(edited by Greyfire.6524)
Yes, I know I’m jumping a quite ahead of the game, but what will living world 3 fully entail?
I ask this because the expected time of completion of the expansion story will be short for most experienced players. Will there be changes to how a player can achieve things within the new living world.
By playing LW2 and connecting some of the conversations, I can expect a possibility of what LW3+ can potentially hold. I felt confident about my prediction of lions arch attack, just by looking at the unactivated Asura Gates which are now the current ones.
Firstly, will story journal achievements be retired?
No; I’m not stating that story Journal should be removed, this thread: https://forum-en.gw2archive.eu/forum/game/lwd/What-is-our-little-gang-called perfectly shows why they should be kept.
Story journal achievements were less entertaining to obtain, they felt as if they were a job since you HAD to complete them all to get the BIG reward, which was actually not great (Prefer the cosmetic rewards than the Non-80-Stats Sinister ring for level 80s)
Possible solution: Return the time limted achievements with a minimal count for the big reward
These were a lot of fun obtain, and if you were to fail one during the specific event, you knew you had to time out for a bit after the event ended. That sense of repetitiveness was better than sighing and going to character select so you can redo the pointless things (except for the one instance with the redo motes) just to get to the one achievement.
The time limit on the living world tab allowed people to feel some sort of adrenaline when trying to complete them.
Why do i request Larger group achievements rather than a party sized set of achievements?
Guild wars IS an MMORPG, and these achievements made me feel isolated from the community
*The Journal achievements made me feel isolated from the community
Progression:
Now If the story journal had dialog and some combat (I found all of the combat in the journal to be bland.) that would be fine. I was happy with the instances in LW1 where you would complete the instance for a onetime reward.
A lot of people preferred obtaining the story information within groups, whilst fighting the twisted marionette, or when fighting scarlet. The events provided more cooperation, and proper difficulty to obtaining common rewards (Where the Silverwates Chest train is just a rapid way the game generates money, where Frostgorge and Queensdale were more difficult to complete full rotations but nerfed for economic reasons.)
The main question is: Will developers consider returning partial amounts of the old structure of living world, but keep some of their current structure for newer players to learn the story?
(edited by Greyfire.6524)
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