(I had to shorten the title to be able to post it, but to be clear this feedback is about this releases’ Shadow of the Dragon Challenge Mode and Condition Damage)
The discrepancy between doing the related achievement (or this challenge mode in general) on a direct damage based character vs. a character based on condition damage is HUGE. As you well know, the main extra difficulty here is the pods that heal the dragon and you need to be attuned (which involves getting trapped for several seconds before freeing yourself, putting you in a very vulnerable position) to even damage them. So, why did you need to class these pods as objects (which doesn’t even make sense story-wise as they are plants…)? Due to this ‘oversight’ power-based characters can destroy 1.5 to 2 pods per attunement cycle, while pure condition-based ones need 3 to 4 atunnement cycles to destroy a single pod… I don’t think I need to explain how much more difficult this makes it?
I’m all for opponents that promote mixing up your playstyle a bit (e.g. husks that are more resistant to direct damage, dust mites that make meleeing more difficult etc.). But in this case the difference is so large, it is nigh impossible to complete if you happen to have build your character a certain way (and it isn’t ‘easily’ fixed by switching a utility, a weapon, some traits, etc.). Further more, this particular difference isn’t even interesting in any way, shape or form…
We all know the difficulties condition damage already faces in PvE, there is truly no need to add even more. As such, please be more considerate of this when designing future content.
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