Exciting? Yes! Memorable? Maybe...
I totally agree with you, Lost Shores was indeed memorable and epic, even with all the lag and confusion. It was an epic and hard battle, dozens of players teaming up and fighting that giant Karka…wow…It was intense and very fun. Besides, every time I go to Southsun Cove I’m like: “Man Lost Shores was really cool”.
Unfortunately that doesn’t happen with Flame and Frost Retribution, It was a great event no doubt about that, however when I returned to Wayfarer Foothills and Diessa Plateau It was like nothing happened in there at all. Everything (well almost everything) was back to normal. There should be something that future players could walk by and say: “Wow so this is where the Molten Facility was” or “What happened here?” and then some sign or memorial would explain them.
The point is that visual notes of big events are important and If there’s nothing that reminds you of what happened there then It’s forgettable.
Mesmer lvl 80
Seaferer’s Rest
(edited by sanelson.4028)
I think my main issue with south sun story is i saw post by a dev couple weeks on the flame and frost deal(idk if it’s still there) back that spoiled a bit of the current story regarding a certain female from a certain city(i dont wanna spoil it like the dev did in his brain fart moment).
I absolutely agree. There’s nothing to show for story updates except Southsun. Something should stay.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The ancient karka is still smoldering at the bottom of the volcano and resorts are under construction. Hoping after Last Stand they make the resorts bigger, like towns. More sandbox space, good for RP.
I liked it overall, however the whole thing just started way too slow, didnt really changed that much (two new instances and kicking off the living story premise officially, however the world itself stayed mostly unchanged so far).
Pro
- Great finale dungeon
- really liked the characters, though i felt there was something missing. (since the dungeon should have changed everytime a little bit, since it was supposed to be several facilities, it would have been nice to have had some different segements to them, maybe in dialog, so it reflects that they were working together for some time after a while… even though that would have been bad for players who couldnt play it that often)
- Liked the things you can get in the dungeon
- new instances to visit
- liked the overall design, even though its “flame” again (too much CoF around unfortunatly)
Contra
- Not much really stays behind (impact?)
- The whole thing didnt felt dangerous. (they stated that they were restricted in their assets, but still. the “masses” of refugees were kinde underwhelming)
- Too much RNG on a timed basis. (i dont mind the weapon tokens, however the time to do the dungeon combined with the possibility to get maybe one of 3 very rare items kinda hurts my enjoyment, it would be better if it had stayed)
- Too many fetch quests…
So was the whole thing memorable? Not really. There were some interesting things to break the usuall daily pace, however they were stretched out to long to be very memorable. For the time it took place it didnt really worked for me, even though the dungeon was awesome, it is now nothing more then a fleeting memory…