Defeat in Victory!? Living Story
Actually I think having servers “living in the past” might be a good idea as it would allow even new players to know what happened in the world before they arrived.
The best suggestions i have heard (and i apoligise to the OP’s i am too lazy to find and name them) in two flavours;
1. Create a storyteller NPC that players can relive key moments from the living story – Dungeons or instances of a event, depending on player response at the time.
2. Include the key moments as fractals, since the lore would mean it makes most sense to put them there anyway.
I personally do not care which solution anet uses HOWEVER I cannot stress enough how much this temporary content issue has kitten ’ed off a large proportion of the playerbase. Arenanet has got to have planned something for this, at this point, i dont see how they can ignore it.
I must say i donĀ“t get it niether Rng and everything being limted. I suppose they trying to force people to keep playing in that time since they know their endgame is lacking. I do not know.
Balutrike-Sylvari Warrior and Commander.
Proud WvW player of Farshiverpeaks and member of [TZO]/[Keen]/[MA]
All these suggestions just lead to not including temporary content as their final conclusion. That would be Anet admitting that their current model failed and going back to permanent content creation. I have to say, between only temporary content or only permanent content I prefer the permanent content, by far. The better way would be a good balance between the two, though. Having permanent content does include players accepting that they wont always get to see and do everything. Its kinda like the drama about Endgame raiding in older MMOs only being for 5% of the playerbase because nobody else could do them.
Personally, I havent done everything that Halloween or Wintersday had to offer, because I wasnt willing or able to commit more free time to the game during the time frame in which that content was available. I accept that and move on. Imo too many people are expecting everything to be made for them. No, there are players with other preferences they are also trying to please, so some things will not be to your liking. Deal with it.
I think this first chapter was a learning experience for them and I’m willing to wait till the first year is over, end of August to decide how I feel about this. But F&F certainly had many aspects that could be improved upon.
the problem with “living in the past” servers is the reason for events is to convince people to keep logging into gw2 continuously. They want you to spend all your free time playing their game. If the events stick around after they are over on a server you can quest to, it would have the opposite effect – for example, instead of logging in every day for the past month for Flame and Frost, i could just log in today and do all the things at once. So there would still have to be some sort of huge incentive to do the events live or every1 will just do them on the special server.
It wouldn’t be so bad, not being able to complete the achievements because I can’t put the time in, but when I am unable to because of bugs and errors, that’s different. Our entire group spent a lot of time doing the molten dungeon only to have it kick us all after we finally killed the bosses. No rewards either. Then the date thing, I took time to plan the whole achievement cycle to fit within my schedule based on the date they gave us. I was doing well and going to be done early, then the dungeon issue and the wrong date cut me short of redoing it. More loss of rewards. I was almost done. Just give us a way to re-coop our time investment. That’s all I ask.
The bug in the dungeon with not getting credit is unfortunate, especially if that was the only chance you had. I wouldnt expect anything done in that regard though. It wasnt your fault but things like that happen.
The only proper solution to the date mix-up would have been to extend the celebration bonfire at least to the 16th and preferably a few days more. It’s much easier to correct and entirely their screw up.