GW/PoTBS/WAR/Rift/WAR/GW2/CU
De Mortuis Nil Nisi Bonum.
De Mortuis Nil Nisi Bonum.
Challenges are a nice touch and can be fun, unless they are behind long cut scenes. You effectively take a positive experience and a negative reinforcement behind it. This leaves the player asking why am spending time doing this action which in time leads to why play this game over another since time is valuable. Please consider this as you design/redesign this type of interaction in the future. Thanks for your time.
Apparently some of the cutscenes can’t be skipped because they involve moving characters/objects around in real time. Though they managed it in GW1, so i’m not 100% sure what the problem is.
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