First I want to say to the devs and everyone, like so many others have, just how impressed we are with the living story content you guys have brought out on a monthly (and soon to be 2-weekly) schedule. Any other MMO with a subscription model would be in fantastic shape having new content releases like that; and the fact that ArenaNet isn’t making us pay monthly (unless we want to via GemStore, and I for one certainly do) is just huge.
However, I have to say that I hope this isn’t all ArenaNet is wanting to get out of this game.
GW2 is a fantastic theme park game that just has huge amounts of activities for us to do.
1. We’ve got the “basic” (I say “basic” but it’s in truth head and shoulders above other MMOs) PvE of dynamic events, karma hearts, etc.
2. We’ve got the personal story missions which are really great especially from levels 1-30.
3. We’ve got world exploration including waypoints, vistas, POI’s, etc, as well as more hidden exploration areas.
4. We’ve got two forms of solid PvP: sPvP and WvW.
5. We’ve got two forms of group PvE: Dungeons (with Explorables) and Fractals.
6. We’ve got jumping puzzles.
7. A crafting system that is easy and accessible, if not really worthwhile aside from XP.
With each of these new living story events, you bring in new things to plug into one or more of these existing channels, like a Living Story story mission, or a living story dungeon, or a living story or holiday jumping puzzle, and a good amount of mini-games associated with these events. I can understand why you would plug new content into the existing systems above, it certainly makes sense.
But if you’re going to be cranking new things out every 2 weeks…or even every month…I just wonder about the amount of resources and effort going into feeding new content down the same pipes.
What about a little less content in the same channels, and some expansion into new types of channels?
Let me give two examples of what I’m getting at.
In the Dragon Bash event, there was a sort of mini-event in Lion’s Arch where we could bet on a moa race. It made me wish that instead of just betting on an RNG (and losing 2 gold, I have horrible luck, lol), that there was actually a mini-game of moa racing a la FFVII Chocobo Racing. And that made me want to actually have a system of breeding and raising Moas to continually compete in moa racing against other GW2 players. Related to the game or story of the Elder Dragons? Probably not, but it would still be fun (you should see how many hours of my life I lost to chocobo racing in FFVII) and you put moa-racing stuff in the gem store and here is my credit card.
And the new Sky Pirates event has only gotten one reaction from me, which is “Wait, there are Sky Pirates in this game? With their own airships? And I can’t have one???”
New content for the same things is of course a lot of work and A-Net is doing a great job, but I’m worried that we might feel one day that we’re just doing the same types of activities with a different backdrop or color theme, instead of doing new types of activities.