Achievement farming instead of quests...

Achievement farming instead of quests...

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Posted by: Emissary Vex.5690

Emissary Vex.5690

The problem with GW2 is that the rewards never feel worth the time. They keep adding meta achievements that take a week of grinding and all we get is some back piece item that wastes precious inventory space.

I think living world needs to take a serious look at the rewards for such obscenely tedious week-long grinding. Just look at all the complaining about WvW Season 1 rewards.

In any other mmo, every single quest gives rewards. Since GW2 has felt the need to change out quests for un-immersive achievements; every single achievement in living world should give gold, exp, loot, or karma just like a quest should.

(edited by Emissary Vex.5690)

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Posted by: Phy.2913

Phy.2913

Achievements are not quests, and LS achievements don’t take a week if you’re grinding.

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Posted by: Shiren.9532

Shiren.9532

Karma was supposed to replace quest rewards. Instead of doing a quest and getting a piece of armour without your stats or even armor class, you can exchange karma for armour instead. Or so they said before launch. Karma armour was insanely grindy and had terrible stat distribution. The effort required to acquire a karma item was far greater than a single quest item. They also put in next to no items worth purchasing with karma. Very limited exotic armour sets, no novelty or trinket type items (mini pets, balloons, kites, town clothes etc) just a bunch of redundant junk which resulted in players stockpiling karma.

Yes the game eliminated quests but then they made the Living Story and essentially used achievements as a worse way to perform the same function of a quest but with achievement points as rewards instead of something unique or valuable (because all those items are given to the cash shop).

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Posted by: nekretaal.6485

nekretaal.6485

Every 500 points gives out 2 gold. 1/500 * 2gold = 40 copper. So you can imagine yourself earning 40 copper every time you get an achievement point if it makes you feel better.

#24 leaderboard rank North America.

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Posted by: Delvoire.8930

Delvoire.8930

The achievement rewards are purely optional though. It’s just another incentive for a player to go for. GW2 provides many of those, from Dungeons to Fractals. You don’t need to hunt for them….

Also, all the LS Achievements can be done in a few days and that’s not even grinding. The Season 1 Meta for WvW is a different animal, but you also had 7 weeks to complete it, not the normal 4 weeks.

As a side note.. the Achievement chests and Meta rewards do not give any players an edge.

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80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

(edited by Delvoire.8930)

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Posted by: HiddenNick.7206

HiddenNick.7206

Every 500 points gives out 2 gold. 1/500 * 2gold = 40 copper. So you can imagine yourself earning 40 copper every time you get an achievement point if it makes you feel better.

40 copper you say…

You see that is the problem with GW2 reward system. AN has so few options to reward people that they need to develop those silly systems: you need to collect this to craft this to increase this so you can craft this if you have enough of this and this. And they give so little for playing.

(edited by HiddenNick.7206)

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Posted by: Squee Squashington.5189

Squee Squashington.5189

In any other mmo, every single quest gives rewards. Since GW2 has felt the need to change out quests for un-immersive achievements; every single achievement in living world should give gold, exp, loot, or karma just like a quest should.

If they gave away gold, karma, etc. for each achievement, they would just end up having to change the prices for the items you would be spending them on. The vanilla version of Guild Wars 2 might as well be considered a completely different title from it’s “endgame” counterpart.

Getting items for a couple events worth of karma is ancient history. Risk vs reward doesn’t really exist. The game is designed to keep you poor, probably to get people to buy gems as a shortcut. BiS items that would take a few hours of raiding or dungeon farming to get in other games take weeks to get in GW2. Anything you could acquire from casually farming achievements won’t have any major value.

You may not be paying a subscription, but you end up paying by the quality of content. I’d pay $15 a month to save myself the headache of drudging through endgame content, but that’s just my opinion.

Legendary Defender of Casuals

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Posted by: HiddenNick.7206

HiddenNick.7206

In any other mmo, every single quest gives rewards. Since GW2 has felt the need to change out quests for un-immersive achievements; every single achievement in living world should give gold, exp, loot, or karma just like a quest should.

The game is designed to keep you poor, probably to get people to buy gems as a shortcut.

Nope… It’s because AN doesn’t have a large pool of things to reward you with.

(edited by HiddenNick.7206)

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Posted by: UrMom.4205

UrMom.4205

Meh, if you don’t enjoy playing just stop playing, no sub fee, all this content is FREE. I have fun playing all aspects of the game, i don’t focus on “grinding” for achievements, or “grinding” for gold or mats. I just run around and experience the new content. If something about the new content sucks or annoys me, i hop in wvw and roam around and curb stomp people. The game is fun if you just relax and not care too much. And if you’ve gotten to the point where everything is boring you then it might be time for a break or a new game.

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