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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Did ArenaNet even state anything yet? This (now non-existent) interview has yet to be verified.

To me, it seems difficult to break a ‘promise’ when one has yet to utter a word.

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Posted by: cptaylor.2670

cptaylor.2670

“And a couple others.” I think WvW is probably less than 40. Pvp more than 10.

Seemingly 20 people on Gemstore!

It really does seem like there should be a lot more happening content-wise though. If the raid team can produce what they have with 6 people, from maps and assets, to encounters… it would seem like we should at least have some new Living Story zone by now. I mean the raid maps are instanced and linear, but they’re pretty fly for such a small team.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Personally most of the people playing this game that have these sort of complaints oughta just quit and go find another game. First people kittened it was open-world and too slow, then they kittened it was too quick and shouldnt be instanced. Now you people are kittening it’s too slow, and it aint even out yet. Make up your kittening mind already.

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Posted by: Ubi.4136

Ubi.4136

“And a couple others.” I think WvW is probably less than 40. Pvp more than 10.

Seemingly 20 people on Gemstore!

It really does seem like there should be a lot more happening content-wise though. If the raid team can produce what they have with 6 people, from maps and assets, to encounters… it would seem like we should at least have some new Living Story zone by now. I mean the raid maps are instanced and linear, but they’re pretty fly for such a small team.

It does seem like capable people working on raids, sadly the rest of the game isn’t getting quite the same love that we know of.

Also, don’t forget to count in the job openings in the numbers count. (direct from their website)

“Take a look at our current job openings at ArenaNet’s offices in Bellevue, WA.”
3D Game Artist- Mobile
Audio Programmer
Character Artist (Contract)
Character Modeler
Embedded QA
FX Artist (Contract)
French Linguistic QA
Game Designer (Combat)
Game Designer (Content)
Game Designer- Mobile
Game Master- Customer Support Specialist
Gameplay Programmer
General Programmer
Maya Plugin Programmer
Playtest Volunteer
Senior Technical Artist- Environments
Server Programmer
Tools Programmer
Web Programmer

If only I lived in WA…that GM position would rock.

Lost in the Maguuma [TC]
Te Nosce [TC]

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Posted by: BrotherBelial.3094

BrotherBelial.3094

“And a couple others.” I think WvW is probably less than 40. Pvp more than 10.

Seemingly 20 people on Gemstore!

It really does seem like there should be a lot more happening content-wise though. If the raid team can produce what they have with 6 people, from maps and assets, to encounters… it would seem like we should at least have some new Living Story zone by now. I mean the raid maps are instanced and linear, but they’re pretty fly for such a small team.

It does seem like capable people working on raids, sadly the rest of the game isn’t getting quite the same love that we know of.

Also, don’t forget to count in the job openings in the numbers count. (direct from their website)

“Take a look at our current job openings at ArenaNet’s offices in Bellevue, WA.”
3D Game Artist- Mobile
Audio Programmer
Character Artist (Contract)
Character Modeler
Embedded QA
FX Artist (Contract)
French Linguistic QA
Game Designer (Combat)
Game Designer (Content)
Game Designer- Mobile
Game Master- Customer Support Specialist
Gameplay Programmer
General Programmer
Maya Plugin Programmer
Playtest Volunteer
Senior Technical Artist- Environments
Server Programmer
Tools Programmer
Web Programmer

If only I lived in WA…that GM position would rock.

Yeah, if I lived in the US and in WA, id be all over it like white on rice.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

If this is spaced out between summer and/or seasonal events, I don’t see it being an issue.

Gone to Reddit.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

If this is spaced out between summer and/or seasonal events, I don’t see it being an issue.

You might not, but come on, seasonal events? They have been the same for the last 2 years. Nothing new added really other than a few skins. Yes guild wars was the same for its whole life, but there was more to do. The seasonal events have very little to do, they are for the most part busy work and AP. Now people are asking for more story, but we might have to wait 3 month’s to find out what happens next.

I just hope they don’t deliberately space it out just so they can focus more on the new Xpac. But the it they just told us what they planned to do, most of us probably would except it.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Doonx.5347

Doonx.5347

As a fan of lore and solo player, waiting is fine for me. Content is the only thing that really matters, but i doubt if i could expect. This is nonsense before anything release, umm …. i just ….. fear the waiting would end for nothing.

I never experienced LS1. In LS2, even no dynamic group event came out as i expected. But it was also interesting enough, which brought 8 chapters during 8 months, each had its own well-designed Boss fight. Compared to this, HoT contains 4 chapters and one real boss fight at the end with an achievement designed for 5 players mode, only half of LS2. If this is the future strategy of personal story deliver, there would be few thing to play as a solo player.

About lore, the whole expansion just told us a story about “commander” rushed into jungle, found a mess end with Eir’s death, found a ancient city where had egg back and gone again, found a ancient asuran city with nothing to find. Suddenly, the commander decided to rush into dragon’s lair then mind, so we won…..Well i know that the story had to be experienced with the map events, but it does lack of details. I don’t want to repeat the list of all things we care badly and i really hope Anet had just hidden them, not forgotten or given up.

I have to admit there is nothing useful to be pessimistic, please ignore me, i’m just trying to depress the expectation as much as i could so no matter what they will release might surprise me.

(edited by Doonx.5347)

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

You might not, but come on, seasonal events? They have been the same for the last 2 years. Nothing new added really other than a few skins. Yes guild wars was the same for its whole life, but there was more to do. The seasonal events have very little to do, they are for the most part busy work and AP. Now people are asking for more story, but we might have to wait 3 month’s to find out what happens next.

I just hope they don’t deliberately space it out just so they can focus more on the new Xpac. But the it they just told us what they planned to do, most of us probably would except it.

Well . . . let’s see: nothing to do besides filler (if that) for months and months on end or something major to do every two or three months with seasonal filler in-between?

Hmmm. I say let’s not look a gift horse in the mouth.

If it’s a question of continuing to have nothing for another year or something every two months, I don’t think complaining about what we aren’t getting makes any more sense than complaining about what will get instead.

I’ll take something over nothing any day, thanks.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Tomiyou.3790

Tomiyou.3790

Wow, most of you guys clearly have no idea that raids are HoT content and that the maps were made during the developement of the expac itself. 6 ppl can’t do tha much content alone so quickly. They probably only did boss machanics and balance post HoT release, everything else has already been done prior to release.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Given the two threads on the forums about this, I’ve yet to see ANet deny it either. From my experience, that seems to indicate something is true . . . their silence.

Otherwise, a developer tends to be quick to say otherwise.

Gone to Reddit.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

To be fair, most of the casuals in this game don’t actually recognize ‘raids’ as content at all . . . given that they’ll never touch it. I certainly don’t and didn’t.

Gone to Reddit.

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Posted by: Ganathar.4956

Ganathar.4956

Wow, most of you guys clearly have no idea that raids are HoT content and that the maps were made during the developement of the expac itself. 6 ppl can’t do tha much content alone so quickly. They probably only did boss machanics and balance post HoT release, everything else has already been done prior to release.

That is something that I have been suspecting for a while. However, if more devs were working on the raids before the expansion came out, then the complaints about raid content taking up too much development time would actually be valid. The typical response to complainers is that only 6 people work on raids. Many would wonder why Anet spent so many resources on content designed for a small minority.

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Posted by: Tomiyou.3790

Tomiyou.3790

Wow, most of you guys clearly have no idea that raids are HoT content and that the maps were made during the developement of the expac itself. 6 ppl can’t do tha much content alone so quickly. They probably only did boss machanics and balance post HoT release, everything else has already been done prior to release.

That is something that I have been suspecting for a while. However, if more devs were working on the raids before the expansion came out, then the complaints about raid content taking up too much development time would actually be valid. The typical response to complainers is that only 6 people work on raids. Many would wonder why Anet spent so many resources on content designed for a small minority.

I believe catering to both casual and more hardcorish audience is needed for the game to grow. I mean, even mobas have that (causal = unranked queus, you still get the rewards, “hardcore” = ranked queues to determine who is a better player). I do agree that the content drought is unhealthy, but updates are on their way. Let’s just hope Anet delivers. Having both playerbases is healthy, making the game cater too much to casuals is bad and vice versa. And don’t say HoT catered to hardcore part of the community only, cause it certainly did NOT completely (raids are the only thing).
Also, I am very sad that Anet hasn’t decided to make 2 raid difficulties (even tho I am perfectly comfortable with the current one). Adding an “easy” mode to them would allow people who simply aren’t good enough to raid to obtain legendary armor, tho at a slower pace and the legendary armor skin without any special effects (or maybe reduced effets), we need to keep some things exclusive for the feeling of prestige. The bosses would have some mechanics removed, less HP, less damage, etc. This would promote raiding, as I have a feeling people have fear doing it based on what they heard from other games. This also means more content for the community without any real investment for Anet. One can only dream tho

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Posted by: Ganathar.4956

Ganathar.4956

Wow, most of you guys clearly have no idea that raids are HoT content and that the maps were made during the developement of the expac itself. 6 ppl can’t do tha much content alone so quickly. They probably only did boss machanics and balance post HoT release, everything else has already been done prior to release.

That is something that I have been suspecting for a while. However, if more devs were working on the raids before the expansion came out, then the complaints about raid content taking up too much development time would actually be valid. The typical response to complainers is that only 6 people work on raids. Many would wonder why Anet spent so many resources on content designed for a small minority.

I believe catering to both casual and more hardcorish audience is needed for the game to grow. I mean, even mobas have that (causal = unranked queus, you still get the rewards, “hardcore” = ranked queues to determine who is a better player). I do agree that the content drought is unhealthy, but updates are on their way. Let’s just hope Anet delivers. Having both playerbases is healthy, making the game cater too much to casuals is bad and vice versa. And don’t say HoT catered to hardcore part of the community only, cause it certainly did NOT completely (raids are the only thing).
Also, I am very sad that Anet hasn’t decided to make 2 raid difficulties (even tho I am perfectly comfortable with the current one). Adding an “easy” mode to them would allow people who simply aren’t good enough to raid to obtain legendary armor, tho at a slower pace and the legendary armor skin without any special effects (or maybe reduced effets), we need to keep some things exclusive for the feeling of prestige. The bosses would have some mechanics removed, less HP, less damage, etc. This would promote raiding, as I have a feeling people have fear doing it based on what they heard from other games. This also means more content for the community without any real investment for Anet. One can only dream tho

No, now that raids have already been released they shouldn’t make Envoy legendary armor available from easy mode raids. They could add easy mode raids, but the legendary armor set needs to stay behind the most difficult iteration of that content. The best solution to legendary armor is to simply introduce a different set during the next expansion. WvW would be the best game mode for it in my opinion, but any mode is fine outside of raiding.

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Posted by: Vayne.8563

Vayne.8563

Okay this raid thing is a bit out of hand. 3 months apart, they created wings of a single raid, a couple of bosses.

This is nothing on a living story. So if they can do 3 raid bosses in a raid instance every 3 months, that’s not a huge amount of content. People are thinking this is a ton of work.

If a Living Story has five instances and part of a new zone, as Dry Top and Silverwastes was released, it’s a whole lot more work than the three raid instances we’ve seen so far.

I fought the Vale Guardian. It was a smallish instance with three “trash mobs” that train you to fight VG and then the boss fight.

I’m sure it’s fun for people who like to raid, but believe me, it’s nothing near the work Living Story instances take.

2-3 months for something the size of the Silverwastes/Drytop updates isn’t much time at all.

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Posted by: Blaeys.3102

Blaeys.3102

If the content drops are meaty enough and include multiple areas of the game (guild missions, fractals, open world maps, etc), then I think this is probably a good idea.

It really will come down to how much they can give us on this schedule.

It is obvious that they don’t feel comfortable with the old 2 week schedule – and “when its ready” hasn’t worked too well for them either (the content drought). I would rather see more content more often, but I trust their judgement on how often they can provide quality (and quantity).

Obviously, they have something to prove to us now though – I look forward to seeing what they do.

(edited by Blaeys.3102)

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Posted by: CaptainVanguard.4925

CaptainVanguard.4925

The reddit recently posted that alot of this new season 3 content will allegedly come with pvp content and fractals so the italian magazine supposedly said.

Im not sure how legitimate this is but if its more pvp e-sport crap then I think you’re going to find the backlash to be legendary, because nobody, and I mean nobody, cares.

And raiding can die in a fire where it belongs and kitten off back to wow, im honestly at my end length with the content drought for this game.

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Posted by: Noschiii.6819

Noschiii.6819

I saw they just won an Award for best MMORPG at E3 because of all the stuff that was shown to the press. So I guess if they will make a release all 2-3 months it will be of way higher quality plus enough content for that time. I was scared too at first but now that the press is stunned (but not allowed to tell), I actually think it is for the best.

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Posted by: PopeUrban.2578

PopeUrban.2578

I don’t understand what they can do to Pvp at this point aside from minor balance updates. Literally every time they’ve tried to add something new to PvP people hate it, because the GW2 community just wants to play the same handful of maps they had at release from now until infinity.

PvP got what thee community really asked for, a proper ranked system. At this point it doesn’t need more maps. The PvP community hates new maps unless they’re reskins of the old ones with the exact same mechanics. The PvP community loves new build options, which are apperantly solely the domain of expansions now. Unless its a matchmaking update or something, I can’t understand why more than a handful of designers and engineers need to be working on PvP. People don’t want new maps. They want balance changes and finalized versions of “testing” and “iterative” map designs.

Really though, the PvP community as I’ve experienced it would be happiest if every map had the same layout with only three capture points, no additional mechanics, and the exact same routes and is much more concerned with profession balance and build diversity than map diversity.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: megakittytron.5971

megakittytron.5971

But guys, don’t forget to purchase that [insert new glider] and [insert unlimited tool] in the gem store every week!!! Yay?

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Posted by: sanctuary.1068

sanctuary.1068

I hope ls3 will be a mix of s1 and s2 tho. The story instances are way too short and feels like a single player game.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I hope ls3 will be a mix of s1 and s2 tho. The story instances are way too short and feels like a single player game.

When people think of Season 1, they apparently forget that, with exception of The Lost Shores, every Season 1 release had story instances.

When people think of Season 2, they apparently forget that with every release came new open world events.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I hope ls3 will be a mix of s1 and s2 tho. The story instances are way too short and feels like a single player game.

When people think of Season 1, they apparently forget that, with exception of The Lost Shores, every Season 1 release had story instances.

When people think of Season 2, they apparently forget that with every release came new open world events.

When people say they want a mix of LS1 & LS2, they are asking for the epic group challenges and the more memorable (and accessible) instances, even if they are forgetting that both seasons offered a mix of open and ‘closed’ content.

The LS1 open world events were very memorable; the LS2 equivalents…not so much. The LS2 instances are considered to be some of ANet’s best work in terms of accessibility (designed for small groups, but solable; bite-sized chunks of story; bits of open world for pacing and background).

Arguably, the spiritual successor to LS1’s massively multiplayer content are the HoT meta events — they are part of the HoT story (if one pays attention to the lore, even a little) and (in theory) run parallel to the instances, more or less as it happened for LS1. The big difference is that they are always available — much as people reasonably complain about “one time content”, the fact that it’s only available for a short time increases the excitement level. I don’t see how they could keep their promise to make the LS ‘repeatable’ and available to everyone for all time and offer that heightened intensity of truly living events.

(Actually, I can imagine a couple of ways to manage it — none that wouldn’t be horribly expensive, dull for people who experienced it before, or frustrating for those who couldn’t play for a few hours whenever it happens.)

tl;dr LS1 offered something we haven’t seen since and aren’t likely to see again: temporary content that left a big impression.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: sanctuary.1068

sanctuary.1068

I hope ls3 will be a mix of s1 and s2 tho. The story instances are way too short and feels like a single player game.

When people think of Season 1, they apparently forget that, with exception of The Lost Shores, every Season 1 release had story instances.

When people think of Season 2, they apparently forget that with every release came new open world events.

When people say they want a mix of LS1 & LS2, they are asking for the epic group challenges and the more memorable (and accessible) instances, even if they are forgetting that both seasons offered a mix of open and ‘closed’ content.

The LS1 open world events were very memorable; the LS2 equivalents…not so much. The LS2 instances are considered to be some of ANet’s best work in terms of accessibility (designed for small groups, but solable; bite-sized chunks of story; bits of open world for pacing and background).

Arguably, the spiritual successor to LS1’s massively multiplayer content are the HoT meta events — they are part of the HoT story (if one pays attention to the lore, even a little) and (in theory) run parallel to the instances, more or less as it happened for LS1. The big difference is that they are always available — much as people reasonably complain about “one time content”, the fact that it’s only available for a short time increases the excitement level. I don’t see how they could keep their promise to make the LS ‘repeatable’ and available to everyone for all time and offer that heightened intensity of truly living events.

(Actually, I can imagine a couple of ways to manage it — none that wouldn’t be horribly expensive, dull for people who experienced it before, or frustrating for those who couldn’t play for a few hours whenever it happens.)

tl;dr LS1 offered something we haven’t seen since and aren’t likely to see again: temporary content that left a big impression.

Season 2 did give us dry top and silverwastes. But besides that the story instances were pretty dull and i didnt feel it was a mmo, rather a single player game. I loved season 1. LOVED. I was excited to see what to come every two weeks. We had epic massive event group contents which id love to see in gw2 again. Felt like a true mmo. I dont count a whole map as instanced with a big meta event in it, which season 1 mostly was made of.

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Posted by: Crimsonstar.3120

Crimsonstar.3120

If there’s a few months between Living World season 3 episodes, they have to give a LOT of rewards and content to do. A new zone or two with a lot of events (Basically a larger new version of Silverwastes) for people to be content for a while, as well as a longer amount of engaging story content.

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Posted by: Vayne.8563

Vayne.8563

If there’s a few months between Living World season 3 episodes, they have to give a LOT of rewards and content to do. A new zone or two with a lot of events (Basically a larger new version of Silverwastes) for people to be content for a while, as well as a longer amount of engaging story content.

And what MMO do you know that provides that much content every 2-3 months? I don’t think people have realistic expectations.

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Posted by: Ganathar.4956

Ganathar.4956

If there’s a few months between Living World season 3 episodes, they have to give a LOT of rewards and content to do. A new zone or two with a lot of events (Basically a larger new version of Silverwastes) for people to be content for a while, as well as a longer amount of engaging story content.

And what MMO do you know that provides that much content every 2-3 months? I don’t think people have realistic expectations.

Anet have had since HoT launch to prepare for the LW3 releases. If LW3 release had started 2-3 months after HoT I would agree with you.

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Posted by: Dondarrion.2748

Dondarrion.2748

Bit early to rage about something we’ve had no official word on isnt it?

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
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Posted by: Taglor Anwamane.9468

Taglor Anwamane.9468

If there’s a few months between Living World season 3 episodes, they have to give a LOT of rewards and content to do. A new zone or two with a lot of events (Basically a larger new version of Silverwastes) for people to be content for a while, as well as a longer amount of engaging story content.

And what MMO do you know that provides that much content every 2-3 months? I don’t think people have realistic expectations.

Anet have had since HoT launch to prepare for the LW3 releases. If LW3 release had started 2-3 months after HoT I would agree with you.

Exactly. Anet have fallen short of the line for so long, they’ve created an unrealistic challenge for themselves. It would be unrealistic to ask for so much every time, but they have a hefty balance due in order to even break even. If they had been releasing decent amounts of content on a 2-3 month schedule the whole time, it would be fine. Or if story-related HoT content was sufficient to last the 9-10 months we’re actually waiting. But they haven’t. And so they have a sizable amount of catching up to do.

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Posted by: RedDeadFred.1256

RedDeadFred.1256

Se we’re going to have almost an entire year from HoT launch to LW3. On the bright side, I don’t need to have the game taking up space on my SSD as I wait for the new season to release. Now that I know it’s not until the end of the summer, I can free up the space now and reinstall it later.

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Posted by: Sarie.1630

Sarie.1630

Quality over quantity.

I had no love of those 2 week rapid release schedules. Some of like to take our time and even a month can be too little to catch up if one falls behind.

Also, if they’re going with the same model of getting it for free if you logon during the time, it’s only natural the time period is so long.

I largely agree with you; the two week schedule, when I wasn’t working, was glorious fast paced content…. but now, it would be far too fast, and approve of a slower paced living story. It was certainly tiring on a two-week schedule.

I do wonder, however, if what we’re seeing is another one of those “ArenaNet All-or-Nothing” approaches. If LS3 is released every 3 months then I feel that’s a teensy bit too long of a gap between the story sections, unless there’s some serious meat on the bones of each installment (By “meat” I don’t mean collection achievements).

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

So at first blush, I can agree that my initial gut reaction is disappointment. However, I also know that’s jumping the gun and putting the cart before the horse, so to speak.

Whether or not this will be “ok” is going to entirely depend on what all we get with each patch. I don’t mind having a bit more time for between the patches, since I do multi-mode, but I also don’t want to have it turn out to be something I can complete in a matter of hours either. And no, time gating it behind “do ‘x’ for ‘y’ number of days” is not what I want to see either. Though, I’m certain we’re bound to see some of that.

I was really hoping to see LS3 start up when the pvp season closed on 7/12, but it doesn’t sound like this will happen. That’s a huge bummer for me.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: SpeedFiend.4521

SpeedFiend.4521

If there’s a few months between Living World season 3 episodes, they have to give a LOT of rewards and content to do. A new zone or two with a lot of events (Basically a larger new version of Silverwastes) for people to be content for a while, as well as a longer amount of engaging story content.

And what MMO do you know that provides that much content every 2-3 months? I don’t think people have realistic expectations.

I’m fuzzy on the details, but my housemate plays the Star Wars MMO. They get content drops every 2-3 few months with HOURS of storyline that is unique for EVERY class. So no, not unrealistic expectations, not even low ones. Not to mention that NOTHING I’ve seen in gw2 can hold a candle to the quality of their cinematics/storytelling/actually having choices which impact the story such as killing NPCs square in the face at your discretion.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I’ve heard this is true for Final Fantasy as well. Don’t know from experience about FF, but I do know Star Trek Online is doing this right now. And a new expansion is coming out in a few weeks—for free—on top of that.

So, no, it’s not an unrealistic expectation by any stretch.

Still, I do appreciate Guild Wars at least releasing these new achievements to chase with the Ley Lines. Something is still better than nothing.

Gone to Reddit.

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Posted by: Tomiyou.3790

Tomiyou.3790

Whait if PvP maps are just the cherry on top of the cake? I mean, what if the amount of content that gets released for PvE LW is the same/bigger than before, but PvP just gets added benefits?
Also, I’m pretty sure a PvP map is much easier to do than a large PvE map or story instance. You don’t need any new AI, just timers and modifiers for points.

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Posted by: sanctuary.1068

sanctuary.1068

I miss a time when we had fun events every two weeks. living story/world season 1 was the best ever. These story instances like season 2 are too small and the achievements we get with them serves no purpose. If we would get a living world like season 1 I would wait happily 2-3 months between the turns. But if its season 2 style, my hype will be gone in 1 second.

(edited by sanctuary.1068)

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Posted by: GreyWolf.8670

GreyWolf.8670

Personal feelings about this:

How is it that Raids get there own exclusive team that apparently does not interrupt all other content, yet Living Story has to make sacrifices for PvP?
Is the Living Story team and the PvP team the same team?

If there is going to be a two-three month gap between chapters each chapter better be the size of half an expansion worth of content. New maps, new armor, new weapons, new story, new achievements. These chapters better be HUGE in content.

Why such long gaps between chapters? What have the devs been working on the last few months if they need even MORE time between chapters?

Overall i am really disappointed.

Me, too. The raid should just be turned into a map that anyone can join and participate in like Dragon’s Stand and end the raid development as an instanced thing.

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Posted by: GreyWolf.8670

GreyWolf.8670

If there’s a few months between Living World season 3 episodes, they have to give a LOT of rewards and content to do. A new zone or two with a lot of events (Basically a larger new version of Silverwastes) for people to be content for a while, as well as a longer amount of engaging story content.

And what MMO do you know that provides that much content every 2-3 months? I don’t think people have realistic expectations.

Selfie cam was a great filler for a 6-month gap. :/

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’m fuzzy on the details, but my housemate plays the Star Wars MMO. They get content drops every 2-3 few months with HOURS of storyline that is unique for EVERY class. So no, not unrealistic expectations, not even low ones.

I’ve heard this is true for Final Fantasy as well. Don’t know from experience about FF, but I do know Star Trek Online is doing this right now. And a new expansion is coming out in a few weeks—for free—on top of that.

So, no, it’s not an unrealistic expectation by any stretch.

Star Wars

Final Fantasy

Star Trek

Those are the names of MMOs you’re pulling out. And then compare Guild Wars 2 to that. Do you not think that there’s a bit more backing behind these three huge franchise names that Guild Wars – which is by far not a huge franchise – may not have?

Besides, you’re all saying hours of content released every 2-3 months. That’s exactly what LW3 was said to be in the short-lived article.

On one hand folks are saying “How can ANet do this to us!?!?” then on the other hand “this is exactly what other super-franchise MMOs do and ANet should be able to do the same!” about the same kind of – or at least very similar – release plan.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Substance E.4852

Substance E.4852

I’ve heard this is true for Final Fantasy as well. Don’t know from experience about FF, but I do know Star Trek Online is doing this right now. And a new expansion is coming out in a few weeks—for free—on top of that.

So, no, it’s not an unrealistic expectation by any stretch.

Still, I do appreciate Guild Wars at least releasing these new achievements to chase with the Ley Lines. Something is still better than nothing.

FF14 is a bit more irregular but they do have a pretty good track record of adding in new dungeons or hard modes of existing dungeons in between raid sections/wings along with other additions to over world PvE.

The one thing that really sets the FF14 team apart from the GW2 team is that they actually fill in their player-base on whats coming with hints or direct previews.

They’re very good about keeping up the appearance of always working on something vs Anet making us all think they have no direction at all.

In terms of new content injections, I always found EvE Online to be the best in terms of consistent delivery. It wasn’t always the best stuff, with one update causing the CEO to literally apologize to the player base, but they were always free and genuinely expanded the game.

https://en.wikipedia.org/wiki/Expansions_of_Eve_Online

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Posted by: thewaterguy.4796

thewaterguy.4796

Personal feelings about this:

How is it that Raids get there own exclusive team that apparently does not interrupt all other content, yet Living Story has to make sacrifices for PvP?
Is the Living Story team and the PvP team the same team?

If there is going to be a two-three month gap between chapters each chapter better be the size of half an expansion worth of content. New maps, new armor, new weapons, new story, new achievements. These chapters better be HUGE in content.

Why such long gaps between chapters? What have the devs been working on the last few months if they need even MORE time between chapters?

Overall i am really disappointed.

I know this is a really old post but I have a theory, I have a feeling that the Raid was done LONG before HoT was announced and they just had to do some finishing touches before releasing it bit by bit, hence why they could release the raid in such a polished state while the rest of the game (for the most part) flailed

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Those are the names of MMOs you’re pulling out. And then compare Guild Wars 2 to that. Do you not think that there’s a bit more backing behind these three huge franchise names that Guild Wars – which is by far not a huge franchise – may not have?

Besides, you’re all saying hours of content released every 2-3 months. That’s exactly what LW3 was said to be in the short-lived article.

On one hand folks are saying “How can ANet do this to us!?!?” then on the other hand “this is exactly what other super-franchise MMOs do and ANet should be able to do the same!” about the same kind of – or at least very similar – release plan.

Oh. My bad. I was under the impression ANet made millions of dollars too. And . . . hello? We haven’t seen any “hours of content” in kitten-near a year. I’ll be more than happy with two or three months between at this rate. And have said so repeatedly. But do you know how I know they can release content on a regular basis?

Because they’ve done it before and in even less time. Every two weeks to two months. So please take that ’They’re not a big name so they can’t do it’ nonsense somewhere else.

It’s a ridiculous thing to say given ANet’s history with Living Story.

In terms of new content injections, I always found EvE Online to be the best in terms of consistent delivery. It wasn’t always the best stuff, with one update causing the CEO to literally apologize to the player base, but they were always free and genuinely expanded the game.

https://en.wikipedia.org/wiki/Expansions_of_Eve_Online

I’ve heard the learning curve on EvE is hellish though. Still, it’s impressive if they can do it.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: CaptainVanguard.4925

CaptainVanguard.4925

A-net in my opinion needs to adopt the ESO and SWTOR approach to new content, they need to give us a road map with teasers specifically on what dates they think new content will probably be released, and if they have to revise it for later thats fine, but at least give us a road map.

I vote: They tell us what the remaining Q 2 3 and 4 content will be at least in thesis so that we have an idea what they’re planning for each update specifically.

That way, we can actually have something to speculate, and look forwards to.

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Posted by: Heraldusluminare.2946

Heraldusluminare.2946

To be fair, the Star Wars, Star Trek and Final Fantasy franchises have been around since the 1980s, while GW2 has only been around since 2005.

With that in mind, I wouldn’t be surprised to know that games created today based on these franchises would have the financial resources, fanbase following (to create positive hype) and time to refine content, as compared to Guild Wars 2.

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Posted by: Vayne.8563

Vayne.8563

I’ve heard this is true for Final Fantasy as well. Don’t know from experience about FF, but I do know Star Trek Online is doing this right now. And a new expansion is coming out in a few weeks—for free—on top of that.

So, no, it’s not an unrealistic expectation by any stretch.

Still, I do appreciate Guild Wars at least releasing these new achievements to chase with the Ley Lines. Something is still better than nothing.

Okay, and how long has Anet gone without content. Raid wings are coming out once every three months. Last I heard, raid wings were content.

What you’re really saying is there’s no content you’re interested in. That’s another story. But to say that no content is coming out is wrong and misleading.

I can’t remember ever playing any MMO where people weren’t complaining about content droughts. There’ll be times when stuff comes faster, and then there’ll be some sort of content drought.

We’re in a content drought now for the open world PvE crowd, but the WvW people aren’t complaining about a content drought right now, nor are the PvPers that I know, nor are the raiders.

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Posted by: Vayne.8563

Vayne.8563

To be fair, the Star Wars, Star Trek and Final Fantasy franchises have been around since the 1980s, while GW2 has only been around since 2005.

With that in mind, I wouldn’t be surprised to know that games created today based on these franchises would have the financial resources, fanbase following (to create positive hype) and time to refine content, as compared to Guild Wars 2.

To be even more fair, the game hasn’t gone 9 months without content. Raids ARE content. Lots of positive changes to WvW. People are saying there’s a content drought for one area of the game.

Well not every game upgrades every aspect of the game every three months and frankly, I don’t think most game upgrade much more than this one.

I’ve listened for years to people who have complained about content droughts in all sorts of games, including WoW.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

To be fair, the Star Wars, Star Trek and Final Fantasy franchises have been around since the 1980s, while GW2 has only been around since 2005.

With that in mind, I wouldn’t be surprised to know that games created today based on these franchises would have the financial resources, fanbase following (to create positive hype) and time to refine content, as compared to Guild Wars 2.

I think you meant Guild Wars 1. But, regardless, it had enough of a following to build another game based on the concept and history: the game we play today.

Even so, the fact still stands: they pushed out content with amazing speed before the expansion. Granted, it’s not as big of a name as the others. But to even hint it didn’t have a large following is ludicrous.

Okay, and how long has Anet gone without content. Raid wings are coming out once every three months. Last I heard, raid wings were content.

Fine. Raids are content. And thank you for proving me right again. ANet is in fact pushing out content every two to three months already despite not being a big name. That was the point I was making.

So again thank you.

That said, please stop following me around on the forums and quoting me. I hope I don’t need to explain why.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Drakz.7051

Drakz.7051

So lif we assume that we get 4 chapters an episode and 4 episodes for ls 3 then we need to wait 32 – 48 months before the next expanson and don’t forget to add the time since the release of HoT.

That is 3 – 4 years of trying to keep pve players satisfied with ls which are sometimes hit and miss and take let us say a week to finish and another week to get all achievements associated with it.

If that is the case then they better fill each one with enough content to fill the gap between chapters.

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Posted by: Drakz.7051

Drakz.7051

This is based on if we get 4 episodes and each episode has 4 chapters.

Episode size can vary but I don’t see them being any shorter that 4 chapters per episode.