I would like to take a moment to say that the living story over the course of season 2 has been a vast improvement over previous content and I am glad to see Anet taking in many of the suggestions made by players. However there are many improvements that the game still needs.
The Good
- The process of obtaining the new backpiece Mysterious Vine/Mawdrey through doing a variety of content to craft it is vastly preferable to RNGsus drops and gemstore acquisition. The same goes for the ambrite weapons. I personally had a good amount of fun hunting for chests while exploring dry top. Hopefully this was a test to see if the same could be applied to the supposed precursor rework.
- Modrem enemies and other various enemies such as the giant beetles in dry top have new mechanics that differ from your standard mob where you could just stand there wail on them with almost no repercussion. New enemies such as the modrem thrasher and giant beetle reward good positioning and modrem husks seem like an attempt to make condition builds more viable.
- The new zone Dry Top is a great area that makes good use of the Z-axis. It is a enjoyable experience to explore the area and find things such as lost coins and buried chests during sandstorms. The area is beautifully designed and stands out as one of the best desert areas I have seen in games.
- [Minor spoilers] The story of season 2 is a big improvement and has its moments. In particular I found story missions involving taimi and the pale tree to be quite good. Taimi while trying to show that she can be strong and capable like the other heroes shows that she is still a child and is vulnerable at times. The missions involving Omadd’s machine and the pale tree are extremely cool and link together things from the lore and scarlett’s journals.
- [Minor spoilers] The inclusion of cinematic cutscenes within the story such as the pale tree’s vision and omadd’s machine cinematics were simply awesome and conveyed points that could never have been presentable using cutscenes made from the game engine.
- The introduction of a BLOODSTONE SINK. No longer will people have piles and piles of bloodstone dust clogging up banks and inventories. The item Mawdrey II consumes bloodstone dust and spits out items in return.
- The introduction of the story journal. One of the biggest complaints was that once a living story episode was done, it could not be accessed again. The story journal rectifies this issue and makes it so that players can play any episode the want at any time.
The Bad
- Linking world events to the living story while being cool in concept did not pan out well in in practice and led to problems such as players being unable to advance their story because a world event was stuck.
- Crafting the new ambrite weapons and the Mawdrey backpiece was fun and definitely a step in the right direction. However the drop rate of fossilized insects from chests was still too low and for some people took upwards of 50 chests to obtain one.
- The hunt for foxfire clusters. This is not fun at all. It is extremely boring and somewhat frustrating to go and run around and farm trees for hours praying to RNGsus that a cluster would drop from a tree.
- Rewards are somewhat unbalanced for certain activities. In particular the legendary sand giant is rarely ever killed as it is inefficient to do so compared to other activities during the sandstorm. This is a shame as the giant does have cool mechanics to it. In my opinion harder bosses such as three-toed-tootsie and the legendary sand giant should give better rewards than your standard champion box such as unique items and drops.
The Ugly
- The biggest thing I noticed that was missing from season 2 content was the lack of coordinated group activites, in particular group instances such as dungeons. This is an MMO after all, group content should be emphasized otherwise it might as well be another single player RPG. Single player instances can be fun but in my opinion should not the be focus of an MMO. Open world events lack the intimacy and teamwork that group instances carry. All too often world bosses degenerate into masses of people spamming 1 until the boss dies with no teamwork involved. However, there are notable exceptions such as three-toed-tootsie which require decent amounts of teamwork to prevent failure. Hopefully Anet has some group instances/dungeons/fractals planned for the future and that they will avoid the mistakes made with dungeons such as the aetherblade path in twilight arbor.
(edited by Piratoz.8627)