Black Gate
Ruthless Legend
so i was reading the true legion and their numbers and was really curious how strong other nation/armies are fighting the elder dragons and maybe each other. for example will the nation of kryta and ebonhawke along with the seperatist rebels able to wistand the charr if they fight together? are the seraph and queens marionette be enough? also running around doing map completion you always see this huge asuran and charr cannons and lasers. makes you wonder who has superior firepower asura or charr? one more thing the glory of tyria, packs flag ship is said a combination of asura/charr and sylvari technology? how bout the free nation of LA? the lionguards seems to be well equip? is the pack really the strongest amongst all?
I don’t know. if it comes to war-oriented organisation and infrastructure, the charr are probably very much at the top, but asura can be very fast everwhere and are very gret in inventing things. they’re also small, so they can probably better sneak around than a big charr. so I suppose they’re a tie. the humans have a lot of inner-political problems, and they’re not as pefect oriented on war, but I think they can still stand their groud very well.
Sylvari have a few disadvantages, one is that they seem to be much less people than charr or human or example and another that they’re still not long on tyria, so they may not be as experienced as the other races.
the norn are strong…but they’re not an army. they don’t have a real hierachical military structure, every norn is responsible for themself and in some cases for a family member, but they’re not soldiers.
I think they could defend themself well enough against all of the other races in some way in a direct fight, but would be very weak if it comes to more tactical finesses.
Asura and Norn have no real armies. Norn have the benefit of being WTF strong individually and can band together against threats. Asura however, rely on their tech and magic. If either fails, they are screwed.
Humans and Charr have armies, though Charr actually we only see probably 1/3rd of their strength as we don’t see blood or ash legion homelands/controlled areas.
Human army is stronger after CM storymode because Caudaucus can’t weaken the Seraph to make Jennah look bad while he’s living with her. LS implied Seraph have a bunch of airships now as well.
Sylvari have the wardens as their army, but I’d say it’s not as strong as other groups because of size and experience.
Someone else asked a very similar question awhile back. It was something similar to, who would win between all the races in an all out war? At first responders just talked about army size, technology, and what not. However, then other aspects were added to the mix, such as negotiation power. Thus, it became much more complicated. From the history of Tyria, we know the charr and humans went to war with each other. What happened was it appeared the charr were better organized, had a larger army, and had better technology. However, the humans were more magic oriented, which in the end helped them hold back the charr with the Foefire. The humans also have a better relationship with the gods. There is more to war than brute strength. A similar situation happened between the charr and norn. During the charr invasion a small group of norn held off an attack of hundreds of charr. This earned the norn respect in the eyes on the charr, leading to a mutual peace. Many also believe the norn would go into gorilla warfare like tactics to hold of the charr, making conquest nearly impossible, especially in their climate. The asura and sylvari are a little harder to tell, not a lot of history. Its easy to say the asura could take over with their intelligence and superior technology. However, we have to remember that their culture is very personal. Everyone wants to be the smartest and have the best invention. This perhaps makes them very easy to sabotage so they turn on each other. The sylvari are even harder to predict. As was previously mentioned, the sylvari don’t have a lot of experience, but we have to remember that they are dragon minions. This means they never stop coming as long as the Pale Tree is around. Eventually, they could take over the world just by sheer number. Just look at Orr. However, their reproduction is also their downfall. Even though their numbers can potentially get extraordinarily huge in the future, all it takes is the death of the pale tree and away they go. They can’t reproduce like humans you know. In conclusion, every race has their strengths. If one race had a far superior army (including size, technology, magic, organization, tactics, strength, cunning, etc.), then one race would probably be in control of Tyria. However, this is not the case.
p.s. Forgot Lion’s arch. They benefit from pulling together some of the strengths of each race. However, they are very small. They are more of city than a empire.
(edited by Xstein.2187)
In just plain terms of ‘military strength’
I’d go Charr-human-Sylvari-Asura-Norn.
But that’s purely speaking of organized military forces/armies. Charr best, Norn weakest.
But as last poster said, there are many, many more aspects to it.
For example, I think Iron Legion and Humanity are both tied up military-wise from being able to freely deploy forces due to defensive requirements being high.
I largely agree with Kalavier, although I’d be inclined to swap the asura and the sylvari: the asura are very individualistic, but in lore we have mentions of things like a 10:1 ratio of golems to Peacemakers. That golem army likely lets them punch well above their weight.
One thing that needs to be remembered is that humans were able to hold their own against the charr once the two gamebreakers (the Searing and the Foefire) balanced one another out. Charr technology at its current point appears to threaten that, but before the truce humans were able to counter that through magic, guerilla warfare (which favours magic over technological artillery), copying charr technology, and during periods when Kryta invested more into the conflict, sheer numbers.
(Which, come to think on it, is something that should probably also be considered in the population thread, although I think Kryta’s population is less now than it was then.)
I largely agree with Kalavier, although I’d be inclined to swap the asura and the sylvari: the asura are very individualistic, but in lore we have mentions of things like a 10:1 ratio of golems to Peacemakers. That golem army likely lets them punch well above their weight.
One thing that needs to be remembered is that humans were able to hold their own against the charr once the two gamebreakers (the Searing and the Foefire) balanced one another out. Charr technology at its current point appears to threaten that, but before the truce humans were able to counter that through magic, guerilla warfare (which favours magic over technological artillery), copying charr technology, and during periods when Kryta invested more into the conflict, sheer numbers.
(Which, come to think on it, is something that should probably also be considered in the population thread, although I think Kryta’s population is less now than it was then.)
Golems I think fall into that area of “If tech or magic fails, Asura are screwed.” :P But, I’d have to agree on that swap. My only thought is really, the Asura don’t seem to truly have a military force of sorts, or at least organization as such.
I’d say humans are among the BEST defensive ones. I mean, Look at Ebonhawke. It started off as a ruined mining town with no defenses and turned into a very powerful fortress (defense wise). Kryta was safe from the Charr armies because of logistics really I think. Hard to get a sizable force across the Shiverpeaks to threaten the Kryta homeland and DR, and keep the ammo supply trains intact and without issue.
In a sense, charr tech advancements is a boon and a curse. I think one of the hearts or random dialogue actually states the Charr are having trouble getting ammo and the newest weapons to the front lines against the Flame Legion at times.
in my few Norn are the best when it comes to combat
even the mighty Charrs fall to capture there lands
1 Norn can easy beat 5 Charrs
so yea 1 norn i just a 1 mans army
but i also think asura can conquer everything if they want
there super smart have ubber magic and high tech stuff
and a army off high tech golems will crush everything
in my few Norn are the best when it comes to combat
even the mighty Charrs fall to capture there lands1 Norn can easy beat 5 Charrs
so yea 1 norn i just a 1 mans army
Charr never tried to take Norn lands. While in a one on one Norn rule, in utter wide warfare, Charr win. It’s stated an entire legion could’ve taken the Norn in GW1 out.
In terms of an organized military, the Norn simply don’t have one.
I think all of them are useless. We the players ARE the best military strength!
In terms if military strength:
1 – Charr.
-Huge numbers
-Tanks
-Helicopters
-Airships
-Artillery
2 – Asura.
-Golems (lots of em)
-many magic users
-Lazorz!
-lots of other powerful technology (force fields, teleporters, etc)
3 – Humans.
-Numbers (not as much as the charr but still quite a lot).
-Many magic users
-Clockwork robots
4 – Sylvari
-Many magic users (even non magic sylvari seem to have some magical abilities, such as racials)
5 – Norn
Last place since they basically have no army.
Just my 2 cents
(edited by Windu The Forbidden One.6045)
In terms if military strength:
1 – Charr.
-Huge numbers
-Tanks
-Helicopters
-Airships
-Artillery
2 – Asura.
-Golems (lots of em)
-many magic users
-Lazorz!
-lots of other powerful technology (force fields, teleporters, etc)
3 – Humans.
-Numbers (not as much as the charr but still quite a lot).
-Many magic users
-Clockwork robots
4 – Sylvari
-Many magic users (even non magic sylvari seem to have some magical abilities, such as racials)
5 – Norn
Last place since they basically have no army.Just my 2 cents
It’s been said that while Norn have no army, it takes about 4-6 charr to take down one Norn. They’re tough stuff.
It’s been said that while Norn have no army, it takes about 4-6 charr to take down one Norn. They’re tough stuff.
Sure but it has also been said that a single Charr legion could probably defeat the Norn.
Charr never tried to take Norn lands.
Yes they did:
Many expected the initial Charr expansion through northern Tyria to become a tide of blood that would crash upon the Shiverpeaks, drowning Charr and Norn alike. The reality proved different. When the Charr reached the foothills, the Norn drove them back with a single crushing blow, completely decimating every warband sent against them.
Although it is certain the Charr could have destroyed the Norn resistance if they but turned their entire army—or even one full legion—to the cause, warbands and smaller raiding parties could not overcome the individual strength of the Norn. These initial skirmishes taught both sides to respect the strength of the other.
asura would win because they could just shut down the asura gates/use them to invade cities from the inside (provided they do it before the other factions destroy the gates)
charr would be second place because of their militarized technology
it doesn’t matter how strong the norn are individually if the charr can fly bombers over hoelbrak and the asura can use golems
humans are still weak from the ascalonian & centaur wars so they’d be next
sylvari are an extremely young race without a real military. the pale tree/mordremoth’s influence would be their biggest asset but i doubt it’d be enough to withstand a concentrated assault
(edited by FDL.2079)
In terms if military strength:
1 – Charr.
-Huge numbers
-Tanks
-Helicopters
-Airships
-Artillery
2 – Asura.
-Golems (lots of em)
-many magic users
-Lazorz!
-lots of other powerful technology (force fields, teleporters, etc)
3 – Humans.
-Numbers (not as much as the charr but still quite a lot).
-Many magic users
-Clockwork robots
4 – Sylvari
-Many magic users (even non magic sylvari seem to have some magical abilities, such as racials)
5 – Norn
Last place since they basically have no army.Just my 2 cents
I’d like to add that in the season 2 living story, at the Pact camp in the silverwastes at one point (either the camp in the zone, or a story mission), I overheard or talked to a Seraph npc who implies that the Seraph were also diverting Airships to the area.
I THINK it was something like they were already planning an assault on Fort Vandal (even using Airships), but the bandits fled it because of the Modrem before that plan actually happened.
asura would win because they could just shut down the asura gates/use them to invade cities from the inside (provided they do it before the other factions destroy the gates)
This implies that the Asura are a unified nation with a unified army and can agree on a course of action. It also ignores the fact that the Asura gate to the Black Citadel has bombs underneath it in case someone ever tries to use the gate for hostile action.
One of the problems with analysing the asura versus the humans is that there are a lot of unknowns on both sides, but particularly the asura.
As a first consideration: just how strong are the Peacemakers? That line about ten golems for every Peacemaker gets thrown around a lot, and it’s certainly a potent force multiplier, but how much is actually there to multiply to begin with? Does it represent a major strength, or is it covering for what would otherwise be a crippling weakness?
The facts on the ground suggest that it might be the latter. While the Seraph (and Vanguard) are actively fighting and maintaining a visible presence over several zones, the Peacemakers, even with their golems, pretty much come across more as a Rata Sum Police Department than an army. While they have some agents observing the Inquest in Brisban (although even before Season 2, the Seraph and arguably even the Wardens had a greater presence there) the influence of the Peacemakers drops off rapidly outside Rata Sum, with even a lot of labs in Metrica being on their own. Coupled with other indications that only a tiny proportion of asura choose to go into the Peacemakers, this suggests that the golems are compensating for a severe asurapower shortage rather than making the Peacemakers an unstoppable force.
One could also compare and contrast with the Inquest, which is the branch of asura society that does have the organisation to create a credible army. Despite likely being able to draw on similar material resources (if not more) than the Peacemakers, the Inquest balance of forces is more or less one to one, and may even be in favour of conventional infantry. While this may in part be a reflection of Inquest paranoia (they know golems can be hacked…) when combined with the above observations, my conclusion is that it’s not that the Peacemakers have a ton of golems. It’s that the Peacemakers are essentially a skeleton force that is entirely reliant on what might actually be a relatively small number of golems to retain what control they have over the asura core territories.
It’s also worth noting that the 10-1 ratio is cited for a golem uprising scenario, which may include agricultural and other civilian-purpose golems as well as Peacemaker golems. (We know that it’s typical for a single Peacemaker to command a squad of golems, but I don’t recall it being clearly stated how large a squad this is.)
The wild card is, of course, the Inquest, which is not as outcast from asura society as the human criminal groups are, and which is probably more likely to assist should asura society be seriously threatened (well, by anything else). Certainly, though, without that, it seems that the reach of the Peacemakers, even with golems, is less than that of even the Sylvari military (considering Wardens and Valiants combined). Getting a rating higher than that of the sylvari, in fact, requires both use of other forms of advanced asura technology, and the assumption that at least some of the more mainstream asura krewes that are generally more interested in experimentation than contributing to security will reinforce the regular Peacemakers in a crisis. (Which, to be fair, they generally do, either by working in concert or by taking local matters into their own hands). Even with this support, though, the asura would lack organisation unless imposed by the Inquest. Largely, the asura probably work better as specialists supporting a more conventional military force, such as the charr, humans, or even sylvari, than on their own.
On the flip side, we have a bit of ambiguity over how human capabilities have developed since the start of the game. There’s a mention in S2 of the Seraph bringing up airships – but were these airships that belonged to the Seraph, or were they operated by the Pact in order to bring Seraph troops west? Another wild card is the watchknights: while it would be a good callback to start seeing watchknights in the field from Heart of Thorns on, all evidence seems to be that the watchknights simply existed to give Scarlet a new set of toys and have since been forgotten. Lorewise, last we heard was that they were being withdrawn in order to try to close the security hole that Scarlet exploited, and have only been used as mechanical gladiators since. Until we hear more (and I’m not optimistic about this thread being picked up on again), we can only assume that closing this loophole to the satisfaction of the Krytan establishment has proven intractable. If the Watchknights ever do get refurbished and deployed, however, this will give Kryta a golem force of its own which can be added to an already significant military force, and that’s a potential gamechanger. If they do have airships as well, it may even be enough to get the charr genuinely worried about humans fully matching them again rather than Ebonhawke simply being a thorn in their side that couldn’t quite be removed by military force as it has been since the charr went fully industrial (somewhere between Sea of Sorrows, when Kryta was able to go on the offensive albeit with heavy losses, and the permanent siege seen in Edge of Destiny and Ghosts of Ascalon).
A: Charr and humans are working on peace treaty… that conflict is on the way to being over.
B: The last Gauntlet they actually say the issue with the watchknights was completely fixed. Whether they were meant to be a field force or just added security to DR is unclear.
A: Of course I know that. I meant genuinely worried about humans knocking them off the pedestal of being the strongest military force in Tyria (apart from dragons). As of the moment of the ceasefire, humans were strong enough to hold the charr off, but not strong enough to mount a credible offensive.
That said… while metagaming we know it won’t happen in the life of the game, both sides are going to be aware that there’s always the possibility the talks will collapse. Even if they don’t, a stronger Krytan military position means a stronger bargaining position as well, which could mean that the humans get extra concessions that the charr would have preferred not to give. (That said, Smodur seems to be being fairly generous from what we know so far, so he may not be thinking in zero-sum terms and instead thinking that a stronger ally is better than a weaker one. Still, humans matching the charr militarily again would be a blow to their pride.)
B: They say that, but we don’t see evidence of it. The Watchknight that was standing outside the Pavilion was removed again after the last Gauntlet. According to the unveiling, they were supposed to be a field force, but while S2 would have been a perfect opportunity to show this by adding Watchknights to Seraph contingents, we don’t see them. Of course, they’d say they’re completely fixed if they’re going to be using them in public… but the truth might be that this is only what they’re saying, when in reality they’re not confident enough about the fix to use them for anything more than gladiatorial games in a controlled environment.
(edited by draxynnic.3719)
I think currently, Charr have the best(only counting the iron legion guys). Their entire culture is military. Even the merchants are trained for combat at some point.
But if it came down to a whole “if all out war, wht race wins” I honestly think the Slyvari win. I mean if the Pale Tree decided that all other races got to go, chances are it end up like nightmare, or goes right back to Mordremoth. At that point whats stopping it from making things like The shadow of the Dragon, or dropping pods into the sea to drift on enemy shores. The sword Calabolg was just one thorn, what if those where mass made for champion Slyvari all with Scarlets knowledge.
I think if that tree went evil, she could lay siege to the western part of Kryta the way the Vinewrath does the Silverwastes. We dont know how hard it is to kill the tree anyway, we can’t even kill the Vinewrath, just push it back for a while.
In short, Charr have the best standing, in all out war, Dragon minion Sylvari is my bet.
The Charr are definetly the strongest,their whole culture is based on war. In the first game it was implied that if the Mursaat hadn’t stop them they would have conquered most of the continent. Also,in the game we have only seen the Iron Legion,which is mostly engineers and inventors. From what we can assume, the Blood Legion has the highest numbers of soldiers and the best trained on battle.
The Norn are the worst in terms of military might. While they are very strong individually they lack the numbers and the organization the other races have.In other words they don’t have an army.
As far as the Asura go, we don’t know much about their military but ,if they have any, it is based on magic and golems. And the Peacemakers seem more like police to me.
The humans have strong numbers but we know for fact that their army is weaker than the Charr one. They were holding the ground against them but they didn’t attack them.The Charr had them cornered before the truce.
We can only speculate about the sylvari. They are very new to Tyria and their society lacks a lot of things. The army is the least of their concers. But who knows they are dragonspawn.
I would say that The Charr are the most powerful. However, the humans have been able to hold them off for 250 years, so there is more to it than just technology and numbers; tenacity if a powerful force.
Even though the Asuran are highly technologically advanced, I think if it came to conflict between them and the Charr Legions, the Charr would win, hands down. If only because the Charr are far more experienced in warfare, and are close enough to the level of technological advancement of the Asura as to make little difference. Not to mention the Charr have far more numbers than the Asura.
Remember that in the period before the first game, the charr had been relegated to a minor annoyance on the northern border that was seen as a serious threat about as much as the Grawl were. The charr had the success they did through a mix of the Searing Cauldrons, surprise, and the human nations bleeding themselves dry through the Guild Wars.
Even then, the mursaat only helped directly in the final battle – mostly it seems Kryta just needed leadership after the royals bailed. If the mursaat hadn’t intervened in that last battle, it’s likely that the charr army there would have done more damage – but the charr army in Kryta didn’t seem to have Cauldrons (Ascalon and Orr were the main targets, attacking Kryta was possibly more to stop Kryta from being free to reinforce Orr) so as long as there was someone who could have taken over the White Mantle even if Saul’s entire force was lost at Demetra, Kryta would probably have survived. (Although Demetra itself probably wouldn’t have.)
Of course, this is hardly relevant to the present day – even Kryta is substantially weaker than in Guild Wars 1 due to the complete loss of the south – which in GW1 was where most of the population seemed to be.
One obvious point: the armies are only as strong as the political systems supporting them. Should queen Jennah die, a new king or queen would likely be found (I think the Order of Whispers has the name of the heir already). But the Charr legions are only held by Smodur’s indomitable will and leadership, even with the support of the blood and ash legions: should he fall, the unity of the Charr would crumble away until a new Imperator is found. And we know it can’t be Rytlock, he isn’t of the blood of the Khan-Urr, so no obvious candidate here. Without Smodur, the Charr are in chaos, and are thus far less powerful.
The same logic applies to the Sylvari: if the Pale Tree dies away (fire usually does the trick for big-kitten trees), the Sylvari fall in disarray and are unable to reproduce, the Nightmare wages war against the uncorrupted and away goes the Sylvari army.
The Asura and the Norn are a far more complicated lot: the original Asura inhabitants of Rata Sum were a motley group of golemancers and arcanists, and they still managed to contribute significantly to the fight against the Great Destroyer. Snaff and Zojja produced powerful golems to fight dragon champions. An Asuran krewe could theoretically, given the proper ressources, create powerful devices to wage war; the Arcane Council can oversee this, but so can any structured military organisation (with less efficiency, but also less bickering around). Make no mistake, the power of the Asura resides not in the Peacemakers, but in the krewes and their inventions.
The Norn operate in small bands or alone; their experience in fighting makes them formidable foes, and their pride would turn the loss of their leaders into a source of anger and strength. One musn’t forget that, although the Norn are not united, not structured except perhaps in Hoelbrak, they are a deeply magical race capable of drawing on the power of spirits, and they have proven capable of accomplishing great feats during the Eye of the North campain. Even with the Animal Spirits destroyed by Jormag, they retain sufficient magic to shapeshift; given great cause or a fight worthy of them, they would join forces and attack with the full might of the greatest warriors in Tyria. Their clanic brand of theocracy may not look like much, but it can produce a warband powerful enough to present a serious threat to any army, in my mind.
(edited by Dracyon Imperius.6309)
The title of Imperator isn’t the overall leader of the charr, but the leader of the legion – Ash and Blood have their own Imperators, and the unity of the three legions has obviously survived changes in Imperators before.
While the loss of the Khan-Ur crippled the charr before, today the charr behave more as three allied nations than one united one. Smodur rules in Ascalon because that’s Iron Legion territory – if we were to travel to Ash or Blood territory, then it would be Malice Swordshadow of Bangar Ruinbringer, respectively, that called the shots. They just send troops to Ascalon in order to help their ally, and presumably the Iron Legion sends something back (probably war machines and other products of industry) in turn.
I also don’t think it’s been mentioned whether Rytlock is descended from the Khan-Ur or not.
Also, regarding the norn: The most important animal spirits weren’t destroyed by Jormag. Just a few of the lesser ones (Owl probably being the most important) – all of the big three from EOTN are still active, and Leopard* was promoted.
*I use “Leopard” because, as Bear represents all bears, I suspect Snow Leopard actually represents all of Tyria’s big cats, she’s just called Snow Leopard because that’s the big cat that the norn are most familiar with.
Hum… It may seems odd, but I think that if a war between the races should erupt in Tyria (and not in a vacuum), it would probably be the humans who would emerge victorious, by virtue of their diplomacy. Contrary to the Charrs, who are still somewhat divided -especially compared to the era of the Searing- Kryta would band together behind a leader (as I can’t see even the bandits and White Mantle sympathizers believing that they would have a chance to claim power for themselves if the Chaars launched a full-fledged invasion).
In such a case, I can see the humans rallying the Sylvari with relative ease, and possibly the Asura, by promising them spoils of Charr’s technology after the war, something that at least some Asuras would be happy to obtain. The Norns are trickier, but while they respect the Charrs, I think that they have grown to at least appreciate somewhat the humans (thought I don’t recall any information ingame about how the Norns truly see the humans -only Jennah) and some would probably come to help Kryta. After all, the greater challenge would be to defeat the Charrs, not the humans, right ?
Finally, Lion Arch would probably try to remain neutral, at least at first, but if the commerce was to comproised, I could see them helping Kryta too. After all, it is better to have the human kingdom as a neighbour, since it has signed treaties recognizing the independence of Lion Arch than a Legion aiming at total domination in the region.
And the Ogres are to be taken into consideration has well. The Charrs would have to either deal with them first (something which would probably alarm the humans in the Fields of Ruins) or risk the Ogre striking at their rear. So, all in all, I think that the Charr can’t actually win a war against the humans.
The Charr are the most likely to win by far. ALL Charr are trained soldiers,whether they follow that career or not. The Charr no only have the highest population but they have the highest Soldier ratio. Now Kryta is in despair, aside from DR it only controls Queensdale,Gendaran,Kessex and Harathi.And only the first 2 are in good condition,Kessex Hills were destroyed by Scarlet and the Harathi Hinterlands are overrun by centaurs. The south maps belong to the independent nation of Lion’s Arch. The Iron Legion controls all of Ascalon(although it is plagued by ghosts,flame legion and the Brand) and from the in-game map we can see that the Blood legion controls a HUGE part in northeast.We don’t know about the Ash legion but we can speculate that it controls a respected landmass.
The Charr win by numbers,by experience,by weaponry,by tactics and by leadership(Smodur is considered one of the most progressive people in Tyria)
*I use “Leopard” because, as Bear represents all bears, I suspect Snow Leopard actually represents all of Tyria’s big cats, she’s just called Snow Leopard because that’s the big cat that the norn are most familiar with.
Wasn’t there a dev statement somewhere that confirmed she’s the same spirit as the lynx mentioned in the EOTN manual?
There’s one thing we can’t at all anticipate: mercenaries. We know they are a reality in Tyria, and it seems probable that Charr would not trust them. If the humans or Asuras (the races known to employ mercenaries the most, I think) were to spend part of their vast wealth on armies of adventurers and renegades, it might tip the balance to their side. The problem being, we do not know exactly how powerful an army they would be, or even if the humans could unite separatists and bandits if there was a war…
Charr have the most landmass, but it doesn’t mean they have the highest population: larger size and mostly carnivorous diet means that they need more land to feed each individual. I think they do have the largest/strongest army, though, but remember: humans are able to hold them off if they have decent fortifications.
They do have the strongest military of a single group, though. What might happen diplomatically is another question entirely. I’m inclined to think that the sylvari might rally to Kryta – there are indications that the Pale Tree isn’t too fond of charr warmongering, and that humans and sylvari were getting along pretty well diplomatically at least until Scarlet – but norn and asura responses are likely to be on an individual or krewe basis rather than as a race.
@Aaron: That does ring a bell, yes.
@Dracyon Imperius: I’m pretty sure there’s mention of mercenaries taking charr money in Ghosts of Ascalon. They may be distrusted, but mercenaries are usually less trusted than your own troops unless your politics are just that byzantine.
(edited by draxynnic.3719)
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