GW2 server crashing interrupted an instance

GW2 server crashing interrupted an instance

in Living World

Posted by: Moyayuki.3619

Moyayuki.3619

This is my biggest complaint about the Living Story. So many chapters have really obnoxious battles that take forever to finish thanks to the many stages involved and all of the incessant, unskippable talking of NPCs, and if you get kicked out of the game thanks to the server itself losing connection…got to do it all over again! I was just at the very very end of “Plan of Attack” when I got kicked out. I hate that battle because of how long it takes thanks to the stupid Menders needing to be killed in order to successfully win.

…Has anyone else had to deal with headaches like this? This is not related to my internet connection at all, since the game tells me that connection to the game server itself was lost. What a nightmare! I really had to vent about this because it made me so angry, and reminded me why the LS drives me crazy. :’(

Server: Dragonbrand
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper

GW2 server crashing interrupted an instance

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Posted by: Rognik.2579

Rognik.2579

Does this often happen to you, or was this just one frustrating point that really pushed you over the edge? I just want to understand your stance behind this post.

Personally, I’ve never had a problem of getting disconnected in the middle of an instance and losing all progress. I think I might have once or twice been in an instance where I was racing against the mandatory reboot due to a patch update. Mercifully, I’ve never been forced out of an instance; if I’ve ever left an instance before I’ve beaten it, it’s because I chose to. I have had a bunch of the random disconnects from the game, though, for no apparent reason.

GW2 server crashing interrupted an instance

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Posted by: Faaris.8013

Faaris.8013

It happened to me several times in the last months. Right at the end of the dialogue. Last time was about 4 weeks ago with the last part of the Bitterfrost Frontier quest, where you have to fight all those spiders and wolves on the way to that charging beast to recover some scroll. I wrote to support but they just told me to suck it up and hinted at my client as source of the issue.

I haven’t started that part of the quest again yet. Just don’t feel like doing it with the risk to get disconnected again.

Herleve – Ruins of Surmia

GW2 server crashing interrupted an instance

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Posted by: Moyayuki.3619

Moyayuki.3619

Does this often happen to you, or was this just one frustrating point that really pushed you over the edge? I just want to understand your stance behind this post.

Personally, I’ve never had a problem of getting disconnected in the middle of an instance and losing all progress. I think I might have once or twice been in an instance where I was racing against the mandatory reboot due to a patch update. Mercifully, I’ve never been forced out of an instance; if I’ve ever left an instance before I’ve beaten it, it’s because I chose to. I have had a bunch of the random disconnects from the game, though, for no apparent reason.

It happens infrequently, but enough to make me dread going head-first into a long, difficult, or otherwise tedious story instance. Mostly it has happened outside of an instance, but when it does occur within one, it’s a gut-wrenching feeling. The entire time I was playing through the end of the PS where you have to kill Zhaitan on my most recent toon, I was praying that it wouldn’t boot me. (Luckily, it didn’t, dodged that bullet.)

As far as I can tell, it isn’t always related to my wi-fi connection. Sometimes I get kicked out of the game because of my wireless connection dropping, but this was one of those moments where my internet was working perfectly. I got that in-game message about losing the connection to the server, and it kept playing the music in the background while the game window was all black, forcing me to force quit GW2.

I have not yet decided whether or not I should be making a topic about this issue in the technical help/bugs/whatever forums, as it is infrequent and not always consistent.

Server: Dragonbrand
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper

GW2 server crashing interrupted an instance

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Posted by: CitizenKing.4912

CitizenKing.4912

It’s happened to me about five times in the last week. It’s amateur-grade product and I honestly would expect a lot better from this game.

GW2 server crashing interrupted an instance

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Posted by: Moyayuki.3619

Moyayuki.3619

It’s happened to me about five times in the last week. It’s amateur-grade product and I honestly would expect a lot better from this game.

I know that my internet isn’t amazing, but the fact that I have seen different people with different internet and set-ups having these issues really makes me believe that the game itself is to blame for some of these disconnects. I don’t think I’ve ever been kicked out of ESO, just had to endure really long load times when starting up…and that game feels way more demanding in terms of graphics, objects, details, and so forth.

Server: Dragonbrand
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper

GW2 server crashing interrupted an instance

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Posted by: Randulf.7614

Randulf.7614

They seem to be moving to correct this. The latest episode, I logged out halfway through the first instance because I missed an achievement and wanted to reset it. When I logged back in and reactivated the instance, it put to a checkpoint just behind the bit I was on, not right at the beginning.

GW2 server crashing interrupted an instance

in Living World

Posted by: Moyayuki.3619

Moyayuki.3619

They seem to be moving to correct this. The latest episode, I logged out halfway through the first instance because I missed an achievement and wanted to reset it. When I logged back in and reactivated the instance, it put to a checkpoint just behind the bit I was on, not right at the beginning.

Really?! To have checkpoints would be awesome!

Server: Dragonbrand
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper