A D&D wish for the non-end game people

A D&D wish for the non-end game people

in Living World

Posted by: Terrin.2685

Terrin.2685

When I first heard the name “Living World” I was hoping that meant we would be doing something with the rest of the world. Something centered on the adventures of the side characters. Those folks we meet here or there or just pass on the street have to have stories to tell too, right?

Sadly, Living World turned out to be just another save the world story line. And this one is heavily driven by achievement grinding. However, I get why you built it this way.

It occurred to me that most MMO’s depend almost completely on the end game people. They are the kind of people who like to do the same thing over and over. They stay the longest so its likely they pay the most. Your tight development schedule probably doesn’t give you much time to do anything else so why not let us do it.

Is there any doubt that Dungeons & Dragons is the dominate influence for RPGs? The two biggest aspects of D&D is the player made content your buddy makes and the rule books.

In the video games arena those D&D rule books are the printed version of an editor and your buddies adventure is a mod.

Suggestion: Give us an editor. Let us tell the short stories while you stick to the save the world adventures.

- Your mechanic for placing mini instances anywhere is the perfect delivery mechanic
– Most of us will not want to see this ruined. This all but guarantees we will turn on those that try to ruin it.
– It would be good if your moderators had to explain why a mod was stopped. This will help us know what to fix and give us a good idea on how they interpret the rules.

So, what do you think?

A D&D wish for the non-end game people

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Posted by: Zaxares.5419

Zaxares.5419

It’s a neat idea, but it would be extremely, EXTREMELY difficult to pull off with a lot of new code. This sort of things generally needs to be built into the game’s structure from the beginning, like the various NWN games.

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Posted by: zenleto.6179

zenleto.6179

I rather just go back in time and play D&D with the mates I had then. AD&D to be exact. Sigh, good times.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Zaxares.5419

Zaxares.5419

But explaining THAC0 to newbies was so hard!

A D&D wish for the non-end game people

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Posted by: Guhracie.3419

Guhracie.3419

It’s all fun and games until it gets hacked into oblivion.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Sirius.4510

Sirius.4510

Ensuring quality is perhaps the biggest problem to be solved with player-generated content. There are lots of people playing the game, but most of them are not Michelangelo.

Just a random PuGgle.
Stormbluff Isle ( http://www.stormbluffisle.com )

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Posted by: Eldon.6591

Eldon.6591

City of Heroes did this with it’s mission builder and it went very well. Probably wouldn’t be TOO hard to implement overall. City of Heroes managed to get oodles of content for free. It’s a really good idea if implemented right. Here is a link to describing how COH implemented the Mission Architect.

http://cityofheroes.wikia.com/wiki/Mission_Architect

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Posted by: Yargesh.4965

Yargesh.4965

Neverwinter

A D&D wish for the non-end game people

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Posted by: Prophet.6257

Prophet.6257

When I first heard the name “Living World” I was hoping that meant we would be doing something with the rest of the world. Something centered on the adventures of the side characters. Those folks we meet here or there or just pass on the street have to have stories to tell too, right?

Sadly, Living World turned out to be just another save the world story line. And this one is heavily driven by achievement grinding. However, I get why you built it this way.

It occurred to me that most MMO’s depend almost completely on the end game people. They are the kind of people who like to do the same thing over and over. They stay the longest so its likely they pay the most. Your tight development schedule probably doesn’t give you much time to do anything else so why not let us do it.

Is there any doubt that Dungeons & Dragons is the dominate influence for RPGs? The two biggest aspects of D&D is the player made content your buddy makes and the rule books.

In the video games arena those D&D rule books are the printed version of an editor and your buddies adventure is a mod.

Suggestion: Give us an editor. Let us tell the short stories while you stick to the save the world adventures.

- Your mechanic for placing mini instances anywhere is the perfect delivery mechanic
– Most of us will not want to see this ruined. This all but guarantees we will turn on those that try to ruin it.
– It would be good if your moderators had to explain why a mod was stopped. This will help us know what to fix and give us a good idea on how they interpret the rules.

So, what do you think?

Great Idea!

However, I’m not sure Anet has what it takes to pull this off. Look at how they struggled through LSS1. At times it looked like they had no cohesion and the community as a whole had trouble following. Your idea is great but I think they may need to hire some new writers to make it work properly.

Still, if it’s possible I’m all for it. I would LOVE LOVE LOVE some depth in this game. Making me care about NPCs is definitely a way to do that.