Few things to balance Lunatic Inquisition
Duplicate of the topic recently raised here:
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Lunatic-Inquisition-is-unfair
Consider merging.
Just my 2 cents on some changes to make the inquisition game more fair an fun to play both ends. Nowadays it’s so imbalanced it’s just more fun to go suicide and become a ghost.
1) Get rid of the mad king says abilities but in return give ghosts the same speed as villagers and take away the swiftness buff on ghosts.
2) Reintroduce the root on panic, unless you guys truely can’t fix the bug that made the root last indefinatebly
3) The last step in the rifle miniquest, change it so you can get the rifle from ANY of the 4 corner gather npcs instead of the mad king, ALL ghosts spawn at him, so it’s practically impossible to even get a good use of it, as you’ll be swarmed as soon as you get it.
4) Rifle shots should have a cooldown and don’t depend on gather tables to refresh, nowadays not enough peeps bother gathering. A cooldown of say 30 seconds would be fine my guess, you’ll still be trying to use tactically, as in using a bone to stun and then shoot the ghost to finish it off.
5) Courtiers that die, stay down for 20 seconds (as per timer in normal pvp maps) and respawn at the mad king, not where they die.
These changes would give villagers a better chance on defending themselves, especially if a few bother getting the rifle. Courtiers will still be the stronger ones but a villager will have a fighting chance, which will make playing villager actually fun again, and not a thing of going to hide and hope that all courtiers are idiots that don’t check the usual hiding spots.
Duplicate of the topic recently raised here:
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Lunatic-Inquisition-is-unfair
Consider merging.
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