Rather than add player housing/guild halls lets consider another more interesting idea.
After Personal Story, which most probably have done by now, we retook Claw Island and its fate was left unknown.
Well I believe, having defeated Zhaitan, and thwarted Scarlet, we deserve a reward.
Que my idea:
Claw Island, The Players Reward.
With the retaking of Claw Island, the defeat of Zhaitan and of Scarlet, the Lionguard reward the player with the entirety of Claw Island, to restore and rebuild as they desire.
The player then has to reconstruct the island to make it into a new, dependable outpost for Lions Arch and for all Tyria and the Pact.
This is how it will work:
Slot System (Sorry, limited customization but hear me out!)
Basically, restoring Claw Island and enhancing it to its full glory, requires the player to improvise by using the tech they’ve accumulated over the last living story season and personal story.
Using this, they have to spend quantities of Gold, as well as Karma, in order to restore the fullness of Claw Island and even enhance it’s current presence in GW2.
Guild Housing
While representing your guild, you are automatically sent to your guild leaders version of Claw Island, thus allowing the leader to customize the guilds base at whim, when not representing, the island is returned to the players own customized form.
This also works when you are invited to a party by another player, while unrepresented, allowing the leading member of the party to bring people to their version of Claw Island.
An Island of Opportunity
Rebuilding the Island isn’t just about Karma and Gold though, its also about progression, and having new ways to customize it.
For starters, you’d be given the ability to choose a “theme” for the island, this allows the players to decide what kind of visual appearance the buildings around the island style themselves from, for example, Sylvari Architecture? Or perhaps Vigil? Or maybe you want something else like an Aetherblade Island?
The options are endless, but the requirement is effort.
In order to unlock themes, the player must continue to advance their living story, with each living story season and between major events leading to unlocking new themes for the island and new buildings and small features to decorate it.
Incentive For The Guild
So whats to stop players from just doing all the achievements and just leaving their guild in the dirt? Well…
If the guild leader unlocks a season achievement, then anyone that participated during that term that the guild leader achieved it, will automatically unlock those themes and buildings as well, allowing guilds to work together to help their leaders and themselves.
This way, there’s a stronger sense of Guild Community, when your guild leader achieves something, you gain from that and feel motivated to help each other more often.
But wait, there’s more
In addition to buildings, and theme’s the player can build water pumps to extract quantities of oceanic mass and increase the size of the island, allowing for even more buildings and industrialization.
What about People that don’t like Living Story?
Don’t worry, there would be similar themes that require people to participate in WvW seasons, and PvP in order to unlock those too! Unique to each persons preference.
I believe, this could be the first real step in giving proper Guild Customization to the game, as well as player housing, all in one!
Thoughts?