I can’t really write an expansive post on GW2’s new zone Dry Top but there is one issue that has been bugging me.
Before I go into that I would like to congratulate the Guild Wars team for making a very visually impressive and interactive zone. The use of the dust storms that actually shortens the view distance and the and how completing events would give everyone better rewards with the merchants are nice touches.
My main issue is the sense of linearity that has been beginning to make itself apparent with the use of corridor like areas. I can understand why the game’s designers may have done this to make it easier to create a visually impressive areas such as first entering the oasis. I know it also plays a key part in running with the living story too but when all the other zones are open, allowing players to explore them, this does feel stifling.
I hope that the rest of the zone will not feel like a corridor run.