(edited by bearclaw.2486)
Any update on living story season 1?
They have given an honest answer, which is why they haven’t commented recently. They will continue to consider the possibility for as long as people ask. I can’t imagine why they would try to deliver LS1, given that people are already jealous of ANet diverting any resources to anything that doesn’t fit their idea of a better game.
Out-of-Game, Historical Context
LS1 was designed and implemented as temporary content. It was part of a (since-discarded) plan by ANet to constantly introduce new content and gradually evolve the game, so that many existing maps would be unrecognizable (in terms of challenges, foes, etc). The idea was: much better use of resources to re-use the same zones and so much more exciting to keep adding new life to the existing world. Hence: the term Living World.
It was a great, epic idea and I wish it would have worked. I think part of the issue was ANet’s implementation (they bit off more than they could chew and there were lots of scaling, technical, and reward issues to start with, leaving a bad taste in people’s mouths about the concept). Part of the issue is also what we’re used to: we like repeatable content. We like being able to be absent from a game, without feeling that we missed something important (reward and lore both). We like having the chance do ALL THE THINGS in the game.
LS1 disrupted all our expectations and its implementation was rough (whether flawed or just slow to get going no longer matters). And ANet, sensibly, dropped the idea and turned LS2 into repeatable content.
Background, In Game Experience
There are three aspects that made LS1 epic:
- It was not repeatable. You had to be there at the right time. (Notice this is exactly one of the primary issues that got ANet to drop the original concept: it was both a great idea and a fatal flaw.)
- The open-world battles were epic. Unlike Auric Basin (which has an achievement for defending the city one hundred times), getting in a single victory was a combination of great mapwide teamwork, individual skill, and a bit of luck. It felt amazing each time (compared to DS, which feels disappointing if it’s not over quickly enough).
- The instanced content was extremely challenging for nearly everyone. People scrambled like crazy to find ways to beat it. Depending on who you talk to (and how good their memories are), many would say it’s comparable to today’s fractals (perhaps T3-4 or less).
Final Background: To Make it Repeatable
To make it repeatable, we’d have to drop all three of the things that made it epic: it won’t be dynamic, it won’t include open world mega battles, and it won’t be super challenging for five people. So let’s presume that the only thing we can get is a facsimile of the story, told in chapters.
The original instances were designed for the mechanics of the day. They were designed to be temporary, so little thought was given to making them last. That means: they’d have to be redone, nearly from the ground up.
There were dialogues that took place in the open world, in areas that don’t exist anymore (or have different NPCs, foes now). Those would have to be turned into instanced content.
The open word battles would have to be included somehow, so that’s new cinematics or entirely new encounters meant to model the idea, with shorter cinematics to show the impact on Tyria.
To do all of the above requires rewriting parts of the story, rewriting the instances, redesigning encounters, adding new cinematics. All of that would need to be translated into French, Spanish, German, and Chinese. Some of the voice actors are no longer available, so ANet would have to hire substitutes (and decide whether to redo old dialogue or not — probably not).
In short, it’s an enormous amount of work to get us … another Living Story, which some people have already seen (and can’t possible meet expectations for epic-ness).
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So, sure, it’s possible. It’s just not practical given the pressures on ANet at this time.
While I’m not bashing you, and as much as you would sell all my kidneys to replay LS1, I think we’re at the point where we should move on. Anet is never going to find a Round Tuit (google it) and having hope sounds nice, but we’ll be having hope until the ends of time at this pace
Edit: Added a Round Tuit. Now anet has no more excuses now that they have a Round Tuit
The last I heard about the issue from someone who works at ANet is that there are a substantial amount of devs (not necessarily a majority, he just said a lot of them) that would like to see LWS1 come back to the game in some form, but the development time that it would require (for the reasons IWN listed above) meant that it was not likely to ever happen even though many of them would love to do it.
I do have to disagree with Illconceived Was Na in that if it was brought back it wouldn’t be nearly as epic as it was when it was here the first time. I believe that at least one or two of the epic world boss fights could return in nearly the same way as a new world boss (just with minor changes due to different maps now), and that instanced content could be made suitably difficult. But I do not think that we will get LWS1 back. Would love it, but I doubt it will happen
I do have to disagree with Illconceived Was Na in that if it was brought back it wouldn’t be nearly as epic as it was when it was here the first time. I believe that at least one or two of the epic world boss fights could return in nearly the same way as a new world boss (just with minor changes due to different maps now), and that instanced content could be made suitably difficult.
Fair enough — I’ll try to rephrase to take that idea into account.
Still, part of why I (among many others) thought the content was epic was because it was temporary. The Silverwastes and HoT metas, especially Dragon’s Stand, are every bit as “epic” in the scope and degree of cooperation required. What’s different is that they are the same every week. As a consequence, people joining them today are mostly interested in “how fast” not in “can we pull it off at all”.
What made the various Marionette fights astronomically epic were the fact that we had only two weeks to figure them out and succeed. (It’s also one of LS1’s fatal flaws, as I noted above.) It’s that urgency and lack of certainty that raises the level of enjoyment up several notches.
However, you’re correct: the fights could be ‘epic’ in and of themselves, especially the Marionette fights (in fact, I think Silverwastes is the Lornar’s fight done better). They just wouldn’t be epic in the same way, unless they were only available for a weeks at a time.
In short, it would be more correct of me to say that ANet can’t possibly match the scale and scope of Living World as we originally experienced it, because temporary content feels different. Any repeatable version would be a pale and incomplete replica…and yet still require a metric kitten ton [sic] of work. And such effort could also be devoted to a new story, which was designed to be repeatable from the start.
Edit: Added a Round Tuit. Now anet has no more excuses now that they have a Round Tuit
You could have just PMed that to a dev, but, no, you had to give everyone on the forums a round tuit. My to-do list has just exploded, and all my free time for at least the next decade is now used up. Thanks a bunch.
Pretty sure it’ll never return. Just get over it. I can imagine though that we get returning elements like the Marionette wold boss (why the kitten did they remove that anyway?)
‘would of been’ —> wrong