Constructive review/opinion on this LS

Constructive review/opinion on this LS

in Living World

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Unfortunately I’ve found myself not really enjoying this latest release of the LS. I thought I’d break it down in the off chance that it might be of interest to anyone. I’m going to try really hard to be constructive, but apologize if it comes off as complaint-based.

The New Carapace and Luminescent armour pieces:
I would think that most people would agree with me here, having to repeat these breach events over and over again is getting tiring. The breach event is the crux of the Silverwates, it’s evidently supposed to be the main attraction and it’s designed to be content that required large-scale coordination and effort. The problem is we’ve been doing it for the last couple of weeks to get the pieces for the gloves and shoulders, and now we’re having to do it again. It’s somewhat worse this time, if you want the luminescent leggings then you need TWO bladders for each. That’s a whole lot of RNG and a whole lot of time you have to dedicate.

Now I want to take a second to address the idea that ‘you don’t have to do it right now if you don’t want to’. Generally that’s a great rule to follow in GW2. But the breach events require a lot of people and as time goes on fewer and fewer people are going to be participating. That means that as time goes on it is going to get harder and harder for people to obtain the parts needed for luminescent armour – I think that’s a huge problem. The ability to acquire things shouldn’t be dependent on players completing events asap before it gets progressively more difficult to get them.

The Jumping puzzle:
I love JP’s, I live for them. I’ve completed every single JP in the game and I’ve thoroughly enjoyed most of them. This one however, not so much. There is very little in the way of direction: I’m not saying requiring players to do a little bit of trial and error is a problem, but when you can end up in areas that mean you need to start from the beginning (or pay a fee to regain some progress… Which I also have a problem with) it stops being about investigating and figuring out how to do it, and starts just being frustrating.

If you look at some of the best JP’s in the game, they aren’t necessarily hard to do. Most, if not all, existing JP’s have a clear path to follow. It’s not the difficulty that makes them enjoyable, it’s the sense of accomplishment and the awesome view. As it stands most people just end up going to dulfy or some other guide because the JP doesn’t clearly set out how it should be done. When your players are just using guides for content that’s a problem.

The gold coins:
Similar problem with the gold coins. Asking me to put a little bit of thought into it is fine, asking me to be careful about my jumps is also fine. Placing coins in very hard to reach places where if you fail the jump you have to WP and try again is just frustrating. There’s a coin that has to be accessed by falling off the upside down boat onto a thin piece of rope which you then have to walk up (and it’s far too easy to fall off even if you’re being careful) is not fun. The fact that even if you manage to drop onto the rope, even if you manage to walk up the rope, you still have to make some more precarious jumps is not fun.

The story achievements:
I don’t want to write a lot about these… The challenge motes that allowed you to reset things should have been included in this chapter. I think there have been enough forum posts about people complain that they have to sit through dialogue over and over again… Being forced into using skills that you’re not used to (and that require a play style that you aren’t used to) can be frustrating. But for the most part the thing that really kills the fun of these achievements for me is the fact that if I fail I have to restart the entire instance. It’s a lengthy process, one that does not encourage people to attempt things more than once.

So yeah… That was probably not constructive at all.

(edited by FlamingFoxx.1305)

Constructive review/opinion on this LS

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Posted by: Xenon.4537

Xenon.4537

Well, try to come up with some ideas on how it could have been better.

I for one want to suggest to Anet that they consider increasing the length of the story content, perhaps at the expense of longer breaks between releases. I find it incredibly jarring and frustrating to be charging headlong through a story only to have it just smash cut to nothing at a stupid cave door.

Every patch is getting shorter and shorter. It took me roughly 3 hours to finish episode 1. This one took maybe 45 minutes to 1 hour, even while stopping to read all the npc dialogue. These episodes need better pacing and more depth. The Priory library was a brilliant way to add extra “meat” to the story by adding lots of side things to read and discover.

The other issue is that of the Lost Effect. Lost (the tv show) use stupid amounts of plot twists and cliffhangers as a gimmick to get people to keep watching. It wasn’t good storytelling, it was just audience manipulation. Anet needs to seriously stop before they slip into that bad habit.

Constructive review/opinion on this LS

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

I realize I should have included suggestions. But I think it’s mostly self evident. The past releases have all been relatively well done. The existing content is all relatively well done. It’s just specifically in this release that they’re opted not to do certain things (e.g. the challenge motes that allow you to reset an instance), or added certain things (requiring 2 bladder pieces effectively meaning each breach champion has to be defeated at least twice but probably more because it is RNG) that have left me viewing this LS release in a really unfavourable light.