Not saying that the ones you give us are crazy hard but could we make them a tad easier to obtain and not so time consuming. I would like to do other things inside the game other than try to catch up in the living story.
I only have a few hours at night to play and I have completed all the content to this point but I’m starting to notice thakittens taking away from other things I would like to do in the game. Yes I know I have the right to go do something else but I also don’t want to miss out on the AP. So go do a dungeon for gear or get AP. Go do a set a fractals or go get AP.
I would think that it would be hard for anyone new to concentrate on leveling
because of the constant feeling like you are missing out on something and trying to speed level so you can do the content with everyone else.
Example you have us completing 13 invasions this go around that equating to 13 hours of game play roughly. That is a bit long for people like me who would like to get the achievement and do other things in the game.
So could you please take in consideration that the length of time it takes to get an achievement does not actually make it an achievement and just knowing someone went there and experienced the content and did less reps is just as efficient. Sorta reminds me of how having a foe with High HP equates as hard when all it does is take more time to kill him. It never makes them harder.
TLDR
Make achievements the same but don’t make them take so much time to obtain. Example instead of having 13 invasions make it 5. You achieve the same goal but take less time doing it leaving you able to do other things with your time.
| 80 (Guardian) Rusty Tooth | 80 (Warrior) Razer Tooth | 80 (Ranger) Eir Stegallkin |
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |