Fix What You Have

Fix What You Have

in Living World

Posted by: keelaunaw.3285

keelaunaw.3285

So many things, where to start. Guess this time I’ll point out the wacked living world things I keep running into.

I posted this once, don’t remember where. All of these things tie in together to make for a more complete immersion in the game.

We need more hearts on these maps, especially since all events cannot be soloed. Some I understand; champs etc. shouldn’t be changed, but most others need to be. But we wouldn’t need more hearts if most events were scaled down or up to the number of players involved. Unlike what Anet apparently assumed, going with their idea to make this a more social game, all maps are not full of people to readily do them at all hours of the day or night, and even when they are fairly busy that doesn’t mean everyone will be happy to join your call for help with some. And the lack of ability to complete some events in some maps forces players to move on to a different map, breaking the story immersion and turning the game into simply a grindfest to get to max level and to hell with the story.

Adding more hearts isn’t a bad thing. If you don’t need them you will move on; and it encourages people, in the future, to roll more toons and go through the same maps they’ve already done, knowing there are more hearts they did not do before, keeping things a bit more fresh. And helps to keep people more interested in the story.

One answer: more hearts and/or scaled events will help allow people to level more easily on a particular map, letting them continue the story in that area.

On my first toon (charr), I didn’t even know there was access to the other charr ancestral territories because (my toon) is Blood Legion, and my BL charr ranger has no reason to go to Divinity’s Reach, let alone know to use the portal there to go to Ebonhawke. So besides the fact that that particular missing bit of info kept me from completing map completion, it made leveling that much harder thinking I was limited to what maps I knew of. Over one year later, as I rolled a different toon, I made one that just happened to take me there and it opened up 4 more maps for me. What sense does that make?

And fix the hearts you already have. So many times I am desperately needing newer gear, and I complete a heart hoping I can get something I need, just to find the heart I completed (say, level 27), has level 28 gear or goodies I can’t even use. There are even a few I found that have gear at LOWER levels than what we need.

And I deliberately did not add any particular maps or hearts where these things are happening. If Anet is doing their job they will know where these things are at by keeping a list of every vendor (karma or other) on every map, and every event, and will change them accordingly. They don’t pay me to point them out; in fact I have been paying them.

And please remove the stupid pve stuff from WvW; not only is it irritating as hell, but it keeps queues insanely too long and prevents people, like myself, from caring about wvw after we sit in an EB queue for FOUR HOURS.

Never got bored with an MMO faster than GW2. Took 4mos.

Fix What You Have

in Living World

Posted by: Stars.2179

Stars.2179

We need more hearts on these maps, especially since all events cannot be soloed.

Translation: “all events cannot be soloed” means “For every X, if X is an event, it cannot be soloed.”
That is totally false. To counter this means I need to prove “There exists one event that can be soloed.” Counter example: In queensdale: the event “Collect skale eggs for Assistant Chef Victor” can be easily done by collecting 10 skale eggs. Not to mention there are hundreds more events that can be soloed but this margin is too narrow to contain it. Moving on.

And the lack of ability to complete some events in some maps forces players to move on to a different map, breaking the story immersion and turning the game into simply a grindfest to get to max level and to hell with the story.

You have not established your proposition, that is, 1. how does moving to a different map turn the game into a grindfest [to get to max level]? 2. how is it necessary to grind to get can get to the max level?

1. Moving to a different map is simply done with a click of a button, not a grind. 2. One does not need to grind to get to max level. I’ve leveled up 14 characters to level 80 in less than 3 hours. One can also level up through crafting all the way from level 1 to 80 in less than 1 hour. 3. One can play over the span of months slowly to get to level 80 without a grind.

even when they are fairly busy that doesn’t mean everyone will be happy to join your call for help with some. And the lack of ability to complete some events in some maps forces players to move on to a different map.

This is true. Maybe make some friends? Join a guild?

Adding more hearts isn’t a bad thing.

While true, I think it is better for ANet to put their time to develop more Living story contents or some other in their team devote their time to making the cape or develop an expansion.

it encourages people, in the future, to roll more toons and go through the same maps they’ve already done, knowing there are more hearts they did not do before, keeping things a bit more fresh.

They already have over hundreds of hearts. And please, please don’t tell me if you’ve done them ALL and not reached level 80 because that is not mathematically possible. Also adding more heart doesn’t necessary make it fresh for people. It creates more “job”, hence more grind to complete the maps.

my BL charr ranger has no reason to go to Divinity’s Reach,[…] use the portal there to go to Ebonhawke. So besides the fact that that particular missing bit of info kept me from completing map completion,

You want to have map completion but “have no reason to go to Divinity’s Reach”? Totally irrational! Divinity’s Reach map is a subset of the entire map. In order to complete the entire map, you must complete all parts of it, in particular, Divinity’s Reach is part of it…

Over one year later, as I rolled a different toon, I made one that just happened to take me there and it opened up 4 more maps for me. What sense does that make?

What sense does that make what? Is that just a Rhetorical question? You didn’t know map portalling. Now you do.

So many times I am desperately needing newer gear, and I complete a heart hoping I can get something I need, just to find the heart I completed (say, level 27), has level 28 gear or goodies I can’t even use.

1. If you can’t equip it yet, gain a few levels. It is your level that need fixing, not the hearts. 2. You actually are going to buy non-lv80 karma equipments? Really?

And I deliberately did not add any particular maps or hearts where these things are happening. If Anet is doing their job they will know where these things are at by keeping a list of every vendor (karma or other) on every map, and every event, and will change them accordingly. They don’t pay me to point them out; in fact I have been paying them.

Sound like a self-entitlement statement. Let me tell you. They will never “fix” it, because those heart merchants do not need fixes (on all technicalilty there is none listed here) deal with it.

And please remove the stupid pve stuff from WvW;

What pve stuffs in WvW? Why is whatever that is stupid? How is -what- (that you didn’t even care to explain) keeps queues insanely too long?

Fix What You Have

in Living World

Posted by: Dragsooth.4071

Dragsooth.4071

I feel like he argued about something completely different then what the title suggested. Fix what you have then worry about how/why the LS sucks

:3

Fix What You Have

in Living World

Posted by: OtakuDFifty.2965

OtakuDFifty.2965

tl;dr: I’m entitled to easy braindead content. Even MORE braindead than it already is. Because effort, ewww.

Fix What You Have

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

Forget about hearts… Add quests! So we finally can read some stories in the game!