Ascended Professions
There are so many things to improve in the game, while add new content till the old one is not good?
pvp: more than everything, a kitten well done matchmaking, than maps, than rewards etc.
pve: the dungeons you call long I can all finish within 10-20 minutes, and they are boring, old, and too much simple. we need more dungeons, or an “hard run” for expert people, and again more dungeons. It’s unbelieveble that those they add with living season 1 were put off… really hard to understand the reason of this madness!
and then in pve we need a reason to come in old maps better than just bosses. Everyone here knows each world boss location, but what about the rest of all maps?
why don’t add a new reward each time you complete a map that can be bigger time after time? why don’t do something so that people can have a reson to explore again (after a couple years) the beauty of Tyria?
Everything in this game is pretty good, but it is like planted and then left behind.
finally www and ls: don’t know, don’t like, make a different game with www and living story and give me a good pvp and pve game.
I would prefer a LOT!
Edit: sorry for complaining, I don’t want to waste your time, but this game is lacking from so much time… I expected a lot more than feature pack to be done before ls2… now we’re in, and nothing will be done for another year… and this is a real shame.
(edited by Bloodyhell.8760)
I wouldn’t mind have a few more progression towards mY character. I would love it.
I got over 2k lvs after 80 already. This makes me feel like my character will never have any progression anymore, and starts to being boring.
So, yeah, I really wish anet make something like this in future, they even said that the gw2 system could increase the level cap one day.
I actually wouldn’t mind getting my hands on some new skills to use.
Also it would be a good idea to have Ascended Professions provide new weapons like
Engineer now have access to Hammer (Rocket jet designed hammer ;p) and dual daggers or two-handed sword (tesla coil type attacks)
Ranger ascended profession now can allow them to use pistols and rifles
Theifs now have access to longbows (Long range silent kill style skills), rifles (serving as sniper rifle style skills), and can now use sword as a off-hand weapon as well.
Warriors gain access to pistols as a main hand weapon and off-hand weapon (which is currently limited to Warrior NPCs)
Mesmers now have access to pistols as a main hand weapon.
and etc.
(edited by EdwinLi.1284)
What do you from ascended professions? New skills, weapons? Ok. Lets put those into the game. Now why should you restrict the use of those new skills to ascended characters instead of letting everyone earn them in the regular way? Are skills going to be better just because they come with a fancy title or class quest to unlock them?
What do you from ascended professions? New skills, weapons? Ok. Lets put those into the game. Now why should you restrict the use of those new skills to ascended characters instead of letting everyone earn them in the regular way? Are skills going to be better just because they come with a fancy title or class quest to unlock them?
They probably will make Ascended profession unlock through a Job quest.
Most likely there will be balancing and upgrades done to old skills and the new skills for PvE use but PvP aspect the skills will probably be adjusted into a PvP version like they did with skills in GW1.
Though the interesting part people can think about is what kind of quest will it be to unlock Ascended Professions since Anet has to keep it a casual level quest. However, it is possible that the Ascended Quest can be made into a part of the Main Storyline in a Future Arc.
Something like our character going through the Trials of the Crystal Desert to Ascend like our GW1 character did to become their Ascended Profession. Of course the final part of the Ascended Quest will have to be the Doppelganger and a Solo Boss fight like in GW1 for our final trial to Ascend.
(edited by EdwinLi.1284)
I have this amazing and unique idea to spice up the game a little.
Instead of “Ascended Professions”, we just make it so characters can have two professions!
You see, the way it is now, professions have different abilities.
With dual professions, a warrior could cripple is foe, then switch to elementalist and rain fire down upon his enemies as they slowly limp away!
I have this amazing and unique idea to spice up the game a little(…) make it so characters can have two professions!
I sincerely thank you for that. I had a good laugh I’m not sure if you are serious or not, but such “amazing and unique” mechanic was already used in GW1
No, I’m not saying the ascended professions skills would be stronger than the previous profession. It just evolves the current profession. Of coarse there would be balancing some professions skills.
for example someone might really want to be a “machinest” so they level an engineer to 80 then take the challenge to ascend the profession to become a machinest. (of coarse they dont have to if they dont want to because all professions will be balanced and no ascended profession can be better than previous professions.) Someone else on the other hand might just like the way engineer plays and just stay engineer.
Also it doesnt have to be that you level again from 1. It could be something like 40 or 60, just something so that the player can play around with the new skills and traits to get use to it.
No, I’m not saying the ascended professions skills would be stronger than the previous profession. It just evolves the current profession. Of coarse there would be balancing some professions skills.
for example someone might really want to be a “machinest” so they level an engineer to 80 then take the challenge to ascend the profession to become a machinest. (of coarse they dont have to if they dont want to because all professions will be balanced and no ascended profession can be better than previous professions.) Someone else on the other hand might just like the way engineer plays and just stay engineer.
Also it doesnt have to be that you level again from 1. It could be something like 40 or 60, just something so that the player can play around with the new skills and traits to get use to it.
They could just add more elites. They also did this type of thing recently by adding more grandmaster traits.
EDIT: Also my earlier post was a joke. Note the hamstorm reference.
They could just add more elites. They also did this type of thing recently by adding more grandmaster traits.
EDIT: Also my earlier post was a joke. Note the hamstorm reference.
I still prefer more weapon options over more utility skills.
Of course with new weapon for each profession means they will need new traits as well to suit these new weapons.
(edited by EdwinLi.1284)