What's the story behind the war in the mists?

What's the story behind the war in the mists?

in Lore

Posted by: Sorin.6713

Sorin.6713

I’ve only recently started playing so I don’t have an 80 yet. I’d simply like to know what the pretense is behind WvWvW. The “Mists Warrior” NPCs I’ve talked to just made a vague reference to “the cause”. I’m hoping it goes deeper than “those guys are from somewhere else so we kill them”.

What's the story behind the war in the mists?

in Lore

Posted by: lordkrall.7241

lordkrall.7241

I always understood the WvW fights as more or less training for the challenges the races of Tyria faces now and in the future.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

What's the story behind the war in the mists?

in Lore

Posted by: Ninth Requiem.3250

Ninth Requiem.3250

I’ve only recently started playing so I don’t have an 80 yet. I’d simply like to know what the pretense is behind WvWvW. The “Mists Warrior” NPCs I’ve talked to just made a vague reference to “the cause”. I’m hoping it goes deeper than “those guys are from somewhere else so we kill them”.

There’s not a huge amount of depth to it tbh.
There’s an NPC conversation near the WvW portals in LA that pretty much sums it up – they are trying to invade us, so we need to invade them. The norn thinks of them as evil – paraphrased “You can tell evil, because of how it kills; without reason or mercy” and therefore must be eradicated. Meanwhile the sylvari wonders if they are simply like us and misunderstood.

What's the story behind the war in the mists?

in Lore

Posted by: Ludovicus.7980

Ludovicus.7980

If things are similar to how they were in GW1. The fights in the mists are meant to please the gods, Balthazar in particular. It’s not that he wants to see a spectacle of carnage, It’s more about attuning with him. Balthazar’s true nature can only be revealed in battle. In GW1, whoever controlled the mists had the favor of the gods. I was like a trial of battle in which the gods decide who deserves better, based on their valor.

The glory of my ancestors shall be restored.

What's the story behind the war in the mists?

in Lore

Posted by: ThiBash.5634

ThiBash.5634

In Guild Wars 1, particular heroic humans were sent to the Mists after death to battle forever in the Hall of Heroes. It was like, the ultimate reward for deceased heroes.

As for the ‘reason’ in Guild Wars 2, the Mists are the place where an endless number of worlds coïncide. Apparently, the heroes that go there can still earn glory by fighting there, except they don’t have to die first. In some way, the other servers can be seen as those other worlds, and we get to meet and fight the inhabitants there. When we win, our world gets stronger, which could be seen as it gaining some strength from the Mists.

So for the most part, those that fight in the Mists do so because it’s the greatest thing a being in the Guild Wars world can achieve.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

What's the story behind the war in the mists?

in Lore

Posted by: Sorin.6713

Sorin.6713

I see, thanks for the explanations. So from what I gather, it’s the equivalent of vikings getting the chance to duke it out in Valhalla while still alive?

What's the story behind the war in the mists?

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Consider the conflicts that could occur between alternate universes. Every watch The Fringe?

Add to that the very nature of the Mists as being the crossroads of everything in existence:

The Mists is the oldest thing in existence, constituting the fabric of time and space that connects the multiverse together. The Mists is the proto-reality that exists between the worlds which in turn are the building blocks of reality. The Mists resonate from the worlds around them, forming bits of their own reality – islands of existence that reflect the histories of their worlds.1 Within the Mists are worlds, each with their own realities and histories, floating as islands in the ether. Some worlds are enormous, such as the Underworld, the home of the dead; others are simply residences for powerful spirits or deities. At the center of the Mists is the Rift, and within the Rift is the Hall of Heroes, the final resting place of powerful and virtuous souls.