AFK in Silverwastes

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Posted by: Daroon.1736

Daroon.1736

Whilst I understand the the Devs want players to have to play through unlocking the breach, the current implementation of using the megaserver system to dump you into an empty map with minimal or no pact progress everytime is becoming somewhat intolerable.

Inevitably many players simply want to take part in the breach, so they go AFK and wait for the map (and progress bar) to start filling up. Unfortunately that leaves so few players actually taking part in the events that completing them becomes impossible and eventually everyone logs off restarts – rinse and repeat.

When you do finally get into a map that is making progress, should you be unlucky enough to disconnect, assuming you took the precaution of joining a party, chances are you will get a map full error when you try to rejoin after being dumped back into an empty map.

Given the number of Modrem parts required for the various collections and the RNG associated with collecting them, this isn’t a problem that is going to go away soon.

I’m not sure what if I can offer a solution is if the devs insist on forcing players to play through to the breach but can we at least have a grace period (10 mins or so?) where if we disconnect or need to swap characters for a few minutes, we are placed back into the same map we were in when we reconnect?

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Posted by: florence.1674

florence.1674

The whole map’s mechanics are based on large zergs. If you look at all the other maps in Gw2, the future of the Silverwastes is a very bleak one.

Good luck to future players who come in and want to start doing Silverwastes content in the future.

WvW law #1: nobody in WvW can count.

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Posted by: Ayrilana.1396

Ayrilana.1396

The whole map’s mechanics are based on large zergs. If you look at all the other maps in Gw2, the future of the Silverwastes is a very bleak one.

Good luck to future players who come in and want to start doing Silverwastes content in the future.

Define large zerg. All of the bosses can be killed with a single party so that’s around 20 players. The same number and hold and defend the bases.

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Posted by: florence.1674

florence.1674

20 per boss is not a zerg? That requires 80 for 4 camps, or 60 for 3 champions. Can you count those numbers in any of the other maps around the world? When the living story moves on, do you think you can muster those numbers in the Silverwastes?

WvW law #1: nobody in WvW can count.

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Posted by: Daroon.1736

Daroon.1736

The whole map’s mechanics are based on large zergs. If you look at all the other maps in Gw2, the future of the Silverwastes is a very bleak one.

Good luck to future players who come in and want to start doing Silverwastes content in the future.

Define large zerg. All of the bosses can be killed with a single party so that’s around 20 players. The same number and hold and defend the bases.

The problem is logging in and finding a map with 20 active players in it without having to stand around or go AFK for half an hour.

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Posted by: Horus Nightlight.1276

Horus Nightlight.1276

I concur with Florence that the future of SW is a bleak one if no new content is added.

Currently SW is active with players aiming for Breach and subsequent Vinewrath Chest for the Carapace Coat Box. While it lasts, there is activity on the map. However, insane amounts of shovels and crests are given to players. And when finally the craze of Vinewrath Chest is over, the chest farmers will take over the map. This will upscale the mobs as they pass by the forts and small party groups will be unable to defend.

Should ANet try to “minimize” this occurance by having the Carapace Chest Box sold by vendor with crests, this will only serve to shorten the amount of time chest farmers are around and ultimately, still leave SW as its name implies after the plunder… Silver Wastes.

Things do look bleak indeed for SW unless more content in put in.

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Posted by: Kilaelya.1420

Kilaelya.1420

Surprised that there isn’t more feedback about this issue.

The amount of AFKs are becoming increasingly worse. Could we at least lower the AFK kick timer on this zone?

Minara | Ranger | Beastgate | [vR]

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Posted by: Cormac.3871

Cormac.3871

Silverwastes is a better farm than Orr, even not taking into account the carapace armour boxes. In fact once the need to do Vinewrath stops becoming the main driving force I expect to see map populations even out, so I am pretty upbeat about the map’s future.

As for afk’s, yes I agree. AFK farmers are a blight on the game.

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Posted by: sdcmgs.7348

sdcmgs.7348

I agree. In chat you see players saying the map is capped but each fort is asking for more to assist. You wp to the main fort and everyone is there waiting. I was at the Vinewrath later and noticed several on rocks waiting for our lane to get in. Not fighting, just standing and watching. Quite frustrating. If they would help, getting to the breach and Vinewrath would go much faster and smoother.

Level 80, Sylvari Necromancer
Not So Epic [HAL]

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Posted by: Tom Gore.4035

Tom Gore.4035

What I don’t understand is why the megaserver system keeps putting people into instances with very few people and 0% progress instead of the dozen almost full instances with 20-50% progress.

In this zone the more the merrier, so the megaserver system should always try to cram people into the almost full instances and once they’re full, start filling up the next instance, instead of throwing people into multiple almost empty instances with 0% progress.

One – Piken Square

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Posted by: Dirame.8521

Dirame.8521

20 per boss is not a zerg? That requires 80 for 4 camps, or 60 for 3 champions. Can you count those numbers in any of the other maps around the world? When the living story moves on, do you think you can muster those numbers in the Silverwastes?

Lol, he meant 5 players per boss not 20 per boss.

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Posted by: Gudy.3607

Gudy.3607

What I don’t understand is why the megaserver system keeps putting people into instances with very few people and 0% progress instead of the dozen almost full instances with 20-50% progress.

I suspect that the megaserver algorithms simply have not been programmed to take the specifics of zones like Dry Top and the Silverwastes into account. In these zones with map-wide meta-events, the megaserver system should take meta-event progress into account when putting people into instances and when deciding which instances to close. It doesn’t, from what I’ve seen.

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Posted by: Tom Gore.4035

Tom Gore.4035

What I don’t understand is why the megaserver system keeps putting people into instances with very few people and 0% progress instead of the dozen almost full instances with 20-50% progress.

I suspect that the megaserver algorithms simply have not been programmed to take the specifics of zones like Dry Top and the Silverwastes into account. In these zones with map-wide meta-events, the megaserver system should take meta-event progress into account when putting people into instances and when deciding which instances to close. It doesn’t, from what I’ve seen.

Yeah. Because when you think about it, I don’t think anyone would go “Awwww! It’s 90% done and now I don’t get to grind the same events 20 times before the breach!”

One – Piken Square

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Posted by: Ben K.6238

Ben K.6238

Until the SW event system changes so that it’s not a massive waste of time until repeatedly getting screwed by the RNG every breach, this problem is inevitable.

I don’t actually mind the setup of the map, it’s just the horrendous design flaw at the end of each cycle that makes SW intolerable. If it were possible to collect the things you need for the collections methodically, rather than getting kicked in the balls for not using a taxi all the time to beat the RNG, the map would actually be a fun place to play rather than an egregious grind.

(edited by Ben K.6238)

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Posted by: Majic.4801

Majic.4801

I volunteered to move to a new map due to few players, and before the resulting buff expired, I got another notice asking me to move to a new map due to few players.

Something is definitely wrong here.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: Goose.8195

Goose.8195

This map is so lucrative I don’t imagine I will stop playing it any time soon.

[BBN] Big and Beautiful Norns
You dont have to be one to love one.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I’d probably be a more active player in the ’wastes if I could stay connected long enough to make it worthwhile.

As it is, I just try to taxi/afk myself toward a vinewrath event while the greater part of my attention is outside of the game. I have to start over from scratch every time the dreaded error 7:100:some:more:numbers hits me, which is quite often.

Trying to get back into the instance I disconnected from is usually a pointless enterprise, even if I’m in a party, because slots in good instances are instantly filled due to all the taxiing going on.

So I just stand there on some rock formation, hoping for the best. On a good day, I can do vinewrath.

Edit: And mere minutes after posting the above, I got my error 7:11 while fighting the platinum thrasher, logging back in on a post-vinewrath instance with 7 minutes on the clock until the next foothold event. Back to my perch!

(edited by Manasa Devi.7958)

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Posted by: Lévis.5489

Lévis.5489

There will still be people, since you can get 50+ champ bags in a ridiculously short time on the map. (Bandit keys + Vinewrath + Nightmare Chest + the champions that spawn after Vinewrath)

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

I don’t think this map will die any time soon unless it is nerfed to the ground.

Sunset
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I quit how I want

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

First off, the speculation about Silverwastes eventually dying is correct. I’ve finally got all the organs for the ascended gear last night. The last mini too. Now I have zero desire to ever return to that map even with the nice loot.

That said, I really don’t get the AFKers at all.

I’ll freely admit, when I can, I’ll drag mobs onto those people and then stealth using an ability. Without fail, the AFKers will move or run away. So, obviously, they’re paying attention . . . just not wanting to help.

That I really don’t understand. If you’re there, why can’t you assist in getting the loot or goal you obviously want?

I’ll never understand that.

Gone to Reddit.

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Posted by: Orion Templar.4589

Orion Templar.4589

Agreed that it is getting tiring that pretty much every time I enter Silverwastes, it is in a map that is in the timeout phase – usually with 10 minutes or more left to go until the foothold phase starts. Always getting put into a map like that is getting old. It gets to the point where using the LFG to find a map where you’re not in timeout becomes nearly the way you must play.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Some must fight, so that all may leech.