Okay, I’ll admit. When Scarlet first showed up, I was excited. Good female villains are rare. They tend towards either Bond Girls or The Baroness from G.I. Joe or the Wicked Witch of the West. I wanted a smart, vicious, scary, unpredictable woman to scare the pants off of us – without being a future ally/sexy secondary/evil old lady.
And she started out not too bad. She had some mystery about her, she taunted us enough to make us want to fight her rather than save her, it was clear she was totally insane, and therefore unpredictable. She was strong, scary, and kinda creepy. We hated her and wanted to kill her, while respecting her as a strong opponent. She was pretty good. She had a lot of promise.
But…
Then she became “too perfect.” Every bad thing that happened had her fingerprints in it. She has insanely strong allies with no real in-game backstory as to how she got them. I’m expecting to find out that she’s the reason that the wurms in Queensdale are attacking the farm. She’s no longer unpredictable, because we know she has something to do with every new plot tidbit.
Her only backstory drives in the point of how much better she is, and how unbeatable, with the barest explanation as to how.
She’s now a Villain Sue. And that makes her uninteresting. It makes her outright boring.
She’s simply throwing things at us now, with no way for us to see her overarching plot or any weakness. No matter what we do, she gloats that we’re walking into her trap – without having any sign as to what her trap might be!
Anet, I put this question to you. Not as a rant or a tantrum, but as an actual, worried request. Why should we care about a questline that tells us (many times over) that we can’t win it?
Yes, we’ll go for the achievements and the treasure (we’re gamers, we luv teh shiny), but one of the reasons I love this game is because even the much repeated events feel like I’m achieving something. If only for a day! I fight the Shatterer once a day, but I still feel accomplished. I beat up a dragon! Whoo! She-Hulk! Awesome! Yeah, I didn’t kill him, but I ganged up with 30 other people, he retreated for a few hours, and we won.
But with Scarlet…I don’t feel like I’m achieving anything. She gloats at the end of every storyline. Even if she’s lying, I’ve seen no sign of it yet. She claims that she’s winning, and…well, I don’t want to fight her anymore because as far as I know, I’m just playing into her hands.
If we’re told over and over that we’re losing…why play the game?
Don’t get me wrong – I love this game. I still play it, and I play it often. But I don’t want to play the living story anymore, because no matter what we do, we fail.
And that upsets me because the crazy sylvari had so much promise. Going into a Nightmare Chamber and hearing her whisper “Don’t look behind you…” sent honest chills up my spine. It was the first time an MMORPG scared me. It was AWESOME. I really respected her in that one moment where I was too scared to turn around.
Please, Anet. Have Scarlet be creepy. Have her be crazy. Have her be awesome. But, please, have her fail. Have her be too crazy to win. She needs to fail, or no one will care. Have her rant and rave and freak out. Do it in a controlled manner, even. From a girl gamer – you don’t have to coddle the girl villain. Let her fail.
Just let us know we’ve DONE SOMETHING. Even a little something. Just the slightest hiccup in her plan. Seriously, I’ll write it for you. I don’t care. Just something that lets us feel like we’ve won. As is, she’s too perfect, and I can’t stand the story anymore, because it’s now Scarlet’s perfect story and not ours.
Please. Let us win, just once.
(Tried to edit, ending up deleting, and…the post remains and I can restore my misclick? Awesome.)