Devs, please consider AI reliance

Devs, please consider AI reliance

in Living World

Posted by: Fluffball.8307

Fluffball.8307

I urge the devs to consider many classes are reliant on AI for their damage, namely mesmers and rangers. There have been an awful lot of enemies added lately that nullify that entirely. The sparring rock, the beetles, etc, all cause certain builds to lose massive amounts of damage. It’s not game breaking right now, but it could cause some severe problems if they continue to add this stuff.

On a similar note, enemies not triggering “on death” effects in the instances could cause some problems.

Devs, please consider AI reliance

in Living World

Posted by: Dakota.4591

Dakota.4591

On a similar note, enemies not triggering “on death” effects in the instances could cause some problems.

It’s not just in instances. Even in open-world there’s a lot of stuff that doesn’t trigger on-kill for sigils, traits, and skills. Try doing any of the events in Dry-top and see how often you’ll get on-kill triggers.