Ascended Professions

Ascended Professions

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Posted by: Spaceghost.3485

Spaceghost.3485

I’m sure most of us can agree that the game gets real stale once you’ve been 80 for a while. I’m sure we can also agree that while we were leveling, each zone we entered was beautiful and visually stunning. I’ve been thinking for some time now how can ArenaNet make this game tasteful and fun again.

I came up with ascended professions. Imagine evolving your very own profession. A guardian evolving into a templar, an elementalist evolving into a sage, a necro evolving into a warlock and an engineer evolving into a machinest. I was thinking once a character hits 80 they have a choice to ascend there profession. the character goes back to level 1 but doesnt lose his current gear or anything and a whole new set of traits are formed. I would say you have to make new gear but just the visual look of gear should reflect to the current ascended profession.

To make it easier to explain refer back to ragnarok online. Something like that would be so much fun and it would motivate so much players that left this game due to boredom once you reach 80. I know I took a 6 month leave only because it was so kitten boring at 80. There was nothing to do, dungeons take to long for crappy loots and fractals took even longer to actually reach the level to get mediocre loot. The main problem with this game is the loot system. I mean if I kill a world boss that takes coordination and skill to kill and doesn’t respawn that often, I’m going to expect some exotics or something worth my time.

I would really love to see this come into effect in guild wars 2 because I do love what arena net did with this game. Everything is so unique and smooth. So I can imagine how amazing they can take this idea and make it better. If you agree with this idea then please help this movement by either sharing this topic and hitting the +1 button so that a Developer can see this.

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Posted by: Bloodyhell.8760

Bloodyhell.8760

There are so many things to improve in the game, while add new content till the old one is not good?
pvp: more than everything, a kitten well done matchmaking, than maps, than rewards etc.
pve: the dungeons you call long I can all finish within 10-20 minutes, and they are boring, old, and too much simple. we need more dungeons, or an “hard run” for expert people, and again more dungeons. It’s unbelieveble that those they add with living season 1 were put off… really hard to understand the reason of this madness!
and then in pve we need a reason to come in old maps better than just bosses. Everyone here knows each world boss location, but what about the rest of all maps?
why don’t add a new reward each time you complete a map that can be bigger time after time? why don’t do something so that people can have a reson to explore again (after a couple years) the beauty of Tyria?

Everything in this game is pretty good, but it is like planted and then left behind.

finally www and ls: don’t know, don’t like, make a different game with www and living story and give me a good pvp and pve game.

I would prefer a LOT!

Edit: sorry for complaining, I don’t want to waste your time, but this game is lacking from so much time… I expected a lot more than feature pack to be done before ls2… now we’re in, and nothing will be done for another year… and this is a real shame.

(edited by Bloodyhell.8760)

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Posted by: MauricioCezar.2673

MauricioCezar.2673

I wouldn’t mind have a few more progression towards mY character. I would love it.

I got over 2k lvs after 80 already. This makes me feel like my character will never have any progression anymore, and starts to being boring.

So, yeah, I really wish anet make something like this in future, they even said that the gw2 system could increase the level cap one day.

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Posted by: EdwinLi.1284

EdwinLi.1284

I actually wouldn’t mind getting my hands on some new skills to use.

Also it would be a good idea to have Ascended Professions provide new weapons like

Engineer now have access to Hammer (Rocket jet designed hammer ;p) and dual daggers or two-handed sword (tesla coil type attacks)

Ranger ascended profession now can allow them to use pistols and rifles

Theifs now have access to longbows (Long range silent kill style skills), rifles (serving as sniper rifle style skills), and can now use sword as a off-hand weapon as well.

Warriors gain access to pistols as a main hand weapon and off-hand weapon (which is currently limited to Warrior NPCs)

Mesmers now have access to pistols as a main hand weapon.
and etc.

(edited by EdwinLi.1284)

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Posted by: Stooperdale.3560

Stooperdale.3560

What do you from ascended professions? New skills, weapons? Ok. Lets put those into the game. Now why should you restrict the use of those new skills to ascended characters instead of letting everyone earn them in the regular way? Are skills going to be better just because they come with a fancy title or class quest to unlock them?

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Posted by: EdwinLi.1284

EdwinLi.1284

What do you from ascended professions? New skills, weapons? Ok. Lets put those into the game. Now why should you restrict the use of those new skills to ascended characters instead of letting everyone earn them in the regular way? Are skills going to be better just because they come with a fancy title or class quest to unlock them?

They probably will make Ascended profession unlock through a Job quest.

Most likely there will be balancing and upgrades done to old skills and the new skills for PvE use but PvP aspect the skills will probably be adjusted into a PvP version like they did with skills in GW1.

Though the interesting part people can think about is what kind of quest will it be to unlock Ascended Professions since Anet has to keep it a casual level quest. However, it is possible that the Ascended Quest can be made into a part of the Main Storyline in a Future Arc.

Something like our character going through the Trials of the Crystal Desert to Ascend like our GW1 character did to become their Ascended Profession. Of course the final part of the Ascended Quest will have to be the Doppelganger and a Solo Boss fight like in GW1 for our final trial to Ascend.

(edited by EdwinLi.1284)

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Posted by: narwhalsbend.7059

narwhalsbend.7059

I have this amazing and unique idea to spice up the game a little.
Instead of “Ascended Professions”, we just make it so characters can have two professions!

You see, the way it is now, professions have different abilities.
With dual professions, a warrior could cripple is foe, then switch to elementalist and rain fire down upon his enemies as they slowly limp away!

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Posted by: sAdam.5876

sAdam.5876

I have this amazing and unique idea to spice up the game a little(…) make it so characters can have two professions!

I sincerely thank you for that. I had a good laugh I’m not sure if you are serious or not, but such “amazing and unique” mechanic was already used in GW1

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Posted by: Spaceghost.3485

Spaceghost.3485

No, I’m not saying the ascended professions skills would be stronger than the previous profession. It just evolves the current profession. Of coarse there would be balancing some professions skills.

for example someone might really want to be a “machinest” so they level an engineer to 80 then take the challenge to ascend the profession to become a machinest. (of coarse they dont have to if they dont want to because all professions will be balanced and no ascended profession can be better than previous professions.) Someone else on the other hand might just like the way engineer plays and just stay engineer.

Also it doesnt have to be that you level again from 1. It could be something like 40 or 60, just something so that the player can play around with the new skills and traits to get use to it.

Ascended Professions

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Posted by: narwhalsbend.7059

narwhalsbend.7059

No, I’m not saying the ascended professions skills would be stronger than the previous profession. It just evolves the current profession. Of coarse there would be balancing some professions skills.

for example someone might really want to be a “machinest” so they level an engineer to 80 then take the challenge to ascend the profession to become a machinest. (of coarse they dont have to if they dont want to because all professions will be balanced and no ascended profession can be better than previous professions.) Someone else on the other hand might just like the way engineer plays and just stay engineer.

Also it doesnt have to be that you level again from 1. It could be something like 40 or 60, just something so that the player can play around with the new skills and traits to get use to it.

They could just add more elites. They also did this type of thing recently by adding more grandmaster traits.

EDIT: Also my earlier post was a joke. Note the hamstorm reference.

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Posted by: EdwinLi.1284

EdwinLi.1284

They could just add more elites. They also did this type of thing recently by adding more grandmaster traits.

EDIT: Also my earlier post was a joke. Note the hamstorm reference.

I still prefer more weapon options over more utility skills.

Of course with new weapon for each profession means they will need new traits as well to suit these new weapons.

(edited by EdwinLi.1284)