Dragons, leylines and failing waypoints?

Dragons, leylines and failing waypoints?

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Posted by: Mikuchan.7261

Mikuchan.7261

I don’t know if anyone has said this before, in that case please point me in that direction.
But I’ve been reading around on the forum, especially in the [url=https://forum-en.gw2archive.eu/forum/livingworld/s2/What-is-that-Vine-doing-to-the-WP/first[/url] and I came up with this theory that I thought I’d share and have tested. I don’t think it’s entirely waterproof.

TL;DR:

  • Elder Dragons are the cause of the leylines. (main point)
  • Waypoints work better on leylines (but a leyline is not a requirement).
  • Mordremoth’s awakening is shutting off the leyline between Maguuma and LA.
  • The shutting down of the leyline is shutting down the flow of magic, thus making waypoints flicker.

The leylines.. Those magical rivers of magic…
Where do they come from?
Why are they there?

When we defeated Scarlet on the breachmaker, we got a clip showing the breachmaker hitting a leyline hub. Then it reacted and the reaction went all the way back to what we assume is Mordremoth.
Why would the leyline lead to Mordremoth?

The elder dragons wake up and destroy stuff and eat magic and then go to sleep and then they leak magic back into the world and that happens in cycles.

So when they sleep, they do not eat. Thus Mordremoth has no reason to fall asleep on a leyline to eat magic in his sleep. Instead Mordremoth leaks magic in his sleep. And conveniently enough this leakage coincide with a leyline. I sure wouldn’t deliberately fall asleep on something that would draw magic from me if I was an elder dragon.

It would mean that each leyline connects to a dragon, as has been shown in maps mapping scarlet’s thumpers that were placed on or near leylines to search for hubs.

In the durmand priory, there is a book that states that waypoints function at some places better than others and at some places they just don’t work at all. It could be assumed that magical places, for example on top of leylines, work well since they then can draw magic from them.

After Mordremoth’s awakening, waypoints have started to flicker between LA and Maguuma, also including parts of Timberline Falls. This hints that they are not getting the amount of magic that they need.

Then why did hitting the leyline awaken Mordremoth?
Hitting the leyline, like hitting a pond of water, created a ripple that was so great that it traveled all the way back to mordremoth, feeding him with magic and giving him a taste for magic so that he would awaken either by the shock or his hunger.
Scarlet needed a large collection of leyline stuff / a leyline hub and a very enourmous machine to create a ripple so large and that’s why she was searching for a leyline hub even though she, at Prosperity shows signs of already having found and studied a leyline.

So with this I draw the conclusion in the TL;DR section above.

But then why are the dragons leaking in leylines and not pools around themselves? – It might be leaked in a pool but the pressure forces it forwards. Or there might be something under the Shiverpeaks that’s actually drawing it in.
Why did Scarlet probe towards the dragon brand? – Could be that scarlet didn’t know that Kralkatorrik came from the north or the devs might have forgotten it at that point in time.
Other dragons are awake, why did Scarlet probe their leylines? Waypoints not flickering? – The leylines probably won’t cease to exist because the dragon wakes up, they will just stop getting an input flow. Thus the leylines are still there and that’s why for example Scarlet still probed them. The waypoints were likely placed after the awakening of the dragons, thus they could place them on places that didn’t need a flow of magic from leylines.

(edited by Mikuchan.7261)

Dragons, leylines and failing waypoints?

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Posted by: EdwinLi.1284

EdwinLi.1284

Too much uncertainty now but one thing I know is that there have been large hints Scarlet was corrupted by Mordremoth.

One important dialogue Scarlet had before she died and awakened Mordremoth was…

“Scarlet Briar: Wrong. Tyria will bow before a new master.”

Dragons, leylines and failing waypoints?

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Posted by: tekfan.3179

tekfan.3179

So far I get the following impression from the game:
Tyria is some kind of giant evolution-enhancer.

I’m mostly referring to the Varajar Fells incidents and some of the things we learn from the dragons in Guild Wars 2.
Kerrsh, an Asura who gets an unchallenged understanding of the eternal alchemy states that the human gods, the elder dragons, the norn spirits of nature, the charr gods and pretty much everything else are facets of the same thing.
I guess that this thing creates all its facets to interact with promising races, guides them by taking on different forms and at last leaves them to be tested by a large danger, just like the elder dragons.

As we learn in the S2E1, dragons don’t consume magic, they absorb it and hold it like a sponge.
I guess the ley lines are a network of communication for the dragons. They interact with each other and their minions and exchange strength(Tequatl received more power over the lines since zhaitan died and isn’t interacting with the network anymore?).
I think the natural cycle would be that the dragons try to consume any magic they can, then go asleep, slowly dissipate the accumulated magic over the ley lines to enrich the environment with it and therefore somehow trigger the creation of new races.

Dragons, leylines and failing waypoints?

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Posted by: ErazorZ.5209

ErazorZ.5209

I thought the leylines where some sort of ancient magic used to seal the dragons power after they fell asleep…

Dragons, leylines and failing waypoints?

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Posted by: TazzDeMazz.4716

TazzDeMazz.4716

I always saw WP’s more as a functional, practical mechanic where they added some small portion of lore to not leave it unexplained. It’s nice to see that they seems to really incorporate WP’s into the story.

Dragons, leylines and failing waypoints?

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Posted by: Mikuchan.7261

Mikuchan.7261

-snip-

I guess that this thing creates all its facets to interact with promising races, guides them by taking on different forms and at last leaves them to be tested by a large danger, just like the elder dragons.

-snip-

I guess the ley lines are a network of communication for the dragons. They interact with each other and their minions and exchange strength(Tequatl received more power over the lines since zhaitan died and isn’t interacting with the network anymore?).

-snip-

and therefore somehow trigger the creation of new races.

Interesting thoughts!
I’m not sure I’m into the “testing” idea because… A test for what?
It sounds likely but I don’t think it sounds very interesting.
I would hope that it’s rather that these beings are “facets” of some ultimate force (the eternal alchemy) that creates autonomous beings of varying grades of power and “corruption” and that those make up all life on Tyria.
Perhaps it works with the spare magic in the world to create stuff and thus when the elder dragons release magic, stuff gets created.
The dragons are so powerful that they aren’t bested (until now) so therefore they survive all the time and aren’t recreated in different forms.
Perhaps that’s why the leylines seem to lead to under the Shiverpeaks?
There may be something there that works with the magic?

The dragons seem to be rivals though, so I’m not sure why they would communicate with eachother. But they could possibly communicate with their minions that way.
Seemingly though, dragons use telepathic communication to talk to their minions. This is depicted in Edge of Destiny where Kralkatorrik and Snaff have a telepathic battle. But they aren’t mutually exclusive so yeah.
I would suppose that Tequatl have been feasting on Zhaitan’s corpse and grown stronger.

I thought the leylines where some sort of ancient magic used to seal the dragons power after they fell asleep…

Could be, but it doesn’t seem like there’s much alive after the dragons are done, so I wonder who would cast such a magic in that case.

I always saw WP’s more as a functional, practical mechanic where they added some small portion of lore to not leave it unexplained. It’s nice to see that they seems to really incorporate WP’s into the story.

I really love that. It’s not just a game mechanic anymore, it’s something actually part of the world that obviously is vulnurable to attacks which may have serious effects on the game play.