever been.
Onto the OP: Lutinz pretty much has it. Magic, when you think about what it could actually do to a society rather than just bolt it onto the side of a classic historical society, is a massive spoiling factor when it comes to figuring out technological development. A block of musketeers or even a tank becomes less scary in comparison when even the least magical of professions is wearing enchanted armour that provides significant protection against the technological weapons, and can leap half the effective range of a firearm in a single bound. Once you get into the wacko stuff that more developed spellcaster professions have…
If you want to stick dates on it… charr are around WW1 with a few anachronisms both ways, humans are around the Renaissance, and norn and sylvari are essentially premedieval societies that have had technology imported in. Asura are probably 1800s plus some imaginary component. – in pure technolgical terms they’re behind the charr, but I’m pretty sure they do have the steam engine, and of course it’s hard to gauge the technomagic.
One comment I would make here is that each race does seem to have its on traits:
Asura seem to be the only race that treats magic as a science. However, apart from a few specialised areas (such as golems) they haven’t cottoned on to the benefits of mass production, and for all their posturing, take away their technomagic and they don’t actually seem to be that magically adept – most asura bosses, for instance, are dangerous mostly because of their shiny toys
Charr are, obviously, the military and industrial powerhouse. With the obvious exception of the Flame Legion (which is practically a different culture), though, their magical development seems to have atrophied as they replace it with technology. Charr spellcasters are pretty much simply more soldiers on the battlefield – it’s rare that a non-Flame charr does something with magic beyond the skills available to the players.
Humans, like the asura, are held back by the lack of mass manufacturing (although both races would say that the advantages of not mass manufacturing are worth it). They have their own technology and technomagic, although the charr and asura are ahead of them. Ironically, humans possibly have the most magical potential of any of the races except possibly the sylvari – while it may simply be bias in the historical record, humans outrepresent other races in powerful magical displays achieved without the aid of magical devices, and of four primary spellcasting professions, the iconic NPCs for two are human. However, lacking the universal education of the asura, sylvari and charr, or the drive to become legendary of the norn, humans are the race most likely to waste an individual’s potential.
The norn, as a race, put personal excellence and reputation above everything, which will make them disdain collective works like mass industrialisation even if it weren’t for their connection with the Spirits of the Wild. Like humans, they’re a bit more mystical than asura or charr, but fall behind the sylvari. While disorganised, they’re strong individually – however, this strength usually manifests in physical rather than mystical strength. While norn spellcasters exist and shouldn’t be scoffed at, their greatest (NPC) heroes are martially focused while their NPC spellcasters are roughly capped at about the same level as PCs unless infused with dragon energy.
Sylvari are, as previously intimated, the most mystical, with the Dream, the sense of purpose from the Wyld Hunts (those that have them) and their connection to the land. This extends into a lot of magic – sylvari have dangerous magic-using bosses and a high proportion of regular sylvari combatants are spellcasters (certainly more than with humans). Their “technology” is unique, being specialised in growing specific plants to their liking.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
The perception of humans as dying is probably a mix of having fallen further than anyone except possibly the asura,
This. And we share a more personal view of the golden age of humanity in GW1, so we notice the effects more.
To be fair, I suspect that the impression that asura rely on their technology derives from ANet overshooting in their efforts to make them iconic and linking them too often to golems. Of the asura we get a close look at in the books, two are enigineers who use no magic of their own, and the other two are fully competent spellcasters reliant on no fancy toys or shiny gimmicks. A similar trend can be noted in the Inquest, many of whom uses magic without accompanying magitech. All in all, I’d say the “magic as a science” approach is seen most strongly in the engineers/inventors who cast no spells, who represent the larger portion of aforementioned asura bosses, and the actual spellcasters are on par with the sylvari- which is still a large step down from some of the feats humans have pulled off.
Their “technology” is unique, being specialised in growing specific plants to their liking.
Druids and perhaps Maguuma centaurs used similar “technology” long before Pale Tree was even seedling.
(edited by Winds.3087)
The druids/centaurs had magic seeds, which may or may not have been shaped by them, which if planted in special rune circles created an explosion of vines which reliably and temporarily bridged a gap. The sylvari are able to create clothes, armor, buildings, turrets, and weapons, including perfectly functional firearms- in addition to bridges. So yeah, the druids had the same technology. Just like bronze and steel are both products of metallurgy.
Not only magic seeds that created bridges.
Henge of Denravi had a boat and pier that looked like they were grown.
If I recall it correctly, some Maguuma missions like The Wilds also had grown-like housings or rather tents that looked similar with what sylvari use now. As for weapons, armor and clothes, we can’t possibly know what druids used since they all were spirits.
Briar blade and oaken aegis looks druidish though.
I also don’t think they needed turrets when they had living tanks hurling stones(oakhearts).
(edited by Winds.3087)
GW2 magic depends on a channeling tool, and the kind of magic depends on what kind of tool it is.
so you could say the greatsword is partly responsible for the lasers, yes.
I can understand the needing of a channeling tool to cast certain spells, but lore-wise; is the type of channeling tool really necessary? I always regard how they separated the spells for casters, by weapon, as more of a gameplay mechanic. Like, does my elementalist, lore-wise, always need a dagger to cast an earthquake spell, or a staff to throw a fireball? It would just be weird if that was canon.
It would be like saying to Queen Jenna, she couldn’t cast a phantasmal berserker spell, no matter how skilled a Mesmer she is, because she isn’t wielding a great sword…
going by Sea of Sorrows, yes, the channeling tool changes the spells casted. Verahd decidely prefers staves, while a krytan elementalist later on uses a dagger to cast completely different types of spells.
GW2 magic depends on a channeling tool, and the kind of magic depends on what kind of tool it is.
so you could say the greatsword is partly responsible for the lasers, yes.
I can understand the needing of a channeling tool to cast certain spells, but lore-wise; is the type of channeling tool really necessary? I always regard how they separated the spells for casters, by weapon, as more of a gameplay mechanic. Like, does my elementalist, lore-wise, always need a dagger to cast an earthquake spell, or a staff to throw a fireball? It would just be weird if that was canon.
It would be like saying to Queen Jenna, she couldn’t cast a phantasmal berserker spell, no matter how skilled a Mesmer she is, because she isn’t wielding a great sword…
going by Sea of Sorrows, yes, the channeling tool changes the spells casted. Verahd decidely prefers staves, while a krytan elementalist later on uses a dagger to cast completely different types of spells.
Well…it certainly isn’t the first time ANet has let gameplay mechanics dictate lore. I’d get used to it if I were you.
I troll because I care
GW2 magic depends on a channeling tool, and the kind of magic depends on what kind of tool it is.
so you could say the greatsword is partly responsible for the lasers, yes.
I can understand the needing of a channeling tool to cast certain spells, but lore-wise; is the type of channeling tool really necessary? I always regard how they separated the spells for casters, by weapon, as more of a gameplay mechanic. Like, does my elementalist, lore-wise, always need a dagger to cast an earthquake spell, or a staff to throw a fireball? It would just be weird if that was canon.
It would be like saying to Queen Jenna, she couldn’t cast a phantasmal berserker spell, no matter how skilled a Mesmer she is, because she isn’t wielding a great sword…
Maybe this is part of the reason they plan to bring all weapons to all classes later
I can’t imagine something like elementalist with pistol or rifle. Or mesmer with hammer and bow. It would look silly.
I can’t imagine something like elementalist with pistol or rifle. Or mesmer with hammer and bow. It would look silly.
And pink butterflies exploding everywhere isn’t?
I troll because I care
I can’t imagine something like elementalist with pistol or rifle. Or mesmer with hammer and bow. It would look silly.
And pink butterflies exploding everywhere isn’t?
nope, it’s FABULOUS.
LOL
touche
I troll because I care
I can’t imagine something like elementalist with pistol or rifle. Or mesmer with hammer and bow. It would look silly.
The same could be said for the greatsword though, no? I wouldn’t have thought it to be a frequently used mesmer weapon, especially going by GW1 standards. But the designers managed to make it work, so I have the deepest trust in them.
Of the asura we get a close look at in the books, two are enigineers who use no magic of their own, and the other two are fully competent spellcasters reliant on no fancy toys or shiny gimmicks.
Actually, in Edge of Destiny, Zojja spends more time in Little Zojja than she does fighting for herself – I only recall her casting a couple of spells. This changes ingame, of course, and I’m considering her the ‘iconic elementalist’ – however, I don’t recall her doing anything that’s beyond PC capabilities like Jennah’s dragon minion fooling mass illusion, Logan’s permanent Sanctuary in CoF, or Trahearne’s mass flesh golem summon.
Macha, likewise, seems to be on the same level of the PCs… nothing special for the purposes of the above analysis, and roughly a match with the human spellcasters in Sea of Sorrows.
Their “technology” is unique, being specialised in growing specific plants to their liking.
Druids and perhaps Maguuma centaurs used similar “technology” long before Pale Tree was even seedling.
I meant unique among the playable, currently extant races. I had been planning to put a side note about some humans having a little bit of this – Kurzick Tree Singers, users of the Avatar of Melandru skill, and possibly the druids – but long post fatigue syndrome set in and I forgot by the time I reached the end. Certainly, though, it’s definitely part of the sylvari’s “thing” – few members of other races (apart from rangers using Entangle) even dabble in the area, and none save possibly the druids with the proficiency and variety of sylvari plantcrafting.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
I can’t imagine something like elementalist with pistol or rifle. Or mesmer with hammer and bow. It would look silly.
The same could be said for the greatsword though, no? I wouldn’t have thought it to be a frequently used mesmer weapon, especially going by GW1 standards. But the designers managed to make it work, so I have the deepest trust in them.
GW1 standards? Anyone could pick up anything in GW1
So this whole “tool shapes magics” business is another gw2 plothole. Or secret long-lost teachings of How To Cast Anything With Any Weapon.
(edited by Winds.3087)
So this whole “tool shapes magics” business is another gw2 plothole. Or secret long-lost teachings of How To Cast Anything With Any Weapon.
In Guild Wars 1, you could cast spells even without a weapon. (you can do this in GW2 as well to some extend) The only thing that weapons were used for, was innate attacks. Scepters and Staves could fire magical projectiles, and for sword and hammer attacks you really needed to be wielding those specific weapons (but those attacks weren’t exactly magical in nature). In GW2 they’ve merely expanded on this idea of the innate magical abilities that weapons have. While a focus item in GW1 would give you extra energy, in GW2 it also allows you to do special attacks. Same for scepters and staves.
In Guild Wars 1 every profession could also use any of the weapons in the game. But the damage output was poor, unless you were skilled to use them. I could land a hit with a longbow as a necromancer, if I wanted to. But the damage was insignificant. Not close to when a ranger fires the same weapon.
Of course they’ve also expanded the kinds of weapons that the various professions can use. As a necromancer I could only properly wield staves, scepters and focus items in GW1. Perhaps some of the skills of the dervish and assassin have been merged into what the necromancer is in GW2. Daggers are a logical weapon for a class so focused on sacrifices. Axes, less so. The leap from great swords for mesmers is a bit extreme though. That makes less sense to me.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
I could land a hit with a longbow as a necromancer, if I wanted to. But the damage was insignificant. Not close to when a ranger fires the same weapon.
Well yeah…unless you chose Ranger for a 2ndary prof, in which case you could theoretically pump points into Marksmanship and do the same base damage as a primary Ranger. You didn’t see that very often though because Rangers had other support skills in other attributes which could increase bow damage, and Necros were built more for spells and hexes. That and the armor insignia’s were tied to each primary class as well.
That was the beauty of it. You could find little niche builds with any 2ndary profession, but because of the way the classes were built you could never be as all around effective as another classes’ primary role(with a few exceptions). You could only mimic them to varying degrees. Which was a good thing imo.
I troll because I care
In GW2 they’ve merely expanded on this idea of the innate magical abilities that weapons have. While a focus item in GW1 would give you extra energy, in GW2 it also allows you to do special attacks. Same for scepters and staves.
Well, only that in GW2 you can’t cast fireballs without staff at all. No-go. Grab that overgrown club and then get back here with your shiny fireball. But if you don’t have staff, you get nothing, you lose, good day, sir. That looks silly and rubbish for me. What kind of mage can’t get their fireballs out without that crutch?
Why can’t they seal in stone only autos to some extent so that all other skills would be selected just like you can select utility?
(edited by Winds.3087)
I think the weapon mechanic is mainly that. A mechanic. Some weapons might strengthen the spell that’s being cast, perhaps that’s why Verahd prefers staves.
Now, I may be wrong in this, and please correct me if I am, but I don’t remember Killeen wielding any type of weapon while, for instance, fighting the giant branded creature.
In addition to that, we at least know that even in-game not ALL magic requires a channeling tool, as I am able to summon bone minions and use other utility skills without even having any weapons equipped.
I think the weapon mechanic is mainly that. A mechanic. Some weapons might strengthen the spell that’s being cast, perhaps that’s why Verahd prefers staves.
Now, I may be wrong in this, and please correct me if I am, but I don’t remember Killeen wielding any type of weapon while, for instance, fighting the giant branded creature.
In addition to that, we at least know that even in-game not ALL magic requires a channeling tool, as I am able to summon bone minions and use other utility skills without even having any weapons equipped.
well verahd explicitly mentions that he can’t cast magic without a catalyst (which is why he rushes to get a wooden stick to call a staff as soon as he can), and it’s been a while since i read GoA, but it might have just not been mentioned. i don’t remember kileen doing much at all, actually. other than raising some dead bodies here and there. and she kinda got clubbed to death before she could do anything against the branded giant >.>
Good catch with Killeen. I went back to have a look, and while it’s never addressed directly, most of her casting is described in such a way that it sounds like her hands are empty- “She swung her arms and fingers in a complex pattern” (pg 7), “bright green motes bunched and flamed from her palms” (pg 81), “She placed her hands on the golem” (pg 85), “Killeen wove her hands in an intricate pattern.” (pg 190), “carving the air in an intricate pattern” and “Glowing blackness stretched from Killeen’s hands” (pg 253). However, there is also a line that implies that she has some sort of weapon- “Both women kept their hands away from their weapons” (pg 210). All things balanced, though, I personally am inclined to believe that last line was an oversight.
I can’t imagine something like elementalist with pistol or rifle. Or mesmer with hammer and bow. It would look silly.
The same could be said for the greatsword though, no? I wouldn’t have thought it to be a frequently used mesmer weapon, especially going by GW1 standards. But the designers managed to make it work, so I have the deepest trust in them.
GS ele is pretty good, and so are hammer, bow, shield and axe ele ^^ Id love to see a Necro with a rifle though.
(edited by Zomaarwat.3912)
GS ele is pretty good, and so are hammer, bow, shield and axe ele ^^ Id love to see a Necro with a rifle though.
Entropy alone, necros deserve to be able to wield a hammer. They can use them to slam down marks or something.
Considering both verahd and Killeen, perhaps not all access to magic is standardized. or some schools may teach access to the magic through a catalyst while other focus on incantations, words of power, magic runes, etc. It would make the world a lot more interesting and diverse. While providing more tools for personal backstories.
Let’s refocus, I think the aetherblades and the watchknights look quite neat, I would say late 19th century.
Let’s refocus, I think the aetherblades and the watchknights look quite neat, I would say late 19th century.
tyria isn’t in one single equivalent. humans are still in something akin to the renaissance era, whereas charrs reached the industrial revolution, and asuras are just out of this world with golems and holograms and portals.
Eatherblades and watchknights are from humans… It don’t look renaissance era at all…
Eatherblades and watchknights are from humans… It don’t look renaissance era at all…
aetherblades are human? what are those charr, norn, sylvari and asura doing there then?
watchknights are a new invention, and it caught everyone off guard, including in-game. no one knows yet how humans pulled it off.
Eatherblades and watchknights are from humans… It don’t look renaissance era at all…
aetherblades are human? what are those charr, norn, sylvari and asura doing there then?
Aetherblades are composed of humans, norn, and charr. The asura we saw in their midst were their Inquest partners, and to our knowledge, the only sylvari in cohorts with them is Scarlet.
A fantasy of sci-fi cyborg implants grafted into the desiccated flesh of Guild Wars’ corpse.
Eatherblades and watchknights are from humans… It don’t look renaissance era at all…
aetherblades are human? what are those charr, norn, sylvari and asura doing there then?
Aetherblades are composed of humans, norn, and charr. The asura we saw in their midst were their Inquest partners, and to our knowledge, the only sylvari in cohorts with them is Scarlet.
the point stands. the tech is multiracial, just like the pact’s. directly or indirectly, we know that a lot of the aetherblade tech is thanks to the inquest partnership.
on a side note, what’s usually described as humanity’s “trait” over other races is their adaptability, how quick they learn from a situation and adapt to it, maybe even bending to their advantage. the watchknights could be seen as that: humans picking up from other races and jumbling a mix of tech together. not completely charr, not completely asura, but something in between.
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Yeah, true enough. I personally love the look and sound of Aetherblade airships (they sound quite like clone gunships from Episode II :P). The aetheric/laser-field fins are just marvelous.
A thought just occured to me: http://wiki.guildwars.com/wiki/Enchanted_armor
It was Forgotten in origins, but before the Searing members of Ascalon’s Order had conjured one, too. http://wiki.guildwars.com/wiki/Tower_Golem
What if the Watchknights are a combination of this magic and Uzolan’s mechanical designs?
A fantasy of sci-fi cyborg implants grafted into the desiccated flesh of Guild Wars’ corpse.
don’t think the queen would trust anything that comes from uzolan. not only he’s the enemy, but his last attempt at golemancy almost blew caudecus’ manor up.
that said, the watchknights can’t be purely mechanical, because that would be impossible (have you SEEN the size of a mechanical computer? and those can’t store nearly enough bytes to run an AI), so they definitely have some magic imbued into them. question is what kind of magic, and how.
(edited by BrunoBRS.5178)
Uzolan’s work is questionable (the One-Man-Band is harmless though, unless you count the horrible tunes it plays), but his breakthroughs and improvements he made using Asuran golem designs is undeniable. Just put a loyal genius on uncovering his secrets, and you get some pretty neat golems.
A fantasy of sci-fi cyborg implants grafted into the desiccated flesh of Guild Wars’ corpse.
don’t think the queen would trust anything that comes from uzolan. not only he’s the enemy, but his last attempt at golemancy almost blew caudecus’ manor up.
that said, the watchknights can’t be purely mechanical, because that would be impossible (have you SEEN the size of a mechanical computer? and those can’t store nearly enough bytes to run an AI), so they definitely have some magic imbued into them. question is what kind of magic, and how.
It seems pretty obvious that mesmer magic holds some sort of control over the Watchknights, although they are not controlled by one mind though. Some mechanical devise seems to control them somehow (based on “Mysterious Stranger”’s attempt to take them over).
Uzolan’s work is questionable (the One-Man-Band is harmless though, unless you count the horrible tunes it plays), but his breakthroughs and improvements he made using Asuran golem designs is undeniable. Just put a loyal genius on uncovering his secrets, and you get some pretty neat golems.
his golem in caudecus manor went haywire and almost killed everyone, himself included :|
@Narcemus – the mesmer magic seems to be purely cosmetic, as the watch knights can still fight after you break through the illusion. whatever system humans came up with to control their golem thingies, it has the asuras as intrigued as the players.
his golem in caudecus manor went haywire and almost killed everyone, himself included :|
Uh, no it didn’t? He fled once he activated the golem because his plan was figured out (well, he thought it was). The golem worked as intended, first teleporting the Queen and some other guests away and then trying to kill everyone but the Separatists.
It was the Separatists that killed Uzolan.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
his golem in caudecus manor went haywire and almost killed everyone, himself included :|
Uh, no it didn’t? He fled once he activated the golem because his plan was figured out (well, he thought it was). The golem worked as intended, first teleporting the Queen and some other guests away and then trying to kill everyone but the Separatists.
It was the Separatists that killed Uzolan.
it always gave me the impression that it backfired and started shooting everything everywhere. caudecus must have not liked his place turned into target practice for portable nukes.
I would presume no. But then again, we’re told that they were after his life as well.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.