(edited by Pie Flavor.1647)
Why are there ascalonian ghosts in the mists?
They are there because those in the Mists are merely copies. They’re not actual Ascalonian ghosts from the Foefire.
Also, there are dredge in WvW (and the Mists in general – Underground Fractal counts in the same sense). And Nightmares are from the Mists too (specifically, however, the Underworld which we do not see – we did see them there in GW1, however) – they invaded Tyria directly from the Underworld, so there’s no reason they would be elsewhere. There’s a lot of areas within the Mists we haven’t seen – WvW/sPvP isn’t all there is to the Mists.
It’s far from an inconsistency. You’re hardly accounting for everything and the ghosts aren’t traveling there either. In WvW maps alone you can find: grawl (Edge), ogres (Edge and EB), harpies (EB), kodan (Edge), centaurs (borderlands), skritt (borderlands), Ascalonian ghosts (EB), skale (EB), wurms (borderlands), dredge (EB), krait (EB; formerly borderlands), formerly quaggans in borderlands, hylek (EB), and of course the playable races. If you add in Fractals you get more grawl, humans, charr, asura, norn, dredge, krait, etc. And even for what we see, as said the Mists is much bigger than we can go to – even much bigger than what we can go to in both GW1 and GW2 combined.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Konig was successfully summoned. You were worthy.