Destroying content as fast as it's made?

Destroying content as fast as it's made?

in Living World

Posted by: Gerrand.3085

Gerrand.3085


Had to split this into 2 posts
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I like Guild Wars 2.

There are many aspects to the game which I greatly approve of and many more which I hope will some day be implemented. The direction the game has been going with “Living Story” content however is not exactly to my liking.

This is not because I don’t like the content of the “Living world”. The pace of the living story and the focus on small events as apposed to large conceptual struggles is grating to me at times. Granted, this last Dungeon ended with a few chosen words with Caithe, which seem to link to something quite old and quite big; which is promising – plus I must admit to a degree of trollish glee every time Arena Net announced yet another boat load of Karka. Unfortunately this sort of fast paced, steady content growth seems to be stifling the sort of additions which usually only accompany expansion packs.

I won’t say I cry myself to sleep at night due to the absence of the Largos as a playable race. For that would be unmanly. The double edged sword of openness and honesty on Arena Net’s part has developed a trend of cutting both ways though, especially on the subject of hope

Regardless of my mixed feelings on living story content, this last release took a turn which was downright bizarre. I like words; you may have gathered as such from this text wall type apparition. I pay attention to them and thus I nearly fell off my chair when I hit a snag in the release notes for Twilight Assault.

The Twilight Guide talked about the new dungeon path, the Release Page also talked about the new level 80 dungeon path. The Release Notes however? The release notes read: “The Aetherpath supplants the Fyonna explorable path in Twilight Arbor”.

At first I thought this was put in as some sort of flora based pun. “SupPLANTS”. Funny. Then, after some looking about, I was shocked to find out that it wasn’t. When this dungeon path was added to the Twilight Arbor, an old path was removed. Some points should be made clear about the path that was removed:
1) It was the least played path.
2) It was a very buggy path.
3) I had never gotten round to playing that path.
4) I now will never get to play that path.

The first oddity is why the path had to be taken out to begin with? The layout of the new Aetherblade path is awesome. It also, by the looks of it, was nearly completely redone layout wise. So I have no idea why a fourth path couldn’t just have been opened in the wall and why an entire dungeon path had to be DELETED to make space for this new one? Secondly, a piece of the Twilight Arbor original story now seems out of place. Talking to the old guide still makes reference to stopping the three Twilight aspirants from reaching the evil tree – despite the fact you can now only try stop 2 of them.

It just seems… Silly?

My entire group of friends moved through and out of Guild Wars 2 before “Living Story” got into full swing. We did lots of dungeons together but they wanted to wait till me and some others were fully geared before doing the harder ones with us – great friends aren’t they. Since they left I’ve been working through group content on my own. The LFG tool has been great. I inform lost souls about it from time to time. Several of them have expressed their desire to kiss me. Hopefully most of them are female. I’ve been doing it slowly, at my own pace. Unlike the hectic “Living Story” content, The dungeons are relaxing to do – because I can do them at my leisure.

And then an entire dungeon path was removed from game without any forewarning – with a silly plant pun to boot? I nergled. I nergled hard. I have no idea what nergle means, but it seems to accurately describe my response to the bizarre direction Arena Net took when implementing this new path. I didn’t rant, I didn’t try to understand, I just nergled – and I nergled hard. I sunk my head into my hands and made strange murloc noises, because I just googled the work nergle, and that seems to be what it relates to.

Its not just about enjoying a game. The amount of time I’ve invested in Guild Wars 2, I care about this game. I want to see it succeed. I want to see it get better. I want to see it GROW. I want to see more stuff appear in it for me to do, I want the horizon’s of the world to expand. I want to walk on foreign shores, greet new people and then kill them with my SAB themed pistol.

Destroying content as fast as it's made?

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Posted by: Gerrand.3085

Gerrand.3085

Instead of growing though, the game seems to have started cycling. Stuff available for brief periods of time, returning and leaving activities.

It’s not fair to say a dungeon path was added in this patch. A dungeon path was replaced in this patch. Almost as much content was destroyed as was added.

Should I be as worried about the other dungeon paths? Should I be as frantic to finishing those as I am about finishing the living world stuff? Should I try participate in all the old world content before it is, without warning, brushed away to make space for the new?

Or is this prospect as futile as it is silly – and as silly as the prospect of removing old dungeons, removing them without a word more then “supplant”?

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Posted by: Katz.5143

Katz.5143

In general, people do not like content removal.
People do like content addition.

I agree.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

What people do not like even more than content removal…

is unnecessary content removal. Or even worse, content removed unnecessarily due to being imbalanced.

But that’s how ArenaNet does things now it seems. Started with, I think, the nerf to Smiter’s Boon (PvP) skill in GW1. Except that wasn’t “removed” per se.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Stx.4857

Stx.4857

I am just upset that I missed so much content, and yet at the same time I have become bored with the ‘new’ living story content.  I still play the game because I enjoy doing dailies, or random things with guildies.  But I think it is poor design that I cannot play Queen’s Guantlet, or any of the other contents that I may have missed.  I do not know much about them, but just the names of the Sky Pirates and Bazaar of the Four winds makes me want to experience them.  I have heard a lot about the Queen’s guantlet and that type of event sounded really fun to me…

Oh well!

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I also have never gotten around the that dungeon path also. I was waiting fro Anet to add the much needed LFG tool that should have been there at launch and because I waited I have missed out on the now removed content. Why take it away, as you said, why not just add the new and fix the broken? Demented backwoods logic if you ask me. Why they keep coming out with temporary content is beyond me. maybe they are training people to just give up because it is overwhelming…Yes I have things to do other than GW2…But nobody hears my cries