Critique regarding story achievements.
It’s the nr.1 rule for making content replayable in any game imo: “Be able to skip straight to the action.”
80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]
It’s the nr.1 rule for making content replayable in any game imo: “Be able to skip straight to the action.”
Yet reality of a low-in-content MMO buildup when it is having struggles to keep players from finishing content too fast is; “Artificially lengthen any processes through any means availble.”
This includes RNG drops, forced dialogues, slow-paced cutscenes and mandatory backtracking.