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Posted by: undouble.1472

undouble.1472

Anyway, I “tried” to exit the story to restart from the beginning—————-and guess what? THAT piece of the puzzle doesn’t work either!!! (The “quit” button keeps asking “what?”

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Posted by: gypse.8741

gypse.8741

I’m still waiting on collecting the samples from a Mordrem and I keep speaking to the Charr under the vines but nothing happens. Any idea’s?

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I think we can all agree (the people who have seen the events anyway) that these event should have been instanced.

I’m actually surprised they are not. I’d think it’s easier to fix a problem with an instance than open world without messing something else up. Besides, if something screws up in an instance and you can’t finish, you exit the instance and restart it, it only effects you. If the open world event is screwed up, NOBODY can do it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: darkace.8925

darkace.8925

This is what happens when your QA department is off site and third party.

It’s also an issue of the QA having only two weeks to find and report bugs and the programmers having even less time to fix them.

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Posted by: gypse.8741

gypse.8741

Ok got past collecting the spores now there are a bunch of us sitting around waiting on something to happen with Taccius. Not sure what though.

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Posted by: Blix.8021

Blix.8021

This is what happens when your QA department is off site and third party.

It’s also an issue of the QA having only two weeks to find and report bugs and the programmers having even less time to fix them.

You think they make this stuff two weeks at a time? They made all this stuff months ago

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Posted by: Filaha.1678

Filaha.1678

If they push it as it is and there’s a bug, people will rage that they’re sloppy and suck and should have put it off.
If they push it back for further testing and bugfixes, people will rage that they’re sloppy and suck and should stick to their announced schedule.

Let’s face it, there’s pretty much no way they can avoid people raging short of going door to door to each customer and giving them $500.00 every two weeks for playing.

Except then again, people would just rage that it should have been $1,000.00 and that anything less is sloppy and they suck.

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Posted by: Relshdan.6854

Relshdan.6854

This is what happens when your QA department is off site and third party.

It’s also an issue of the QA having only two weeks to find and report bugs and the programmers having even less time to fix them.

its both…..and its why we get nothing but tooltip fixes for bugged skills/traits for all but one patch per year (and half the time they don’t fix it, or they introduce a new bug). Then we get to wait another 6-8 months

Bugs always happen…..always will. its how fast you fix them that matters.
Anet is good about fixing events bugs………awful at fixing skills and traits. its kinda embarrassing…which is why the QA liason hides from all but the most silly and inconsequential bug threads (graphic glitches and players who can’t read the UI so claim things are bugged).

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: darkace.8925

darkace.8925

This is what happens when your QA department is off site and third party.

It’s also an issue of the QA having only two weeks to find and report bugs and the programmers having even less time to fix them.

You think they make this stuff two weeks at a time? They made all this stuff months ago

You might want to reassess what’s actually going on here. The developers started working on this stuff months ago, but they sure as hell didn’t finish the entire season. They’re finishing each installment of the Living Story as they go. However much time it takes them to finish one installment and start the next is the time the QA team has to find and report bugs. It may not be two weeks, but the two weeks release schedule certainly sets a hard deadline for the QA team to finish it’s work, whether it’s finished or not.

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Posted by: Pjwned.3601

Pjwned.3601

What a surprise, more broken events and ANet not learning anything from previous experience.

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Posted by: Ronin.7381

Ronin.7381

We’re not even 12 hours into Episode 3 and we got 13 and about a half days worth to go. Come on now.

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Posted by: Eshady.9146

Eshady.9146

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

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Posted by: Filaha.1678

Filaha.1678

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

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Posted by: Esprit Dumort.3109

Esprit Dumort.3109

This is why releases like this need to be so polished. Anet draws everyone’s attention to this, releasing new content, new weapon skins, and fun events. But all it takes is one disastrous bug like this to turn so many people away, not only from the events, but the game itself.

Ultimately it’s not fair for a traditionally good set of developers, but when you are a AAA MMO you can’t afford such significant mistakes.

Jessamine [SNOW]
Gandara

(edited by Esprit Dumort.3109)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

That people are foolish and forget WHY we went away from the stuff like Tower of Nightmares? I hope this reminds them why we don’t need open world stuff, it’s too much of a pain.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Asmodeus.5782

Asmodeus.5782

I said it before and I’ll say it now, as a former functional game tester. 2 weeks is time for a SINGLE test cycle. Proper testing consists of several of these. In some projects even 10 or more.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Foefaller.1082

Foefaller.1082

Hey guys,

Just wanted to pop in and say that we are investigating the issues with the iron marches content as fast as we can so that we can get you guys back to progressing through the episode. These issues are indeed proving quite tricky to nail down (it’s not as simple as they simply won’t restart) but we are working hard to get everything addressed as quickly as possible.

Thanks for understanding and sorry for the inconvenience.

Good to know.

…and when you figure it out, please go back and look at other events and event chains that have problems starting up properly and see if you can apply what you’ve learned to make them work more frequently :p

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Posted by: Blix.8021

Blix.8021

I said it before and I’ll say it now, as a former functional game tester. 2 weeks is time for a SINGLE test cycle. Proper testing consists of several of these. In some projects even 10 or more.

Well considering the events broke almost immediately on live, it would seem that the test environment they are using is quite insufficient. Doesn’t matter how many passes they do or don’t do.

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Posted by: Eshady.9146

Eshady.9146

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

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Posted by: Foefaller.1082

Foefaller.1082

I said it before and I’ll say it now, as a former functional game tester. 2 weeks is time for a SINGLE test cycle. Proper testing consists of several of these. In some projects even 10 or more.

I would be shocked, shocked, if they only finished this update in the last week or so.

I’m betting most of the early episodes (maybe even most of the season) were already content complete before Season 2 even started, and they’ve been doing bug testing on this stuff all this time.

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Posted by: Filaha.1678

Filaha.1678

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

The pattern is:

Anet does something.
Players complain about it and want it another way.
Repeat.

If they kept it instanced, people would complain about open world.
If they make it open world, people complain it should be instanced.

A strange game.

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Posted by: Blix.8021

Blix.8021

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

The pattern is:

Anet does something.
Players complain about it and want it another way.
Repeat.

If they kept it instanced, people would complain about open world.
If they make it open world, people complain it should be instanced.

A strange game.

Anet is not designing the living story week by week.

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Posted by: Filaha.1678

Filaha.1678

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

The pattern is:

Anet does something.
Players complain about it and want it another way.
Repeat.

If they kept it instanced, people would complain about open world.
If they make it open world, people complain it should be instanced.

A strange game.

Anet is not designing the living story week by week.

Didn’t say they were.

I said that people were complaining regardless of what they did.

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Posted by: Blix.8021

Blix.8021

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

The pattern is:

Anet does something.
Players complain about it and want it another way.
Repeat.

If they kept it instanced, people would complain about open world.
If they make it open world, people complain it should be instanced.

A strange game.

Anet is not designing the living story week by week.

Didn’t say they were.

I said that people were complaining regardless of what they did.

Yeah, people complain, but their complaints have literally zero impact until months later when they’re already complaining about something else.

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Posted by: Filaha.1678

Filaha.1678

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

The pattern is:

Anet does something.
Players complain about it and want it another way.
Repeat.

If they kept it instanced, people would complain about open world.
If they make it open world, people complain it should be instanced.

A strange game.

Anet is not designing the living story week by week.

Didn’t say they were.

I said that people were complaining regardless of what they did.

Yeah, people complain, but their complaints have literally zero impact until months later when they’re already complaining about something else.

And?

I’m not really sure why you’re telling me this.

My point was that people will complain regardless of what they do, so they might as well just do whatever because why not.

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Posted by: Eshady.9146

Eshady.9146

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

That people are foolish and forget WHY we went away from the stuff like Tower of Nightmares? I hope this reminds them why we don’t need open world stuff, it’s too much of a pain.

Filaha I see the pattern, It’s just that pattern isn’t relevant to the current story content being used and/or implemented as Blix and I are trying to tell ya.

RyuDragnier Very True. After all in the end it just turns into another Zone event hardly worthy of an episode replay.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Not really like to complain, but must admit that this release is completely messed up all positive experience from the previous two. Two weeks of anticipation for… hm… well… five hours of waiting and jumping through servers… With zero progress. Very bad idea.
Going to bed frustrated and angry

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Posted by: Filaha.1678

Filaha.1678

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

That people are foolish and forget WHY we went away from the stuff like Tower of Nightmares? I hope this reminds them why we don’t need open world stuff, it’s too much of a pain.

Filaha I see the pattern, It’s just that pattern isn’t relevant to the current story content being used and/or implemented as Blix and I are trying to tell ya.

RyuDragnier Very True. After all in the end it just turns into another Zone event hardly worthy of an episode replay.

Actually, I think it is quite relevant, given the definition of relevant.

It describes the situation perfectly.

People didn’t just suddenly start wanting open world content now, just as they’re not just developing all the new content now.

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Posted by: lawfan.7095

lawfan.7095

This isnt going to be easy to fix i’m afraid. Almost certainly not tonight. I’m really thinking now that anet may have to instance this to make it work

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Posted by: DraconicDak.9340

DraconicDak.9340

All these people saying that ANet is learning nothing from previous experiences…

Guys, this broke in an entirely new way. Clearly they’re learning and trying different approaches. New approaches are gonna have bugs.

Y’all need to chill. It’s not like you bought the update.

Member of I Can Outtweet a Centaur! [TWIT] | Writer for Under the Pale Tree
twitguild.enjin.com | thepaletree.net
Jade Quarry [JQ]

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Posted by: Malkavian.4516

Malkavian.4516

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

The pattern is:

Anet does something.
Players complain about it and want it another way.
Repeat.

If they kept it instanced, people would complain about open world.
If they make it open world, people complain it should be instanced.

A strange game.

Anet is not designing the living story week by week.

Didn’t say they were.

I said that people were complaining regardless of what they did.

Yeah, people complain, but their complaints have literally zero impact until months later when they’re already complaining about something else.

And?

I’m not really sure why you’re telling me this.

My point was that people will complain regardless of what they do, so they might as well just do whatever because why not.

Nothing wrong with complaining as long as the said complaint is constructive. That just means there is always going to be room for improvement. That being said, I could acknowledge the fact that Arenanet may not have seen this bug coming. Still, I just hope that at the very least if they implement another episode like this, they have been able to think of a way to minimize the problem rather.

FOR SKYRIM!!!!!

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Posted by: Kain Francois.4328

Kain Francois.4328

Here you go – the anthem of software devs to fix it, fix it, fix it, fix it. Fix it, fix it!

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Posted by: WereDragon.6083

WereDragon.6083

Being a very low level programmer I can attest to how easy it is for a bit of code to get broken by a variable you where not ready for.

This could be anything from the mass amount of people doing the event to kitten nugget A with armor B that’s skinned with armor C causing this to hiccup and not reset. You can’t test for every conceivable bug… The best thing you can do is be quick to squash them

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Being a very low level programmer I can attest to how easy it is for a bit of code to get broken by a variable you where not ready for.

This could be anything from the mass amount of people doing the event to kitten nugget A with armor B that’s skinned with armor C causing this to hiccup and not reset. You can’t test for every conceivable bug… The best thing you can do is be quick to squash them

This is actually the reason why I prefer instances. Far less variables you have to account for overall, so it’s easier to pinpoint a problem with one when compared to a full scale map.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Tamasan.6457

Tamasan.6457

Still broken after recent patch/reset/whatever.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Still broken after recent patch/reset/whatever.

Don’t worry, the crack asuran testing team will figure out a fix. Of course, then you’ll have to worry about what side-effects happened.

Like, not only do mobs get into guilds, but then . . . they start saying their lines in map chat.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Blaeys.3102

Blaeys.3102

These events need to be running continuously – or, at the very least, every 5 minutes. They’re fun, but there is way too much time between events (specifically, the sample collection event).

People will get frustrated.

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Posted by: webtoehobbit.4201

webtoehobbit.4201

This is rediculous, sure after this fix the first boss for the main story chain spawns, and spawns and then spawns but the second boss? The one where you collect samples? Nope, one step forward two steps backwards ANet.

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Posted by: webtoehobbit.4201

webtoehobbit.4201

I sure hope someone’s staying late to fix these problems. Honestly, in the state it’s in now, might as well have waited till tomorrow to release it. What we got today was a tease. Unbelievable

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Posted by: CharrGirl.7896

CharrGirl.7896

I haven’t played the update yet, but I heard from bf that they used old events that already exist in maps to progress the story. Is this true? :/

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Posted by: Relshdan.6854

Relshdan.6854

IMO, stick with instances so that challenges like “Masters” or a “Hard Mode” (GW1) can be added and used for a reason to actually replay episodes. I mean look at LS2 E1&2. It was instanced, had a lot less problems at launch, if something bugs for you just restart and still.. it had open world co-existing beautifully with the story.
Why did we go backwards to the LS1 player mash up debacle?

Because people complained that everything was instanced and they wanted more open world content.

See the pattern here?

I doubt very much they rewrote everything back into open world content because people complained too much. With that being said there is no pattern and I find your lack of faith disturbing, Anet does what they want how they planed it. So again I ask, Why go backwards as a planed installment?

The pattern is:

Anet does something.
Players complain about it and want it another way.
Repeat.

If they kept it instanced, people would complain about open world.
If they make it open world, people complain it should be instanced.

A strange game.

agree.

and funny…..some of us like it both ways (sometimes instanced, sometimes open world event) !

am about to try it out (assuming latest patch fixed things)……hope it’s not dumb zerg (but fear it is because any coordination/multi-mechanic open world event would cause a forum rage meltdown…

this stuff is permanent now….so the opening day bugs are no where near as damaging as before (and they weren’t that bad even when the content was temp).

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: lawfan.7095

lawfan.7095

This latest patch did nothing really. Still bugged. Gonna have to instance this.

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Posted by: Nova.8021

Nova.8021

I feel as though most of the team has went home by now unless they’re paying overtime. So we can probably expect this tomorrow.

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Posted by: lawfan.7095

lawfan.7095

Maybe in a week or so after they finally instance it.

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Posted by: Baamoink.4281

Baamoink.4281

Events were working fine for me after the patch

Guild: Mantle Assasins [MA] – Guild Leader
Server: Far Shiverpeaks EU

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Posted by: Zylonite.5913

Zylonite.5913

Can confirm it is still bugged after the patch. Anet’s dev Derby was there waiting with us.

Betrayed by the gods of ANet

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Can confirm it is still bugged after the patch. Anet’s dev Derby was there waiting with us.

Did they say they were a dev? Cause I asked once – not everyone with the tag is a dev

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: derpy.7236

derpy.7236

still broken, got past the first part, but now it wont let me collect samples……………..whats with the event chain anyway? why cant it be like the rest of the living story missions. seriously not impressed with this release.

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Posted by: Relshdan.6854

Relshdan.6854

lol….yep…still bugged………argh

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: webtoehobbit.4201

webtoehobbit.4201

On the eve of GW2’s second birthday and we still get patches like this…. I don’t understand.