(edited by BrunoBRS.5178)
Can we have mini dungeons again with S2?
agree….and they would fit perfectly into story journal as “instanced” 5-man content. cap it off with a boss at the end that also has a daily world-boss chest (along with the one-time story reward/skin) and a few really tough achievements.
MARA (EU) Gunnar’s Hold
agree….and they would fit perfectly into story journal as “instanced” 5-man content. cap it off with a boss at the end that also has a daily world-boss chest (along with the one-time story reward/skin) and a few really tough achievements.
I agree many of these mini dungeons would be great instanced. I’d say instead of 5-man though make them solo or best, scale based on how many in the party, so that they can be played years down the line when others don’t care or everyone got their daily chest after reset. SO much they could do with instanced content if they could add in scaling. Right now, whenever I’ve gone into these mini dungeons somebody else is already there and I just walk up to the end chest and get a free achievement and loot.
Yes mini dungeons are great!
I wouldnt make them part of the LS itself however, they’d be much better in the open world where you can team up with randoms and enjoy it spontaneously.
We’re likely getting new zones now in S2, I just hope together with the rest of the goodies like tons of new DE, JPs and secret stuff sprinkled in we might get a couple of mini dungeons as well
Some of the best thing about these dungeons are that
- you can fail
- they are just the right content for a couple of friends and not PUGs
- the rewards are not important as they are fun to do once.
If we put those into the Living Story though those strengths become weaknesses. Story based sections are meant to be completed by players with low capability. The Living Story sections should be repeatable for fair rewards. The Living Story should support open access and pick up groups.
agree….and they would fit perfectly into story journal as “instanced” 5-man content. cap it off with a boss at the end that also has a daily world-boss chest (along with the one-time story reward/skin) and a few really tough achievements.
I agree many of these mini dungeons would be great instanced. I’d say instead of 5-man though make them solo or best, scale based on how many in the party, so that they can be played years down the line when others don’t care or everyone got their daily chest after reset. SO much they could do with instanced content if they could add in scaling. Right now, whenever I’ve gone into these mini dungeons somebody else is already there and I just walk up to the end chest and get a free achievement and loot.
agree that soloable mini-dungeons would be ideal…..then let them scale up to 5-man parties.
MARA (EU) Gunnar’s Hold
Some of the best thing about these dungeons are that
- you can fail
- they are just the right content for a couple of friends and not PUGs
- the rewards are not important as they are fun to do once.If we put those into the Living Story though those strengths become weaknesses. Story based sections are meant to be completed by players with low capability. The Living Story sections should be repeatable for fair rewards. The Living Story should support open access and pick up groups.
I would hope each LS installment contains more than just one personalized instance/mission type…..so that you could tell the narrative’s important points through easier missions and stand alone cut scenes…while still providing more challenging content as “flavor”…..“easter eggs” and/or side stories related to the main narrative.
Flame Temple and the event chain to open it was a part of the server world boss tours that occurred before megaserver, because it was fairly quick to do, and had a nice boss chest at the end. the reward vs. effort was in the players favor, so they repeated the content. if these story instanced mini-dungeons had a good risk/reward ratio (maybe i bit more skewed toward harder content/better reward than current minis), peopel whould want to play them….and buy them if they missed the installment while it was live.
and while i agree, that the “fun aspect” might be lost after a few completions in their current form, that’s where the new achievements come in. design the mini-dungeon so that it can facilitate a variety of “difficult” achievements. Since it’s instanced content, you don’t have to worry about players not interested in the achievements ruining your run.
i think the fun mechanics of mini-dungeons, combined with decent rewards and difficult achievements would be worth adding to LS. Since it seems they are not going to tie open-world content (mass-events, new zones, etc) to these unlockable LS installments, they need to make them purchase-worthy for new players or those that missed the content.
MARA (EU) Gunnar’s Hold