Will M.O.X. appear in GW2?
I believe the M.O.X. and Zinn quests were before Guild Wars Beyond- same sort of content, but not built with Guild Wars 2 in mind. Just some fun quests and an easily accessible hero in Prophecies and Factions.
That said, I see no reason why he couldn’t return, being a G.O.L.E.M. and all. I think you touched on the problem, though: M.O.X. would have direct knowledge of our Guild Wars 1 character, and that’s a tangle ANet may well be better off avoiding.
M.O.X. would have direct knowledge of our Guild Wars 1 character, and that’s a tangle ANet may well be better off avoiding.
You probably read Sea of Sorrows, if not then don’t open the spoiler tag.
Livia is still alive, she may appear in game any time
(and the other 8 elite specs maxed too)
That said, I see no reason why he couldn’t return, being a G.O.L.E.M. and all. I think you touched on the problem, though: M.O.X. would have direct knowledge of our Guild Wars 1 character, and that’s a tangle ANet may well be better off avoiding.
Ogden Stonehealer, and he appears in the Priory and Arah. (Granted, I do wish he could play a more important role…)
One interesting thing about MOX, is that he is highly unlikely to have the sedition inhibitor. Perhaps he was involved with the GOLEM uprising?
M.O.X. would have direct knowledge of our Guild Wars 1 character, and that’s a tangle ANet may well be better off avoiding.
You probably read Sea of Sorrows, if not then don’t open the spoiler tag.
Livia is still alive, she may appear in game any time
But she hasn’t, and unlike M.O.X., her character even has a role in the story beyond their relation to our GW1 avatars.
That said, I see no reason why he couldn’t return, being a G.O.L.E.M. and all. I think you touched on the problem, though: M.O.X. would have direct knowledge of our Guild Wars 1 character, and that’s a tangle ANet may well be better off avoiding.
Ogden Stonehealer, and he appears in the Priory and Arah. (Granted, I do wish he could play a more important role…)
Ogden is actually why I think we won’t see M.O.X. . I think ANet did the best they could with him, but even so, he came out entirely unsatisfactory- he has so little to say, two-thirds of his dialogue is locked away in a single norn PS quest. At that point, the question becomes “is it worth it?” We as fans love seeing references to GW1, but a returning ally with no clear role in the current story could only be a sharp, and unpleasant, reminder of the limitations that prevent any explicit mention of our characters. Is there any point in fan service that leaves said fans with a bad taste in their mouths?
(edited by Aaron Ansari.1604)
All this stuff only makes me miss Dervish more
But she hasn’t, and unlike M.O.X., her character even has a role in the story beyond their relation to our GW1 avatars.
Well, she is available to be added now, lore wise.
I’m not saying that she or M.O.X are likely to appear in game, but I don’t see why the fact that they were in the GW1 time, stops them from be added.
Ogden was very underused in GW2, if you didn’t make a norn and/or join the priory and lucky get the right options you’ll probably never see him at all, I think Anet didn’t tried to hide him, they just wasn’t able to make him appear more somehow.
PS: I think that the grammar in this post looks weird but I can’t imagine where …
(and the other 8 elite specs maxed too)
The thing is, a chunk of the players wouldn’t have touched GW1.
Another chunk (huge chunk) wouldn’t be playing humans, and thus are unlikely to be related to GW1 heroes. Some have their humans be related to Gw1 chars, some don’t.
So he really wouldn’t have as much to talk about concerning the GW1 heroes, because even if the human is related, I doubt he’d know it.
I believe the M.O.X. and Zinn quests were before Guild Wars Beyond- same sort of content, but not built with Guild Wars 2 in mind. Just some fun quests and an easily accessible hero in Prophecies and Factions.
That said, I see no reason why he couldn’t return, being a G.O.L.E.M. and all. I think you touched on the problem, though: M.O.X. would have direct knowledge of our Guild Wars 1 character, and that’s a tangle ANet may well be better off avoiding.
Weren’t MOX and Zinn introducted with EOTN? And wasn’t EOTN meant as an intro leading up to GW2?
Food for thought: What if Ogden was the leader of the Priory instead of… Gixx…. Who the heck even cares about Gixx? Seriously, he’s just a typical asura.
Now, imagine if OGDEN Was the leader instead, a stone dwarf alive for 250, trying to rediscover the lost knowledge of his people. Doesn’t that concept sound awesome?
I believe the M.O.X. and Zinn quests were before Guild Wars Beyond- same sort of content, but not built with Guild Wars 2 in mind. Just some fun quests and an easily accessible hero in Prophecies and Factions.
That said, I see no reason why he couldn’t return, being a G.O.L.E.M. and all. I think you touched on the problem, though: M.O.X. would have direct knowledge of our Guild Wars 1 character, and that’s a tangle ANet may well be better off avoiding.
Weren’t MOX and Zinn introducted with EOTN? And wasn’t EOTN meant as an intro leading up to GW2?
For the first part, no. They came more than a year after EotN, as part of/to celebrate a new GotY edition of the game. Kinda like the /bonus stuff, but characters instead of weapons.
For the second part, while the main plot threads and design changes were indeed laid to change the direction, there was a lot of secondary stuff that had no relevance to GW2. Even if M.O.X. had come out a year early, his kind of content would have fallen into the secondary category.