what ever happened to.... mursaat
They dead. Didn’t you play GW1? We committed genocide.
In a bit more seriousness – the only known mursaat to have survived was Lazarus the Dire, and since (as far as we know), you kind of need two mursaat to make baby mursaat, he’s probably the last. And we don’t know how old mursaat can be, so it’s completely plausible he’s a deader.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Considering they are called the Unseen Ones, don’t be too quick to say they have been killed off. They are too interesting a plot element to just kill off, in my opinion.
Antonius Duarte – Elementalist – Kaineng
I don’t understand how all the Mursaat could have all died. What happened to that entire Mursaat city that Saul D’Alessio saw when he was in the jungle and first saw the Mursaat? I mean I highly doubt that every single Mursaat was sent to battle the Shining Blade. Realistically they should have left others behind to keep their race alive. Even if only women and children were left behind with no guards. I’m willing to bet they are still out there somewhere. I seem to vaguely remember ArenaNet saying that they actually have plans for the Mursaat for future content however I don’t remember where I read it.
“Alone, broke, and lost, Saul wandered through a dense forest for several days, surviving on only roots and berries. On the fourth day, delirious with hunger, Saul emerged from the trees to see what he thought was a hallucination—a city of massive towers reaching into the heavens. The architecture was astounding, and the creatures who lived here were unlike any he had ever seen. Walking down into their city, Saul got a closer look at the denizens of this place. They were tall and thin with strange wing-like appendages that waved about in the slightest breeze. When they walked, their feet seemed not to touch the ground, and when they spoke, it was the most melodious sound he had ever heard. Surely these creatures were the stuff of divinity. Hungry and exhausted, his clothes ragged and dirty, Saul dropped to his knees and touched his forehead to the ground. He had found his gods, and they in turn had found their most devoted disciple.” -http://wiki.guildwars.com/wiki/Saul_D%27Alessio
As far as I can tell nothing significant happened to the mursatt that would make me say its impossible for them to return. In the last mission of WiK the enemy comes to the player so it would be fair to assume that some stayed back or weren’t even involved.
There are also a few remnants of mursatt related things in GW2 and also references.
Plus I do remember reading that A-Net had planned not to bring them back, but due to popular demand they might put them back in or do things related to them (this was before the release of GW2 though)
The Mursaat keep to themselves, drinking away their sadness in a seedy bar downtown, frustrated at how they failed to take over the world but their tactics are being used in the current end-game grind.
Plus I do remember reading that A-Net had planned not to bring them back, but due to popular demand they might put them back in or do things related to them (this was before the release of GW2 though)
They stated that they were considering it; and there was another comment back in 2007 that there were “cool plans” in the work for them – which for all we know, was about War in Kryta.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There is of course the old tidbit that Rata Sum is an anagram for Mursaat. Which could mean nothing at all or be major foreshadowing. Also weird is that “Asura” is contained within “M- ursaa -t”, albeit scrambled.
Antonius Duarte – Elementalist – Kaineng
If the Mursaat werent wiped out in GW1 then they would have been close to it. Do remember that the whole reason they were killing of chosen was because chosen were prophecised to lead to the Mursaat’s doom. Even if you ignore the numbers who die to the players in GW1, its quite likely that the Lich unleashed the titans on the Mursaat too.
Indeed, there would have been very little to hold the Mursaat in Kryta after the events of the Flameseeker prophecies if they could just head home. The humans had little to offer them.
If we see the Mursaat in GW2, I suspect it will be in pretty small numbers and quite possibly behind the White Mantle and bandits in Kryta.
The Mursaat probably used their magic to “phase out” of this world. I bet they are on the area called the Isle of Janthir, their homeland, preparing a “come back” to the world. Otherwise, what is that “Isle of Janthir” doing up there?
Ah, you know, they all fled into the ocean and turned into largos. ‘Unseen Hunters’, eh? Eh?
We were just talking about thr possible Largos-Mursaat connection in another thread. Over on GW2 Guru they were talking about that too. Both races have the ability to make themselves “unseen.” Both sport similar armor styles. Maaaaybe?
The Mursaat probably used their magic to “phase out” of this world. I bet they are on the area called the Isle of Janthir, their homeland, preparing a “come back” to the world. Otherwise, what is that “Isle of Janthir” doing up there?
Nothing says the Isles of Janthir is the mursaat’s homeland. All we’re told about Janthir’s inhabitants is that they have the Gift of True Sight.
We were just talking about thr possible Largos-Mursaat connection in another thread. Over on GW2 Guru they were talking about that too. Both races have the ability to make themselves “unseen.” Both sport similar armor styles. Maaaaybe?
Charr can make themselves “unseen” too – so can humans and asura. It’s thief and mesmer magic (and note: NPCs can go invisible indefinitely, and not just outlined invisible but pure invisible).
There’s next to nothing similar between the mursaat and largos – the only thing you really have is the skin texture of male largos (go from pale yellow to light blue and you got the same kind of skin).
TBH, the largos have more in common with Orrians.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
True. But both Largos and Mursaat have actually been called “Unseen.” There’s the similar skintones, yes… and neither race has ever been seen without a mask. Maybe the feather appendages could have evolved into fins? Who knows.
They dead. Didn’t you play GW1? We committed genocide.
In a bit more seriousness – the only known mursaat to have survived was Lazarus the Dire, and since (as far as we know), you kind of need two mursaat to make baby mursaat, he’s probably the last. And we don’t know how old mursaat can be, so it’s completely plausible he’s a deader.
I did play and I remember slaughtering them like dogs. But I was wondering if they existed any more.
True. But both Largos and Mursaat have actually been called “Unseen.” There’s the similar skintones, yes… and neither race has ever been seen without a mask. Maybe the feather appendages could have evolved into fins? Who knows.
That’s a silly stretch.
- You have one largos called “unseen hunter” – and that’s just a descriptive name over the fact that it’s hunting down and isn’t seen. That’s little different than proclaiming that The Unseen which uses the word unseen must be a mursaat or somehow related to them.
- Seen without a mask? Other than mursaat concept art, sure I suppose, but that’s like saying the largos are tied to seers because male largos’ eyes glow blue. Or that Margonite Warlocks are related to mursaat because of the shared shape (note: all Margonites except possibly Mallyx were once humans).
- Fourteen (possibly fifteen) fern-like/feathery appendages coming out of a backpiece (nothing really shows them being part of mursaat physiology) which is at the center of the back is VASTLY different than two manta ray-like wings that come out of the base of the neck.
In other news:
The mursaat, also called the Unseen Ones, were a race of powerful spellcasters. They have not been seen for centuries, and I think they are now extinct.
http://wiki.guildwars2.com/wiki/Scholar_Yissa (though admittedly, elsewhere she also states that they “keep reappearing after they’ve been reported gone.”)
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
If you’re having to stretch to see it, then you’re the one making it a stretch aren’t you? shrug I’m not the only one who has seen the similarities. There’s a whole thread (or more) devoted to the topic on GW2Guru. Like I said, who knows? Surely you don’t claim to.
Yes, I know there was such a thread. I posted there and contemplated how the races might be linked.
However, evidence since that thread (it’s rather old tbh) debunks almost every notion presented, which were rather loose connections.
I mean, seriously? Because they both have wings, can turn mostly invisible (though they do so in different means an all races can do this if they know the magic to do so and are a mesmer or thief), and wear masks, they are likely related?
Besides, mursaat don’t turn invisible – they phase out of the world. You even get to experience it firsthand during the Arah explorable mursaat path.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
You know I was just thinking about it, up until this point most people (including myself) believe that the mursaat homeland/fractal/homeworld is still out there, because you wouldn’t send your entire race into battle. Well I was thinking about it, and there is one instance which doesn’t make sense to me. When the Titans appeared, as a race there is one move I would have made, make for the homeland (especially if it is located in the Mists) and defend it/close it off from the world. The thing that is bothering me is that they do not seem to do this at all. I can understand the armies dying to the Titans because of staving them off, or trying to fight only to learn that they have no power over their enemies, but even after that the Mursaat that survive do not return home, instead they break themselves into aspects and distribute their being into multiple humans so they can continue to survive.
Part of me wonders why exactly they do this, if you have a home to go back to, and then it hit me, perhaps they didn’t. If Vizier Khilbron unleashed the Titans into the mursaat homeland, perhaps they really were all lost. The only other option that makes sense is perhaps there was a portal to their world, and it was closed off, sealing them in Tyria. Still it’s a really open ended subject, ArenaNet could go forward many different ways.
To focus on the Largos-Mursaat connection for a minute, if the Mursaat are able to split themselves into multiple life forms then wouldn’t it be possible to split themselves into the Largos and escape into the ocean to escape the Titans? To me, that’s an idea that I could totally buy into and it would make a lot of sense. Not to mention it would be great background for the Largos who are pretty mysterious right now.
Pinnacle Of Responsibility [Mom] – Yak’s Bend
The mursaat still appear the same when they divide their body – and only one mursaat has shown the ability to do this.
Furthermore, we’re told that the mursaat have been in the Mists until recently prior to GW1’s time. The largos, on the other hand, have been in the Unending Ocean for a much longer time. Along with this, their personalities are greatly differing. The mursaat fled the world when they had a viable means to combat the Elder Dragons – they saved their own skin after betraying the other surviving races (jotun, seer, forgotten, and dwarves), and were sacrificing thousands just to save their own skin again with the Flameseeker Prophecies. On the other hand, largos honor their debts and value challenging kills above all – they don’t run from death either (as shown by all the largos events).
I’m sorry, but the only shared aspect the largos and mursaat have is that they have a racial trait of turning invisible – which as I’ve said dozens of times, this is not unique unto mursaat and largos as all mesmers and thieves can do this too (as players, we’re given nerfed forms of this, however) – and that they’re humanoid in appearance.
Trying to link the mursaat and largos together is like trying to link the charr and centaurs together because they both hate humans and according to Olias they have similar bone structures.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
You guys really need to play Arah exploration and not skip cinematics. It really explains a lot
they start talking about Largos at about 22:00 until the end.
http://www.guildwarsinsider.com/all-roads-lead-to-orr-12-largos/