Kiel Replacement Movement
what inspired orr?
Kiel Replacement Movement
Kryta used to be more mediterranean/pacific than european in GW1. Sadly it got ascalonified in GW2, through the more generic middle/west european ascalonians. It still has a bit of an italien renaissance feel, but that’s it.
Orr seems to have a lot of middle eastern/arabic, with titles like Vizier and the name Orr itself being an arabic word.
Orr is heavy on ancient Persian/Arabian influence – mostly in titles, naming system, and spoken language. I’d also say they have quite a bit of Mediterranean vibe to them with their maritime power, use of xebecs, their alphabet looking rather Phoenician and there are rare occasions when their names are more Greek-sounding instead of Arabian (Thadeus).
A fantasy of sci-fi cyborg implants grafted into the desiccated flesh of Guild Wars’ corpse.
Orr is Arab based themed :B
I actually know the translation for a few of the names of the locations.
Orr is heavy on ancient Persian/Arabian influence – mostly in titles, naming system, and spoken language. I’d also say they have quite a bit of Mediterranean vibe to them with their maritime power, use of xebecs, their alphabet looking rather Phoenician and there are rare occasions when their names are more Greek-sounding instead of Arabian (Thadeus).
I don’t recall hearing their spoken language. All I’ve ever seen of that is a norn in Raven Lodge of Hoelbrak talking about the flowing style of the Orrian language/writing script.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’d always assumed that the way in which scouts speak the names of the places within Orr that it is the correct pronunciation, but that could quite possibly be someone just butchering it. It definitely sounds as Thal says though.