Follow red line end quest vs My idea?
It’s hard enough for them to take their time and sit down and write their own story that people don’t complain about, and you expect them to write the entire story based on two weeks of content and how it’s played by players?
Either you’re expecting them to write the story of every outcome possible well beforehand so that it’s ready in time, or you expect them to write it AS it is being done, including making all maps and included content.
Not to mention voice work.
So what you want is a new living story episode every… what, 3 months?
Also, if they integrated PvP into the living story so that I couldn’t avoid it if I wanted to do the PvE content, I’d quit straight up. It’s bad enough I have to suffer through inactivity and PvP in WvW to get map completion.
I expect them to do more. For one this game is one of the few games that doesnt get additional ‘BIG’ updates. Its micro updates wich in the end is content you finish in 2 hours.
The storyline and plot at this moment are nothing to cheer for and the voiceacting isnt as needed since itll be mostly player driven.
Im expecting them to take the players into consideration wich they definatly arent doing right now.
I want some decent content updates instead of farm X new item to get Y new item.
that content doesnt take 2 weeks to make, that takes maybe 2 days to make. They focus on giving extreme quality on the story wich you can enjoy for about 2 hours. and leave the rest (the actuall game) aside. You are not following your own shoes in the story. Id wrather have them scrap the entire story and make them realise they are not a TV show they are a video game where the lead character should always be you.
What PvE added content are you talking about? or are you one of those no brain farmers who enjoys killing random mobs for 2 weeks straight to get some of the new X item? or playthrough the new events wich add nothing extra to the game but wasting peoples time since its arbitrary and boring after youve done it once.
I was in dry top for 2 days did everything i could , i thought it was fun. But there was literally NOTHING for me to do after doing that. And here i am again farming for gems since theres no reall endgame or anything to do. Do they really just want me to quit straightup after i ‘finished’ the game. Or are they going to add something harder then the cassuall pugfest.
Also your acting asif its such a big deal having to play a single pvp game and win to go to a new area. They could even make it so cassuals like you can avoid it but not have any value on the story whatsoever.
So you’re expecting them to do three times the work, which people will still complain about, for no added benefit to themselves, and under a stricter deadline.
I’m sure you’ll convince them to do that when you can’t even keep from attacking anyone who disagrees with you. They’ll get riiiiight on that.
Edit: And yes, it is a big deal. Living story is PvE content. If you want PvP, there are two places you can go in-game to get it. If I don’t want to PvP, I shouldn’t need to. There are plenty of games that I can go to where they don’t enforce it.
Feels like the OP has some unrealistic expectations. They’re doing fine right now and I’m curious to see what they have for us on tuesday.
And the content is longer then 2 hours. It’s not just the story part but also map exploration, events, JP,…
Three times the work? Lol!
Right now it feels asif some hobbyists adds content every 2 weeks wich they design in there freetime. You wanna know why?
Events in general, wich without a storyline or purpose are bland as hell,so they have to add some new type of mats to compensate. That flashy cinematic you always see when they ‘teaser’ trailer for an upcomming update. and the ingame cinematics in general the ‘living story’ where you play through a detective story wich will lead you hanging faster then any series ever would on a cliffhanger esque idea.
The only added benefit for them is to make a good game instead of a bad game. Get better updates = better recieval = more players = profit.
Also no, i didnt attack you at all, i just told you where you stand in the game with such logics. eventually youll run out of steam and youll see exacly what im talking about. maybe sooner or later but youll eventually realise theres literally nothing for you to do ingame anymore.
The pvp content in this game isnt even subpar. Its unbalanced and theres literally no reason to do it whatsoever, Meta builds ruin it and Anet is supporting more and more no brain condi spam. The entire ‘cool’ esports aspect of Gw2 is non existant because its delivered too soon without propper balancing and care. It feels forced asif its due to a company wich doesnt like what its doing so just puts a few big patches on a gaping wound without any actuall insight or care.
WvW has no goal whatsoever it gets stale within months. if youve captured one castle youve captured them all. Seeing as they will never add more to wvw in the near future thats as good as dead if you ask me.
I want Guildwars to innovate and not stick with the same ‘business model’ wich doesnt work at all when theres somuch new different unique styles available.
Right now its like any MMO where you farm stuff all day for gear, excuse me skins. Nothing ground breaking nothing new. Since the LS atm is just a rehash of content theyve been doing for over a year when there non-immersive detective storyline keeps running after a dead dragon, since we already know its going to die eventually. The biggest innovation they made was add a few openworld bosses extra for people to coordinate with a server.
In the end this feels like any MMO where you do exacly as the game wants you to do, go where the game wants you to. and in the end your entire contribution is meaningless and valueless.
They should start stepping out of there safety boundries and start experimenting with new stuff again. Because right now this no endgame because every area is accesible for everyone scheme doesnt work for people who play this longer then a few hours a day.
Yes, three times the work. In fact, that’s a LOW amount.
Like I already said, you either expect them to write, map, and fully develop, including events, every possible branch in advance based on every possible outcome of every chapter, or you expect them to wait until each chapter is over to quickly rush out new maps/story/events/content/dialogue based on what happened in the previous chapter. Which is it?
If you think all of that can be done properly without making each chapter last a total of at least a month, most likely more, you clearly are confused as to what needs to be done when making a game.
And even if they did, people would STILL complain, so what do they get out of it? More work, tighter deadlines, same complaints.
Feels like the OP has some unrealistic expectations. They’re doing fine right now and I’m curious to see what they have for us on tuesday.
And the content is longer then 2 hours. It’s not just the story part but also map exploration, events, JP,…
I feel Anet puts the time in the wrong areas, ofcourse they want to be that MMO that is an MMO and doesnt flop cuz of a wrong ‘businessmodel’ but i can tell you this. When you have everything you want ingame. what are you gonna do?
some imbalanced PvP? Maybe some stale WvW? Or maybe that dungeon path wich youve ran for over an eon to get some gold? Hell maybe farm big world events and get ur afk shirt on after u pressed 1.
This entire rinse and repeat attitude is why i didnt play any MMO’s, its stale and its everywhere. Gw2 said it would be different. Yet they come to the terms that there declining player base IS an MMO player base, or atleast whats left.
And every gamer knows people who play mmos are the people who want to be a gamer but dont have the time/dedication/skill or whatever to play a decent multiplayer game. And with the entire combat system of guildwars 2 there was a glimmer of hope they would break that glaring doom of being easy to play/ press 1 and get loot.
They started the LS to keep people interested, giving trailers and such JUST to keep them playing. Its worse then ur average MMO where they have subscription based updates with new tiers of gear because the LS isnt even worth keeping up with after a while since its just rehashing X Y content. Theres nothing big comming in the near future because everything ever added was overhyped and then the entire overhyped stuff backfired by getting huge negative comments. So they say the NEXT update will be that what you want. Now theyr teasing with a dragon wich is supposedly incomming but i wont be suprised if its another zaithan 2.0 fight.
I have yet to see an update where im actually impressed by (biggest so far was the wardrobe wich in the end has nothing to do with gameplay)
I think the living story season 2 has so far been a big improvement over season 1 so I’m going to sit back and see where they go with it and then at the end we can look back and comment on what worked and what didn’t so they can improve again.
Also, we got a lot more than 2 hours of content from this patch. I mean I’ve personally spent nearly that long running around looking at waypoints to see which ones are affected by vines or flickering. I still haven’t got all the recipes from the vendor in the new zone and I still have 3 achievements from the story instances to complete.
Yes, three times the work. In fact, that’s a LOW amount.
Like I already said, you either expect them to write, map, and fully develop, including events, every possible branch in advance based on every possible outcome of every chapter, or you expect them to wait until each chapter is over to quickly rush out new maps/story/events/content/dialogue based on what happened in the previous chapter. Which is it?
If you think all of that can be done properly without making each chapter last a total of at least a month, most likely more, you clearly are confused as to what needs to be done when making a game.
And even if they did, people would STILL complain, so what do they get out of it? More work, tighter deadlines, same complaints.
Okay im sorry but i waited 3 months to see the new season drop and i played it out within hours. How does that scale?
No all im saying is this stuff theyve been doing so far is just the same old same old. It gets boring and stale really fast when you do the same stuff over and over again. New event? Farm X! to get the new Y! OMG!
Also why update the game at all if you have that negative mindset of what theyd get out of it.
They designed this model of B2P, they should LOVE working on it. If they dont, then this game is dead regardless. So why SHOULDNT they add bigger better stuff? They could actually make people come back to guildwars instead of just overhyping said updates each week and then see X join and X leave again when they see its the same overhyped catfood theyve been fed for all those years.
Also, if they integrated PvP into the living story so that I couldn’t avoid it if I wanted to do the PvE content, I’d quit straight up. It’s bad enough I have to suffer through inactivity and PvP in WvW to get map completion.
May I post this to the Jumping Feedback thread? Compared to your attitude vs people who dislike jumping there it is quite amusing and enlightening.
I think the living story season 2 has so far been a big improvement over season 1 so I’m going to sit back and see where they go with it and then at the end we can look back and comment on what worked and what didn’t so they can improve again.
Also, we got a lot more than 2 hours of content from this patch. I mean I’ve personally spent nearly that long running around looking at waypoints to see which ones are affected by vines or flickering. I still haven’t got all the recipes from the vendor in the new zone and I still have 3 achievements from the story instances to complete.
It has been an improvement ofcourse, but thats not so hard to do if the previous really really didnt do anything to the playerbase whatsoever, You played the first chapter of LS1? I did, you know what you had to do? pick up signs and give them to vendors. Allot of people didnt even bother.
And this is exacly what i mean with the same old stuff.
“oooh useless recipes” Lemme go farm X to get Y maybe delay myself a bit more by also getting some keys so it takes even longer for me to get said recipes. The achievements really dont add anything its just something you do, sometimes its fun, sometimes its not. but in all reality it feels like working on a job, and for what good? nothing, you literally get nothing in return except some gold and maybe a new skin a few AP to get some more gold, but thats it.
No satisfaction of anysort except that you can complete something regardless of what it is, at all.
Also lets not forget that season 1 was a test and this season was supposed to be the end all be all of information they learnt from S1.
I dont see how this is ‘that’ (overhyped to another extreme amount) much better then S1.
Okay im sorry but i waited 3 months to see the new season drop and i played it out within hours. How does that scale?
Wow, really?!?!?
Because the rest of the game is still stuck on chapter 1 since that’s all they’ve released so far. But here’s you, saying you’ve played out the entire season!
Are you from the future? Can you tell me what the winning lottery numbers are for next week?
You don’t honestly think they spent three months working on the first chapter, do you?
Also, if they integrated PvP into the living story so that I couldn’t avoid it if I wanted to do the PvE content, I’d quit straight up. It’s bad enough I have to suffer through inactivity and PvP in WvW to get map completion.
May I post this to the Jumping Feedback thread? Compared to your attitude vs people who dislike jumping there it is quite amusing and enlightening.
Go ahead. Would you like me to refute your using that as an argument against me here, before you post it there, or would you rather I do it there after you post it in the thread where I took more time to help the argument against jumping than most people who dislike the jumping, especially you?
Okay im sorry but i waited 3 months to see the new season drop and i played it out within hours. How does that scale?
Wow, really?!?!?
Because the rest of the game is still stuck on chapter 1 since that’s all they’ve released so far. But here’s you, saying you’ve played out the entire season!
Are you from the future? Can you tell me what the winning lottery numbers are for next week?
You don’t honestly think they spent three months working on the first chapter, do you?
Also, if they integrated PvP into the living story so that I couldn’t avoid it if I wanted to do the PvE content, I’d quit straight up. It’s bad enough I have to suffer through inactivity and PvP in WvW to get map completion.
May I post this to the Jumping Feedback thread? Compared to your attitude vs people who dislike jumping there it is quite amusing and enlightening.
Go ahead. Would you like me to refute your using that as an argument against me here, before you post it there, or would you rather I do it there after you post it in the thread where I took more time to help the argument against jumping than most people who dislike the jumping, especially you?
I obviously meant the new chapter of the new season with that didnt i?
Dont be childish im trying to have a decent discussion here.
Oh and just for your entertainment at the end of this SEASON we will kill a dragon if not say goodbye to half your playerbase gw2. Suddenly my futuregazing comes in handy.
Well actually the way your stating how they cant make content ahead of time kind of gets nullified if you say they cant do that with my initial idea.
its true we havnt seen the grand finale of S2 but im really pessimistic about it and have the idea they arent going to add more actuall playable content every chapter till the few last 3.
Also with the mass overhyping of everything theyve ever done in the LS i expect it to fail or be another (like i said) Zaithan 2.0 Lots of cutscenes but no actually gameplay or combat that revolves around the story, since thats the aproach they took with Dry top.
Even if they remove the superhero gang they introduce time and time again and make the players look for other players instead of storylining with NPC’s would be a huge step up.
right now it feels like ive been dressing my character, after a good 1-80 experience nostalgia feel, to be starred in a movie with the rest of the anti scarlett gang and thats everything we are ever gonna get. a part in the ‘cinematic world’ of gw2.
If id want to watch a cheesy children detective show i wouldve youtubed scooby doo. Because thats all the LS is atm, scooby doo where you can make scooby wear cool armor skins. No player involvement whatsoever.
I obviously meant the new chapter of the new season with that didnt i?
So basically you’re suggesting here that you think that the first chapter took three months, because you seem to not recognize that the three months wasn’t spent on the first chapter, but planning out the whole thing.
You didn’t wait three months to complete the content in a couple hours. You waited three months so that they could be prepared in advance to give you content every other week.
Dont be childish im trying to have a decent discussion here.
or are you one of those no brain farmers who enjoys killing random mobs for 2 weeks straight to get some of the new X item?
They could even make it so cassuals like you can avoid it but not have any value on the story whatsoever.
Since what point?
Well actually the way your stating how they cant make content ahead of time kind of gets nullified if you say they cant do that with my initial idea.
No it doesn’t. You either want them to plan out and prepare every single map, event, dialogue, and scene that could possibly happen so that they can keep their “chapter every fortnight” schedule, or you want them to wait until each chapter is ended to decide what to do next, which means making things with no planning and preparation and just making it up on the fly, which definitely rules out the “chapter every fortnight” schedule, because they’d have to just sit there and wait until each chapter is over.
They can keep their schedule NOW because they have it all planned out in advance because it’s not going to change.
its true we havnt seen the grand finale of S2
You’re misrepresenting how far we actually are. We’re in the first chapter. It’s like judging the entire personal story as soon as you get out of the tutorial zone.
I obviously meant the new chapter of the new season with that didnt i?
So basically you’re suggesting here that you think that the first chapter took three months, because you seem to not recognize that the three months wasn’t spent on the first chapter, but planning out the whole thing.
You didn’t wait three months to complete the content in a couple hours. You waited three months so that they could be prepared in advance to give you content every other week.
Dont be childish im trying to have a decent discussion here.
or are you one of those no brain farmers who enjoys killing random mobs for 2 weeks straight to get some of the new X item?
They could even make it so cassuals like you can avoid it but not have any value on the story whatsoever.
Since what point?
Well actually the way your stating how they cant make content ahead of time kind of gets nullified if you say they cant do that with my initial idea.
No it doesn’t. You either want them to plan out and prepare every single map, event, dialogue, and scene that could possibly happen so that they can keep their “chapter every fortnight” schedule, or you want them to wait until each chapter is ended to decide what to do next, which means making things with no planning and preparation and just making it up on the fly, which definitely rules out the “chapter every fortnight” schedule, because they’d have to just sit there and wait until each chapter is over.
They can keep their schedule NOW because they have it all planned out in advance because it’s not going to change.
its true we havnt seen the grand finale of S2
You’re misrepresenting how far we actually are. We’re in the first chapter. It’s like judging the entire personal story as soon as you get out of the tutorial zone.
Stop trying to put words in my mouth, ofcourse i understand they probably premade this season. If not then i wouldnt even be playing anymore. But on the otherside this was supposed to be the Epic start of the S2 story, wich isnt anything different then what weve already seen before so somuch for the hyped up stuff they talked about all this time. This is what Anet does, it feeds you hyped up stuff so you continue playing till something ‘epic’ happens in another 2 weeks. And when that releases they cliffhanger it some more so that ‘epic’ thing gets released the patch after that since that should be the super epic content theyve been talking about.
What my suggestion was was this;
Make them make 2 possible outcomes in this season, 1 is that we all kill the dragon the other is that we dont, but PLAYER driven. Make both of those outcomes, but in the end use them both aswell.
If you make a dragon super hard to kill (wich its supposed to be) it could take longer then a month(if you use the entire map with events to eventually get towards the great dragon by killing certain generals wich dont respawn at all but are equally hard as a tequatl/worm fight) when S3 shouldve started to finally bring the beast down.
With a title and everything that you where there killing it. Suddenly the title actually has value and you impacted the game as a playerbase. It also gives arenanet the chance to update the game (balance/add additional features/create lore to showcase people what the best way to kill the dragon is when you want to release S3) when theyr done building S3 while S2 is still raging on without a timer when itll end till the dragon dies. The trick is making hardcore events matter equally as cassual events (cassuall events will be more like a fire elemental boss fight) But have them go at the same time and most importantly, making people choose at the start of the ‘new’ generals(aka episode) if they want to play the hardcore or the cassuall version of the LS What is important is eventho its the next episode already the general should remain ingame till its defeaten. In the end you will all face the same dragon so everyone is capable of getting the title by killing multiple generals (like the biweekly story events are running atm)or something.
The only hard part about this is rellying on both fronts to be ‘finished’ with getting towards the dragon. And thats why you could add in hints the longer the dragon fights continue and add them in as lore.
This would create events on the Dragon map all focussed on the dragon, it also feels like genuine endgame content since you can have a dragonslayer title and brag you where there eventho anyone could get it in the period the dragon still needed to be slain.
It is literally the last ‘episode’ of the chapter wich needs to made by Anet twice to gain ALLOT more time for the next chapter
(edited by ErazorZ.5209)
Best of all you could even start S3 on different maps in the meantime adding more content while the dragonfight rages on.
Stop trying to put words in my mouth,
I’m not. I’m extrapolating your meaning based on your wording.
Here’s what you said:
Okay im sorry but i waited 3 months to see the new season drop and i played it out within hours.
What part of that implies that you’re not claiming that it took three months to give you something you played out within hours?
What my suggestion was was this;
Make them make 2 possible outcomes in this season, 1 is that we all kill the dragon the other is that we dont, but PLAYER driven. Make both of those outcomes, but in the end use them both aswell.
I want to see clear signs of devastation wich we can prevent in the living story but if we dont make it in like 2 weeks (or whatever timeframe) the dragons destroy everything in that area.
Looks to me that your suggestion is that we have a chance to protect various areas, and if we fail, then they’re destroyed.
If you make a dragon super hard to kill (wich its supposed to be) it could take longer then a month(if you use the entire map with events to eventually get towards the great dragon by killing certain generals wich dont respawn at all but are equally hard as a tequatl/worm fight) when S3 shouldve started to finally bring the beast down.
How is this supposed to work with megaservers? Or, for that matter, different servers entirely? If someone on another map version kills a general, does nobody else get a chance to do it? For that matter, would that mean that only the first wave gets to do the fights and everyone else doesn’t count?
That’s a step backwards from making the content accessible at all times.
And above all this, you’re suggesting that they just delete everything they wrote so far to refit the entire story just to make you happy.
different servers have different bosses and the ‘episodes’ are supposed to be more inline with the number of various different commanders. say about 14 commanders a week seems like a good number? 2 every day. with a bunch of side events to lure out said commanders if you wanna go in full depth.
And if something dies it dies. it doesnt just respawn thats NOT immersive and thats NOT persistant its a stupid respawn model MMOs use simply to let the masses flock to an area to grind. This prevents grinding commanders but if there is a server where there are literally commanders everywhere regardless of it being LS (since thats where the masses ussually flock with good content)
Im giving them food for thoughts what they COULD be doing. Not the generic kitten they are release every biweekly update.
Its not just to please me. Its an idea from me to make a better LS, and that was it from the get go. You just refuse to understand what im typing. Constantly questionmarking everything asif you cant think for yourself. Worst of why your doing this is to prove to me that my idea is definitly wrong. And that guildwars is doing is a spectaculair job by giving more generic questing systems.
I come up with ideas that seem fun to me. And what guildwars has been doing for the past 2 weeks constantly hyping up stuff to no end spending more time and resources on hyping people up instead of to create the actuall content they are promoting is definatly not fun for me. To be disapointed every 2 weeks.
different servers have different bosses and the ‘episodes’ are supposed to be more inline with the number of various different commanders. say about 14 commanders a week seems like a good number? 2 every day. with a bunch of side events to lure out said commanders if you wanna go in full depth.
Okay, so where’s the story?
This is living story. Where’s the story happening?
And if something dies it dies. it doesnt just respawn thats NOT immersive and thats NOT persistant its a stupid respawn model MMOs use simply to let the masses flock to an area to grind.
When you die in the game, do you delete your character?
Respawn mechanics in MMOs are designed to allow people who aren’t there first to be able to do content. If they didn’t make bosses respawn, only one set of people could have seen the end of last season’s LS.
Im giving them food for thoughts what they COULD be doing. Not the generic kitten they are release every biweekly update.
They COULD do it, or they could not waste everything they’ve done up until now for this season to attempt to put in what sounds like an utter mess and a complete horror to properly integrate into the game and story.
Its an idea from me to make a better LS,
Nothing of what you said sounds like it’d make it better, since you seem to be trying to remove the “Story” from “Living Story”.
You just refuse to understand what im typing.
You just refuse to consider that your idea is inherently flawed.
Constantly questionmarking everything asif you cant think for yourself.
It’s not my idea for the game. It’s yours. I shouldn’t be thinking for myself on it, because you’re the one trying to present an idea. That’s how the world works. Start getting used to it.
Worst of why your doing this is to prove to me that my idea is definitly wrong. And that guildwars is doing is a spectaculair job by giving more generic questing systems.
Just because I think your idea sounds like a terror for any game to attempt to integrate – especially after they’ve already begun and planned out what you want to radically change to something completely different – doesn’t mean that I think they’re doing a spectacular job.
I come up with ideas that seem fun to me.
Which is fine. But that doesn’t mean you can toss it out as a suggestion without considering how much of the game they’d need to radically change just to suit that idea.
instead of to create the actuall content they are promoting is definatly not fun for me. To be disapointed every 2 weeks.
Where’s your proof they’re not creating it? Do you work for them? Are you spying on their office?
Also, we’re still only 1.5 weeks into the first chapter. How are you getting disappointed every 2 weeks?
Do you read the first 10 pages of a book, then decide it’s terrible and the rest will disappoint you?
It sounds like a horrible thing to try to implement. A lot of work for very little return. The only place something akin to this could be implemented would be in the Story instances, and that has already been done in the PS, so I’m guessing it would fall into the ‘already done, so it’s crap’ area.
I think it’s probably a good idea to see how Season Two plays out, and then offer any critiques that might be enlightening for the Devs.
Good luck.