Changes to Legendary Wyvern fight

Changes to Legendary Wyvern fight

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Posted by: Orion Templar.4589

Orion Templar.4589

The destroyer lieutenants fight is fun overall and I like the mechanics of them winding up to break the island rocks and you need to deplete the break bar to stop them from doing that. But the thing that gets me about the event is that there doesn’t seem to be incentive to coordinate and take down both bosses. For the most part people do seem to cooperate and try to take down both just so the event can succeed. But from a rewards/loot standpoint, it’s about the same whether you take down one or take down two. I saw some map chat where some people advocated just focusing on one to get the loot and forget about the other one.

To provide incentive to take down both bosses, I’d like to offer a couple options:

1. Provide a single reward chest that becomes available after both bosses are defeated – after bosses are defeated, have a portal (or something) appear to transport players to where the single reward chest is located

2. Or keep things as-is with the reward chest appearing when you beat the one boss you fought, but if both bosses are defeated, make some Zinn Stashes appear in the area that victors can collect – the stashes wouldn’t appear if only one boss was defeated

Changes to Legendary Wyvern fight

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I support there being some sort of reward for defeating both bosses.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Changes to Legendary Wyvern fight

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Posted by: Katastroff.1045

Katastroff.1045

You got my vote.

Why simplify things when its so easy to complicate them ?

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Posted by: Sartharina.3542

Sartharina.3542

I like the mechanics of them winding up to break the island rocks and you need to deplete the break bar to stop them from doing that.

I wish I could, except there are two problems with the mechanic:
1. The breakbar’s nigh-invulnerable against the skills that have a cast time shorter than the breakbar window.
2. The breakbar window is shorter than most CC skill cast times.

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Posted by: Ookamikun.6472

Ookamikun.6472

Yeah I agree that there’s really no incentive to deal both bosses as the game only treats killing one for loot.

Also I find it weird that for a (pair of) boss that spawns from a long meta, they have a generic fight song unlike the wurm which had a boss fight music lol

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Posted by: Orion Templar.4589

Orion Templar.4589

Had another run against the destroyer bosses this afternoon that failed. We were calling out the bosses health remaining, and it was clear that one was going down faster than the other. We asked on map chat for more to come to the other boss or the first to slow down. Chat was ignored – one boss was defeated while the other had maybe 30% left. Once enraged, the second boss couldn’t be brought down.

This is frustrating because those at the first boss have no incentive to slow down – they get their loot. Only those at the second boss get left out.

I’m starting to feel we should just do what others have advocated and just focus on one boss, get the loot, and ignore the second one. There’s currently not much incentive to coordinate and beat the event.