[Gameplay]The Unorthodox Trinity
I’m personally very pleased with the way boss mechanics are being handled, making control and support a viable option as well.
- After having gotten used to the “DPS is the only thing that matter, lolz” mentality of people, and using such builds when simply soloing content, I was pleased to find new and interesting mechanics in the second season (and some of the latter chapters of Season 1), which challenged such a mind set.
- The Tequatl fight, when they revamped it, was also a pleasure, even though we got ganked big time. The zerk/zerg kept hitting Tequatl, even though the bone wall was up and he was invulnerable. The chat was filled with “Don’t bother with cannons, attack!” – We got him down to 84% health the first time I played it. Was pleased, and amused.
On a side note, I also recently tried the Aetherblade Path in Twilight Arbor for the first time, and I was pleasantly surprised, seeing as I was used to people simply making “runs” through dungeons in general.
- The mechanics were far more interesting than anything I’ve tried prior to it in a GW2 dungeon
- I think that if the damage output is strong enough from the bosses, there is a need for the support role, or that is my experience with it.
Playing support in such tight situations really makes a big difference, although people get mad at you for not being a DPS.
- As for control, they are already doing some great things, such as the mordrem fights. I also find that the mordrem husks, with high armor, makes the condition builds more viable.
- I still have hopes for GW2, although I find the pace to be a bit on the slow side (it’s picking up, though).
(edited by Sinifair.1026)