General Living World Suggestion - Bosses
The Lich could possibly also be looked at. I’ve only fought him twice, but unless there’s some special mechanic to his fight that I’m missing, the only conceivable way of overpowering his lifestealing is to have SO many players that he simply can’t keep up with the damage. I really don’t want him to turn into another Tequatl where if there aren’t enough players in the server/overflow, people just give up on trying to fight him because it’s not possible to defeat him.
The Karka Queen already does the “pick up eggs and throw them at her” thing. That grand vizier is really just quite stupid though. I guess it teaches people to take along a good stun breaker if they can’t dodge.
“While I understand the difficulties of implementing mechanics like this for an environment like the MKL, where there are huge groups of people there solely to farm”
Perhaps creating zerg content to farm is actually the problem? I found this the most tediously annoying content I’ve seen for a long time and I’ve just decided not to bother with 50 gates. As soon as the zerg collapses this place can be dangerous but death and victory both seem too cheap.
^ And that’s why I am strongly against “zerg content”, because it means that as soon as players get bored/find someplace more profitable, they disappear and it becomes impossible for the players that remain to complete the content. In the closing days of the Crown Pavilion, it wasn’t uncommon to see the Legendary bosses in there remain alive for hours at a time because it just wasn’t possible to kill them with the meagre handful of players that remained while the zergs were off farming the Scarlet invasions.
Yeah, fair. I find the prevalence of such bosses a little annoying. BUT it’s there, its how a lot of people play, and we have to deal with it :/
And yes, karka queen has that mechanic. Hmmm. Not quite as fun on her, though, imo. Don’t know how implementing something different might work. shrug