All Sylvari everywhere be warned???

All Sylvari everywhere be warned???

in Living World

Posted by: Jaymee.1560

Jaymee.1560

In a discussion with my husband and two friends of mine as we all play the game…

Yes, it was chuckle-worthy that the last video preview to come out suggested the Grove had electricity that could be, and therefore was cut off, by the enemy… but… speaking in terms of bio-luminescence and/or luminescence.. this would not ideally have ever happened.

Until… my husband jumped in on the topic, two of our friends following along on his thought-train. In a theory that Mordremoth just sucks all the magic out of everything, thus goes the energy in which allows the luminescence to function. That having been said, he further theorized (and… I’m not sure if he said this seriously or… just to bust my chops… as I have 3 key Sylvari that I run and well, being the type of gal who loves glowy things) that when this happens, he said he would no be surprised if all Sylvari lose their glow and/or all… are threatened to drop dead. cries

I seriously doubt the dropping dead part but uhhh… no! don’t still my glow!!!

That if Mordremoth does have the power in which to drain all the lit energy from the Grove… does my husband have a logical theory that the glow may be stolen from the Sylvari as well?

I use to be a Ritualist and a Paragon in my former life…

All Sylvari everywhere be warned???

in Living World

Posted by: Kain Francois.4328

Kain Francois.4328

While it sounds cool, players who’ve spent makeover kit just for glow would be upset.

All Sylvari everywhere be warned???

in Living World

Posted by: SwiftDeathSK.5708

SwiftDeathSK.5708

Honestly I think the Grove might be a second Ley Line hub, and that’s why such the focus on it. Would also explain how the Pale Tree has access to the veil to prevent the corruption of the Sylvari. The glow would probably just be the infusion of the magic from the ley lines that went through the Pale tree, and the Sylvari are simply by-products of plants having direct contact with the magic that pulses through tyria in this hub. It would also explain a pre-life Dream and the Wyld Hunt – echoes of the past that were mixed in with the magic and passed through the ley lines to this hub. As far as we’ve seen so far, Dry Top is too desolate for it’s ley line hub to have this much of an effect on anything that inhabits it… Unless Earth Elementals?

EDIT: Long story short – Entirely possible if I am correct. Probable, in fact.

Mesmers mesmerize the world, Necros bring it back
to life, Warriors fight it, and Guardians protect it.
Engineers? We just want to watch the world burn!

All Sylvari everywhere be warned???

in Living World

Posted by: Palador.2170

Palador.2170

I could see it happening for a very short period. Say, a couple of story instances? Then Taimi adjusts her device and aims it at the Pale Tree, altering the frequency of the magic flowing through it and making it immune to Mord’s draining.

For this, they’d need just a couple of instances where, even if it’s dark, the sylvari glow is set to “daytime”. Add in some optional dialog for sylvari characters saying that they feel weak, and you’re good to go.

Sarcasm, delivered with a
delicate, brick-like subtlety.

All Sylvari everywhere be warned???

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Bioluminescence is not magic. Elder Dragons consume magic, not “energy.”

Even if it were magical, it would have to be drained on a per individual basis.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

All Sylvari everywhere be warned???

in Living World

Posted by: Wanderer.3248

Wanderer.3248

The flies that attack the lanterns in Caledon forest are clearly Modremoths minions, intent on extinguishing the glow.

Beware, anyone with a glowy legendary: Mordy wants to eat your weapon.